No.11 IVIaVch19
SOFT
WARE
W
V
V ■ V
i
A
P^if
'^'j
■■;•
MERCENARY
Novagen's long awaited vector mastarpi#c«
fSO^ Win a C 128 in the
MerceiMiy Compstitionl
High Street Gossip
ANDREW BRA YBROOK
WmWCty fwwn us Go«9 *M
s&perpowerbA
COLLlDc 1
..■H..4.^;aij'iu^^-my.iM.
;m^JH^M!--W^^l>>]^lUMi4^XIJ'-1b|>V^.JK
m
'The most
advanced, original and involving
adventure you will ever play...
Without peer in terms of scope,
imagination and involvement!' F^'-^c™p.iii,g\tokiv
M
o u
N
fe^o us
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fSSUE 11 MARCH 1986
Fftgnr Kean
Assisiam Editor
CwvPwm
,Sub«]itnr
rgie Ediicr JuHen RJqntlt
r^'RevpCwe-ra Garvtiddan
imnor
[Tnr Oliver Frev
FtDirecTo- Dick S^hm«r
iPwiuci.iin r^ijirri>ilr(
Weslam
r^pMc CamerDu Pound
.irfr^un Roger Bennatt
lal and D'oducTJon'
Q sued, ludtow.
>5851
derBnOsuti^L-ntftnins
, IOh LiHlknvH ShrQ$»hlr«
in EnglpnaisyR^cJwPOd
if^iei. Y^oniflnWav,
ndge, ^iltE.CDlaar
mop>l)VS«nSludn>t.
eRodd, LorKton NT
Diprrllnji sd iiy COM AG . TawrsTOdk
Rd^, WasE Drayion, ^^ldd■ Ua7
TOE
Ui rr laian m may bu r^p mdircBd In
VHnDiflflp ihjiori i^iifKfui rhownnfln
^DfiEPnE □< liie CDDVrlgiil MEitda'^ Wb
4;arin[>i u-irJBnalifia TBium snv i^iEren
MinBQo/ina urUDU
panlmf &V 3 afiJ^aCty fllflmwd
SBdanbelDpf Un^nLicJled
I D' pJ<uliI TTidlDniiC ^hich nuy
d in ihtrnAflllir^DI [4k0 Iqi ai
Tcntum
nw:kfDrd4>p<rarbtnZZAPiQ4b>
((iiKapfirmmi(3Pc1firs(5i3rfnc ,
whose copyright M T^rnflin?.
HOT GAMES FORMAACH
Gold Medal for Novagcn'^ long dAailed 3D tpace
2TARCOFYE50D
Champagne Charlie getss-ert further afiald In his
^fcond dll leaping ^Jl fighting bid to 9aveth«
vvorld
3T HAnOBALL
Could [hi5 be [he be^t sports simulation vflt7 US
Gold oHer the df Tnitive basebaJI ^arctB
59 BOnnOWED TJME
01 Whrley turns positively wiZfD over this new
advenlufe from Activjsian
95 WHEN SUPER POWERS COLLIDE
Sesr\ tAasiei^on takes 3 gander at ihafir^ of ih«
stale of Ihe- art kvargame^ Irom SSI -
100 unioiuM
Andrew Bmv^'^<i°1('^f^^'l*ic>^0nEt«r Sillier hits
the shops.
• ZZAP SECTIONS
7 EDfTORIAL
^ZZAPRRAJP
Vojr letters about this thai and the other
•69 CHRONICLES OF THE WHITE WIZARD
Or Whiley gelsdo'wniD some more adve-ntures
73 RESULTS AND FORMS
76 ZZAPf CHALLENGE AND SCOHELORD
It s LiddoFi ^ turn totak&on t^echalJongerat Z.
Bl ZZAP! TIPS
Gary Penn aJfer^ shelter to the helpless as well
a map of Gremlin Graphics' Bounder.
9ZZZAPr STRATEGY
Sorne new r? leasee pfLis a starton the -famous SSI
wargames ^om US Gold
103 NEWS FLASH
Bits and prece^ from a'Dund and abouT
1D4SHADOWSPIEL
The mv^teridu^ Sfnadow looks at Uridjum and
llodts ethendlly dmong the influence and
effluence of the business ^eeb>ng >evil wherever It
lies
1 1 1 THE TERMINAL MAN
Mo re colour comic strip ddven lure from Cross and
the Arcadians
MAnCH FEATURES
♦9 THE LUCASFILM iNTflTVJEWi
Part tvrfo o' GhVv Pf r^n s ir,jns^tl.sniic phonali^cn
With the design "Etfatn who brought you Rescue an
Fractalus^nd BaNbla^er to narnetwOr
45 MORE ART GALLERY
We follow up Ij5[ rr^onrh seKquisiteCompunel
a ft forum idespnteihe repeal Mair Headroam
f canvas} With some oHhe lesser (for want of a
better wo'di sruPf
55 A CHAT W fTH ANDREW flRAYBROOK
Garv Liddon bumps into the prog ramrrter of
Paradroid out^jdea well known supermarhel and
can't rssist a quick gossip.
65 OUT FOR THE COUNT
We leceive a weirtt report *rorri a foreign
correspondaniontheslate of Swedish so ttwa re
^fevelopment
B8 GAME MAXER
Gary Penn plav^ araund with Activi5iui''i9aiTifl
designing utiNty and comesuutlecilrngKiu^.
1 0B ZZAPBACK
Ja? RignallandGaz Penn glance u^^r their
siiOLjMfr5dt ^onie off he garrte^ reviewed in iss4Jfi
1 of ZZAP' toseeil they and the reviews have
snood ih« test of time
PRIZE COMPE1TTIONS
6fl MERCENARtES NEEDED I
UVin a CDrnmodoreC 128 computer ahd a
Mercenary T-shIn from Nuvagen. 50 runnarvup
can yel a T-shirt too!
91 GET MERRY
With Robin o' the Wood and Odin who have 25
coprob of the game to be won'
75 M'M^MAX HEADROOM
Qyicksilvd irkvit<^ you to pitch foir a colour telty,
copies of the new Max 9am e, his filmed life story
and his guide lo life. j
1 06 LORD OF THE RINGS
Melbourne f-lou^e are oFferfng a hologram all nf
your own, pi us 3a copies of their ne-wadventuni! fi
'6tPW£]ff '-
A NEWSft^LD PUailCATlOU
Covw by Oliver Frey J
Thene)rtiS4ueOfZZA.P!goesonBaleFromihel3th
March — Garv Uddon sav 'Buy it. because i[ will
be nice '
ZZAP' 64 March T9B6 3
COMMODORE 64
YIE AR KUNG FU _^ „
If ycju con mfi'^ier \hti fen mow%. exped Ific uneypected and FIGHT
for /our LIFE aqainsl ihe brmfciaMe rna^'ers of ihe marliol oris you
mrjy live 10 rn^fet them oqain on ihe rnounloin or m ihe Temple.
COMIC BAKERY ____^
'Pcinic >n the bake-^hop
"Fti^t ond furious ortade fun.
'Help Jot the bokef defenrj his loavf^^ from rhe rascally i accoon^.,
'Anol^^" FF^d-hol Konami coohe!
MIKIE ^ „_
Mikie plays (J l^riockout fronJic force in Ihe cbssraom, locker room
ond ihe high school tofcteria, Hip-zop, doorcitfack "hrov^ bolls ond
pie^but can yqjj-'nake him hand his love letter to m^irl-fnenjl^
OMialR'™
frragme^oflw.irpfTgSfl[, 6CenlMtSlfeet ^,^^.^
M^nclie^ter MZ 5INJS, rt-J 06i-BJ4 393S TeleJi 669-^77
fl,
m
I
PING PONG
You con almosl feel ihe tension of the bjg malch bre'dkirig ihroughfhe
screen., ihe ei^peclont crowd is alrTioslon lop of you! You return Ihe
service with a lop spin backhand, ihen ci foi"ward bacL-spm, ihe boil
bounces high from your opponenl'^ looping, defensive
lob ..5MASH1.,.ci gfecl shot opens ihe score, ,, but (hi5 is only ycuj ftr^t
poinl! Ploy he-ad to heod or agcmsi the computer tn thts, Konanti'5
I115I ^r\<^ best lable-lennrs simulation.
HYPER SPORTS
enter the slodiuni of Konoml's No.l orcade smosh-h it spoils srmulo-
iion.From Ihe iinesse and skill of Archeryand Skeel Shootmg to ihe
cnlicol liming and brure force of welghl lifting -six events lo tes! you
to your limtt. Hyper Sporls - continuing the challenge where 'Track
and Field' lef: off- X
onJ^
Imagine Software is Q/lJLK
available from selected branches of: "
I WH^MP II yJllilHJ!!! JWMM-iMfMrfH lASKTfS Rumbelows.GreeF^. Spearum Sfiopsand aN good deaden.
The Standard
by Hhich others
Hill be judged
This is HaraDoll from Accolade. The firsi in a new generation of gome
software that &el5 the slandord for others to beat; if thev dare! With .
graphics &o lorge ar>d lile1»ke and sound eHects soreal, vou'll ^
believe you reoiiv ore at Itie Doii pork -yes, you can ^
olmost&mslllt^e hot-dogs!
Sorry, we can't supply the fiol'dogs.youli
hove to tJiing your own - \M everything
else IS hete to recreate trie ^
otmospheie, lensfon ond
exci1erTieri1ofbi9Jim&
baseboiionyour -
own small
screen.
m
t
^;
1
B.
ByAca)lade
For Commodore 64
Cassette - £9.»5
"^-'[ - £14.95
A
.r-
PULLING THE PLUG?
News that Commodore are
shutti ng dow/i their Corbv
faccory and sCopping
matnjfaclureotThe64in Brirain
hardlv coines as a su rprise ro
anyone followinii rhs spate of
oflicialdenjalsihar en v such
Ihing Mvd^ abouuo lake place
We all knoiA [hal the best wgy pf
inlorming Thgworldof an
impending oclion isto deny out
of the blue that you intend
acting.
Gut the closure probably has
caused some alarm ^mang
Commodore 64 owners as well
a& people whose Living depends
to- some extent on the nigghi ne.
After all, ComrFiudnre'^ fortunes
havp slipped inierndtiorally
very badly during 1985a3 welL
re-sulling in all sort? ot rjmoups
flnd counter-rumnurs The
Aitigrican company Sad doped
to- scu pper any gfoomy
prediclionsforSGby laurkchfng
The 12fl, Amiga and the newdiBk
dhve as well as by renewing
support for Ihe 64. However,
when yd loolt at the major
inarVei. ihe W marker, the 138
andihe Amigg have very little to
dowithit Oniopofrhat, theCi6
has tch teat ur4= asoneoltliemosr
puzzling developments in the
enlire business, It'sd-aing well.
say pundirs and sales c harts —
as well it mfght, bundled
cheaply with loads of sofl^wflre,
(ind doing Ihe cli3Jn stores
^tiding busirf?s5 no doubt; bur
the trouble IS Ihat it's a dead end.
The quickest way to kit) off
someone's Bnrhusiasm for a
mBchineistogiveihemonerhai
they don't really want at the end
atrn«day.
Commodore have signally
failed to notice that m the Brifis-h
market (and elsewhere} ihey
have been outmanoeuvred and
outpriced. Instead of delivering
new and irrRlevant machines at
Ihe lower ej»d oB (he price range,
they sho-uld have been prepared
to lower the pnceof the Mto
wholesalers to bring rTjfiro hno
with Amslrad. Atari and Brndair
p rod ucrs- They sh ou Id a lu h ave
concerned themselves uvilh a
reliable and factor disk drjve
BV^'em a bit sooner
So much for the failings of the
past, what happens neitt? The
good news is thai The 64 isn't
dead — far ffom it rJo douE^t
new machines Anil now be
shipped in from Germany (and
perhaps Ihat also means they
M/ill be more reli^bl^ ;han the
British BS5embledones]!On the
other hand, ht's hardtoseehow
that will mean a towering of Ihe
price, siill the main Garrjerto
better sales. It looks as though
GA owners will have to continue
being loyal lo a machine
marketed by a company whose
complacency in it he past has
endangered Iheir Immediate
future.
THE MOKmLY SOFTWARE
STAR FOR YOUR
US GOLD
CALENDAR
BEING MUM
StiPIn enough of the ridiculous,
onto the subNmej lots of people
having visnted Domark in the
past have phoned to say that
Gary Lrddon [cince credited with
being tea boy there in C&VG
ma-gazinel can't make lea. This
slander has upset our wonder at
the liey board (and ^seriously
affKcicd his morale wyhen it
came lo this month's
Challenge). Fonunalely ZZAP I
Phato by Andrew f Jim my f)^rfghl
ace cub reparter Andrew Wrighi
(the Actlvlsion man who
resem bles Jimmy Somrrerville
of (hff Comm unafdsl- popped his
head round the krlch en door rhe
other day dunng a visit and
snapped ihis candid pose of the
man for whom p-osing is never
too much trouble. It puis a lie to
theslandfr I ask you, could
anyone looki ng so supremely
confident make rotten tea?
INDEX TO SOPrWARE REVIEWED
IN THIS ISSUE
Altamsle Realtty
94
KaJser
92
Arcof Vesod
/SJ31
Kane
25
Bortowed Time
(St^%
Kung Fu Master
31
Critical Mass
Death wake
43
?3
Mercvriary
Might»hadv
{GMJ 16
24
Dr^agonskulle
37
PhantH^le
95
Enigma Force
EvifCrown
43
QuaJie t^inui One
4:
93
SduJs of Oarlron
61
Germany 1S8E
/s/ge
Uridium
fS}\QQ
Guardian
tPBtoa
Yabba Dabfaa Doo
36
Kardtull
/s;32
7^„
B2
AD V^RTHERS' INDEX
Adivision 27. 40
Ar^us Praas Software 28, 29
Bayorhl g
Cascade 36
Celtcom 43
Datel e7
Elite Sv^ems back page
Ejromaji 70
EvHham Mkro Centre 13
Gilsoh 63
Grefnlin Gra|>hic3 S6
Kewsons 15
Imagine 4,6, 115
level 9 Computirftg 61
Maneofflp 1 1
Melbourne Haus« 2, 68. 71
MPS 57
Ocean 23,34,35,102
Odin Compuler Graphics 90
PtioeniK VhIoo 14
Rob Tsch S3
US Gold e, 19,30,39,65,72,
98
Video Vault 48
ZZAPr Bach Numbm 4B
ZZAPT Mail Order 52 53
ZZAPr Sales 97
ZZAPI SutBcripilon» 109
ZZAPT64 March 1986 7
BOUNCES
HE FUTURE
Mailorder; MONOUTH, 3rd Floor LectorCourl. 151 Forringdon Rood, Lomdon ECIR 3AD.
All gomes priced at £9.93 mc Pfi.P Cheques/POs payable lo BEYOND,
Cr^dilcard5cQlt01-a372e99 ,
The post-ChrJstfuas mn'A bag has been dimply lefiitving Upslairi in
Pasta) Sartifig jor P5 as we call rhemt ihere are ^ifll \oads af un-
Turned otiT to h^ an unkJsuaMy rich mmturc i^f
praise, abu^, puzz)Bment, despair -jnd arrogance — business as
usu^l theni Tm nafmBlly lempled To pick aaeriau^ fubjtcC 3^ lettef
of the month, but the combined Z2AP" Team |-»rth the sole e^icepi'
ion of Gary Penn, Por red&on&thdl wlil soonbeufine obvKXii, those
Ihia one thi$ tidrte
BADBOVPCNM
DurZZAPI
p»¥ frIWMJ •«! 1 h*rt *>•" *>lnu
Kjt™ p™tt¥ hrfty rMMre"! ^
rBcinflv and tw« »n1vacl « *fr-
hrtd «■ n horrific eoockiWJn -. .
irt about «K ycKir r*vhp*»i»i
Oirv **w»- Th* P^n pw»fl
(Joubto IrtB. And W)i even trf i»
■boirtrtii ^_
th«l w« a™ •umof ttw ©tfiw
e»<K>n'» idwtttvniCind«l>f >
, . . WouW YOM ti«H»< nw if I
■furihril)
ciuUowi P«>P«» of th« wc»fM
thon cartvowr *i^«ion ow |UW
fvldoncabflkW...
for AbtHv Nftional BuiMIng
SocMV'
inowvh*'* being
phoio9rBph«J
SOp tf>* qu»*iion beiiHi ■•'"'
GifY, 'Ar* v™ ■!" G«>r9«
MkiwrtTI
rt SorrvtoSfeltKpf <Mt«'^ "P
GPtMMrin0M»<KiOU^'
Garv ^cnn caught tw* c>U5>'«
I DONT BELIEVE IN
HAIRIES
Dear ZZAPj
f am not the first peirson to
rnentiDn the following points
andouerjea [no f dor l mean
FTockiord and Ri grail in
particular but thev-are atenibl'S
pair, so DO NOT jjst chuck ihia
letter away somewhere or
ignore some of these quest iona
inat are regulBiiy powd by other
reade'S-
1, Why is ii rot possible Xo
t>rinl the releasf? date ot certain
games? Please don't give me
any (cent on pg 202] junk as J
hdv6 found in r&cifr-] mags that
you seam to avoid the q jeslion
2, Slop criticising other less
^ortJj^ale computers which we
will not mention a$ it is
e^nno-yjng other readers and is a
totaj-wssleof spacti Weall
know hDwthfl SPACTflUM Cno
s^ellin^ rnistake), is a useless
pile of junV biut we could use- this
paper tor pnnTifpg rrnore tips.
Also stop moaning about thie
Fairy One. Oh scjrry HIPPY, I
meant Hajry One
3, Why lake cettBir games off
theZZAP! challenger Even If
[here have heen lips for these
games published jn ZZAPI, I'm
sure that when everybody e-lse
oirt there is honeat enough lo
say whether they have cheated
or ngi. If iheir score is obtained
using a cheat then the scofh- wiji
be remembered and noi primed,
PSWhoarethesc half-bramed
Amslrad Owning Wlhimps who
say that the Commodore is a
dypng machine' In the last few
monthsl have convi need tour
people not to buy a certain junk
mdchine and to buy a better one.
Namely the Gommodorer I'm
sure rhat is oTie thing thatJiilian
Rignall cannot beat.
Marii Havdon.Chinoferd.
London
It's n ot ahva ys possible lo prim
The re/e3se fisies of certain
games for the stmpic reason
that we can 'r afw^ys find them
out Simple huti? W& do not
criticise other co/nputers. and
considering rhe space you h^ve
wasted doing just that, we
hardly need to. do Me?As to the
honesty otZZAPf readers w/ign
It comes to high scores^ we ail
know they're as honest as the
day is lottg twhich Isn't very in
Britain in vninterl
LM
^:^'
1
y^
pier DONT
BeUEVEmFAfRlES
OoarZZAPf
HELPifr
iwifig in my compute- i
wn8^r»ri¥telJtt,:rbu,they
prabjb*vl>Mau«thev'™
jpoctrum ownen *U|Kihl)ar»d
ipeclruma PiBasa, p|-*„ -,„
VOUs^ndme^r^^E"*^'^"
Pj^ethanh^,e,,«^',^
^flmcompurer,,Srarieft5i
^^.f'ssae6.7snd8^h^
yp}"- computer/ ^n<^tLr!^
Uf
THE POI^^1 LIST
SCHOOL OF
tETTERWRmNG
Dear ZZAPr
Upon reading fhrough your
Chri£iniia& Special ednion nl
ZZAP' I came across an advert
ipg ICf whfch wae lorThi^r
snriwaie Theaduenwas
illiJSlrahng 1}\& Arc OlVesad
ar>d I CUP S Mow iriyour
rev< Ew ol ffobin 01 7he Wiiij'i
Gary Penn said ihar Odin's rw*i
rplease, ihe The Arc Of Vesaii
wtjijld al^o be of ^uch a high
quaJFty Eilhprynu have got vnur
adv>er1s wrong or Gary Penn i^
oti his Fockpr Coulrl you pheavf
fell which islrjeorwhaii^
.irttyally Homgon^
Darren Perln, Hfltliftirt, Hants
f'fStffiereramt Jhot frnosfiy
•ioretl In/ Srn^lrum relie^se^l,
then frf/TTH Odm — ^.tmpiyeff/ilp
n^alJv "uifV fh^v'vir rfnsUtted
(hf^ior"'ii>rinJ,siJ CuMfin'iof/
hts roi'kfr iif,-itly
LM
ZZAPI64 Marxh 1986 9
COMPUNET
CONUNDRUMS
DearZZAPI
I have seen the special offer yau
are doing with Compunet and
the Cormiodore modem and on
re-ading it I noifced aoTiffThmy
which pu27les me, in faci two
things that puKle me. The first
onel noticed while reading
about all the things avsitaole on
Compu net and the section
Whai you'll get oul of
Compunet', He^e it says that you
can use the service for up t& 6
ho urs^ach three mo nth period- 1
mean, if Com pu net is as igocd aa
i| i^ said to be then hosv on Railh
are you supposed lo rnakeuieof
the services if yo^j only have hall
an houra week in which louse
them"' And how^aii they stop
you from using it for longer?
(Phew)
The Other question is: DoB3
thp 179.99 foFtheZAPCLUB
ihelude three months for
Compunel' Also can you iuat
have ihe three month Compunet
suliscrjptiorkwilhouT paying far
the ZAPCLUfi? If so, how much
is it?
Well, (f you remember a I lihat
vou have juai read then maybe
you can give me the answers.
R Wamett. Catford. Umdofi
This was an offer sei up for
ZZAPf readers together wist\
Compunet. You aren't hound by
rt if you wish to deaf wrth
Compunel directly. Witfirhis
spec'^' <i^er, you ^^e fiayrng for
the barest nuifiiiMirn
tnvoive/nerjl^s a faster, Hwoutd
cost you more going through
'noFjnat' ctt^nneis.
LM
A DESPERATE
r<-^i
DearZZAPl
Please tDuld you g ivp me dstai Is
ot where J ran puicfiase ii decent
dnjmsynili (or ihe 64^ I have
been ashing arourid my area but
no ona knows anythin-g about
one.
P Pridmore, Dvfed, Wales
fhf'^sns !•<'/• of ZZAP' corned n
Dmei Elec Iro rues a tf 6fd tfsey
havff <3 d'giraf drum syniK so f
suggest you iry then} Datel
Efectron'cs. relefmcinB 0782
273816.
LM
■^r^X
'^^>^
HELPPLEASC
OesrZZAPI
I am writing to you to ask at>out
two important points, about a
program that I am writitiiQ.
1, vVhere is the character set
on the Commodore dr>d can I
change it?
2. Is there a method to scroll
the whole or part o' a screen in
any direction?
I would be very gralefuf if you
could send me arfiv "mlormalion
concern! nfl the above points.
Nfgsl Say. ChHitnut Gmva.
Clsndon
Okay NigeL this isn't tnuchfo my
tine so Hi hand you Qverio the
tender inercfes of Mr Lounge
Liddon . . .
Wh&n the S4 is powered up ihff
character set is held 'n aOM, so
the thing to do rs tt> get the
Commodorv to think its
character set resides itf RAM.
Jh^ iflray to do this is to poke rtie
focation 53272 (hex SDOlS; wirh
the right numtier. Chatacter sets
can Sit on any IK boundary. S-o
to get 9 character set ro stan at
8192f3Hnfes tKfyoutnust
POKE53272. (PEEK I53272i AND
248/ Oft S. To scroil the screen
the best thing to use is the X fine
andY fine registers ^t 53270
(hex SD0 16} and 53265 (hef
SDOJff respectively. This Jf very
complicated and there 'sno real
vi/By to use these from BA StCr
the or* fy thing to do is have a
hack af machine code. Hopethsi
makes things a bir clearer.
GL
10 ZZAP164 March 1986
"«"^-^^mt?''
SOMEPOIffTS
DearZZAPl
Your iriao is reasonably good,
the beat in faci {get airt^avfrom
that binh bur please stop
criticising twelve yQ^'^ olds. We
^re easily as inteNlgeriiasv^'J'
average sijcteen year old, even
though this letter hardly shows
off my typing skilJs. Mahigram's
'luckywitnhisl-lermescampared
to this wreck. Anyway, I have a
few points Co make so I'll
numhertham.
1, I'd Jihfl to tell the nurd Aho
wrote in To coinptain about your
cQverageof ComouneiJ use it.
and ills far mora en joyable than
UntinuOud gamingr
?. Win you please give ratings
not jusl for graphics and sound
but inclur^^ definition,
animation music and FX,
3. How aOouf rating prpw lews
but whiPsi niaking it ubvicju^ ih ^l
thBvarestitlPRFv<ew£
4r Do nol slaa off Biq K. If you
are related to any mag, it's thai
cneJt <s really obvious from
yaur readers letters.
5. Update the cartoon
reviewecs' faces sometime.
Penn's hairstyJe Ih sodifferent
noiAT that yau can't recognJse
him.
6. What's this recent spate o-f
Aussfe fetters'?'?
RuJBz Johjision.JordanhiU,
Glasgow
7. Without looking it up (f can't
remember at! the letters, snd it
does lielp wherr ypu r^f^r to
someone's earUer leltsr to print
tlie issue and page tiufrtberi f
can't remember whether the
correspondenf fn tjuestion Mas
compiai/img about our lack of
Compunet coverage (unfair) or
the fact that we cover it at alt.
Z You've no fdea how hard It
is to work out the current ratinffs
•AiihQui adding to aurpoor
leviewers' burdens.
3. The principles remain the
same — a review is a Gr'ttie^t
appraisal and can be rated. A
preview is exactly that, an early
and geitera/ly uncrrtical look
ahead. NO ratings.
4. Would f slag off a mag we're
seiatedro^tAre we)7FVo, the
general concensus is that we're
i\ot related at afl. apart fwm
from that city sticker southern
lounge iizarri iiddon fbut that's
only because he wrote for the
rag — and only he knows i^hat
evil lurks in the hsans ofhtenf.
5. Perhaps we should update
the re\riewers ' cartoon faces —
Ad?
6- Wh&t's wrong with Aussie
teeters?
LM
n^V
"ITHW.IlPSifcTtoix.V'
G|rRIOOFniE
Dear^ZAP!
wouid have (tiougfitihar von
prasiered afl over ^rS^
n«ase could y^u atoD Ihic a-i 1
Mjch«ryoung,Kevnah**,,
fj^homics. Sorry.
HEARTS OF US
GOLD7
neatZZAFI
After a reply \a a letter thai I son)
US Gnld/CenErHsofT, I thought
Ih^tlhadio wHieandlellyoirr
reodars ohhe rough Irealmeni I
fpceivedfrorn thecompanv t
have refenlly had a diskdnvods
B pr &5ent and wished ro upgrade
some of my 5o'tw3r(*inle5 from
iJiD US Go<rl range onlu flisk . bu[
ihe ■compan-y re luaed To offer
Ih FS serv I ce poj nT blan k a I ihoug h
I v^aa willing cola pfiy The
difference in orncp from casseTte
ladisk Thpvsaidihatff (hey
wer9io offer (hib service. Ihev
wourd ana up with a far^e
an-iouni of software Ihatihpy
would tie Linab1-e to eeII. but if I
hdve done my maiti^ right, ihev
would nnf t^eoufot pockel. AsiE
IS illngaJ 10 resell software, US
Golii expect meto^Drkoui
anolher fifleen quid in QrOeirio
oblctin ihe disk versions oHheir
programs li 5aems ro maThat
rather ih an condemning
software piracy, they are
condoning H with their 'couldn't
c^rg lea^' attitude, so if anyone
(rom US Go-Id is reading ihjs,
plea&e i^ei your fing er p ut and
do something for The people
who ara k«afiing you in
business
PleasQ supply my name and
[address with ihts ariide in the
chance t^al someon-e frtsm US
Gold may wan) Lo get in contaci
with me.
Jo-hn Alsop. Fairfreld hfousp.
Bridle Rd. Stanlrea. C^^i^rfi^ld
544 6AP
ThQ'j reply h^rdfi see^s to
constitute 'roiigfitreatm^enr' In
fact their 'conlracl' vrilfi youvva^
to supply working csssetft*-
based software, wtiicli
^pp^renjiy r/tey f>3ve done Thar
vou tioi^own a disk dnv& isn't
tt}eir immediate problem at alt
However, ytru may tte right in
surmisinii thai it tniphr t>B m
f heir better interests to h&lp yoi.'
upgrade^ espec'n'iyf tliey are
not out ol pocket at the eirdoi
t/ie day. 'io^^-ever ' am only too
well aware {/lean hear our mail
Order departmeni yellmgfof
how much uvork this sorf otth'ri'j
can cause n compan ynot geaiEtS
up to it, and leluctarrtly sgree
with thetr attitude, in that you
probably haven't even begun to
consider the ramifications (ionij
Word DicnonaryJ for US Goltf.
LM
nelBiAalce
mXPRESS SPECTRUM,BBC
and COMMODORE REPAIRS!
a GAMES
{WORTH £10) WITH
EVERY REPAIR*
WHY PAY HIGH
FIXED-
PRICES
r
(Wfl do noT ciurgeyvu rn- our
foAQ' p rtrrlHi by durging
rihjh ^fiwir pitBij
HepuiflUciTii nhe Dnn ja build,
Wt Uvr Fmi iqHlrlnij ZX 01 '
SpKtrurra, CL3, ffpa and
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yaits - *i^ b romngMCDnd?
fiA In ai U KL -nil Wtkl»-iJ ftWTMirBl
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fbv rK°i^Jv. I trnk I'.te UAMCdHP.
*^ fifl n in 6 minulBl anJ Im im
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FOR flEFTltmOna rtEUTULHEa -
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ripiinnB 'iim cviwuiaia. EC lAc
eultm M<niiq in dkun fni \
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inriii a ivDuiBI^ Uv '^^TQT
[urmmind in IM nwi^ lD»rwrA
aam-O^ii^U^cn JUNE l WS
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aimnghamlHnpanOrt/emiy
£aiBA: rkne, r O V^ Hf
SIYFJ. StfiL OKdWt. HOUMD.
MismsT.iotrmt.PBns!4M HiPUA
so* ailSEA. 5AIJOI 4iUaid.
MANCOUPiOr-BM^
□UUVm-EE ?1[>HII}[]ChCDSTa
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lower prim . £aOA ii^u
El W41ie50F Llp^raOe
- kvfl (Wrig dm™ the prtMfDf
r^4*r9 in d campoitenlsl
tVit m^ refuse ta revive
CCmfhWnsuFlWlixj rrnm
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FDEEAhDHITHClirroaLiaiVnON \F
^u mrjOT UKf imn EsniwiE
WE miL n^j»n -me ccMPifTeH
ajia REFIJNQ THE PlETACE ItlCUmiEDl
OMANCOMPuD
(DtfH.E )
Pun twnLu Lane, LWHiahiulFrK
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OR 061 £24 9888.
□P^N MQft - S*T 9ani to Tpir
^
/3
PlBNTrtlWlN^
What we do today . ..
others do tomorrow!
NOTE OUR PRICES AND WATCH OTHERS FOLLOW THE LEADER
ZZAPI64 March T9e6 11
^o^m-
POBHWYL
edition, aTidlosByaver/WI
some r-iorelips? Jujifl" end Co
^ls^S»ho^^ about contnbulinQ
^ ladsT
i'n hafti si^'^aff f yniraeff -
ikpl Hehfl Dydv^'ti^"^ y^
FLOOD OP DISKS
Dear Ed,
Could somebody pi ease ask the
software hoirses what's aoing
on' Why arewegectingints
sudden deluge of disk-only
gam-ea? I mean, how many
people own adiskdrivebui not a
cassette deck? If the game
accesses Itiedisk dirive during
play then let's have something
like B&ach H&ad2. We can also
seve games on blank tapes.
People who can 't get hold of th e
AcTiuislon LiWe People
Dtscovery A^^r will undoubtedly
SfiL very cross,
obert HunVn Bradford, Vorks
The obvJous answer is. buy a
di&k drive, tr sK^^ays surpri^^Gs
me, the reactions ofpBopte.
There was s tinre on the
Spectrum, for ''nstBJJce, when
everyon e campJsin ed thai no
suitabie dish (irives existed.
Here's the 64. complete wiftt
dtsk drive 3ntf af I the advantages
th&t brings, stiff sOnte
mAfveHaiiS product Oii disk. 5l>d
yoit wanf to complain about it.
The v^hole point with the drive rs
the accessing of program to
make games that can 'I seitsibty
fit on casssttG. With most
popular games software houses
have go/iff out of (treir May to
produce cassette versions
where posstbie. LiW6 COhifiutSr
i^opie A/It on cassette anyway
LM
EXCELLENCE
PERSONIFIED
To geNhe bonng stuff oul of Ihe
way lirsl. your magajine is
ceridinly Ihi? IjesI around atlhe
momenr, ot<ief Ifian mayhe
CRASH, bu( v-uu already kne^v
Ehar
The point is, whate^acBly
gives you fhe edge owei the
vEnlable plethora l^ee Lloyd's
l^ng uvprrl dioTiondry} of the
olher magazines' 01 course
Ihe'e aren I g? m^oy now as
there were a short time ago. tiu<
even ^0. ^landing head and
shoulders above The opposition
1^ no iriRan fe-al
I ihink there are two main
reasomt— fhehrslone.so
OBVIOUS that I hardly feel I
should m-GntJon iIjb your review
iormai, handed down from
CRASH with fu^rcne-orli^o
small change &. Vou CA^J'T
revrswagamein too muoh
depth, especially with game
p Fices a1 Iheir present
e:<lorfionate rate,
InddentallvHClD OOistoo
rmich to pay lor a (jame u nles-s
it'^of ihe Zofi* standard — and
It's plain sillv when JR/GPoranv
olhpr Garips virho< happen Xoite
atjout the place, desc ribe a ten
pound game as 'clieap' - end nt's
happe-ned more tlian once-
recently.
Anyway, to -get back to my
point Thesec>ond featurpihai
littsZZAPi above fTsdompetitoTs
i^th^ persona J fsarion dl
everylhiny. You know^ if reaify
m^hes a magazme miich easier
to gel into. Havinq read previous
revievkTs by various mernbersof
The lesm ma ices ii possible to
relate to that person's vJevvs of a
new game.
So, to improve 2ZAPf the first
ihingtodoislodropt+ifi
pretentious 'While Wiiard'
pseudonym, and give u5 a- real
adventure columnist It'
sianiN c^nE th^t Khs only pan pf
C&VG [hat stands up sgamsl
ZZAPI IS th+3 only non-
artonymoLis C-SiVG writer
Thp f/jfrcomptfurrnnwa?
rather brilliant too. moreNke
ihai instead oMhe WO' dsearches
would go down well I think.
Keep up- the good work and
don'l go b^jsl
Mich a^l Taylor Bifhofi's
Stortford, H«fib
Thanks for the compfifttents.
M'cf>ae/. I've met the White
W,3iird and beheve me. tie's not
m the ieast bit pretentfous. And
he certainfy doesn't w^nlto
change Ins name.
LM
THE CHEATERS POEM
Why do wve cheat, that's the question we aak
Generaily it'^because, too great is our task
ft cotild be scivino the world from TharcjoidE and the like
Or touring round France on an Activision bike.
Tomelhegamesof today arearetoohard
SoBvery POKE I gel gel I put Or* a card
With platforma too higS and aliens too fast
Now foai nq to them is a thing of the past
Whilst loading a game, Irom my meager coHeciion
Mnserta few^ POKES for the Liltirnateproteclfon
No game is now safe, forthere'saluvays some bloke ^,
Whrt lIsitdo'A'n and and work out oun hat life saving POKE
With a train speeding last, I chose SUICIDE EXPRESS ^
I POKED it apart gndfinishe-dwilhoiit stress.
Once I tried ZjjtKOn andirv as I might
My little jet fighter wojid not stay in flight
But now when 1 play, all I do is type RED
Now it's the aliens, not TTie who finish off dead.
My latest buy, it ia really good fun
But now I can cheat, even Monty On The Run,
To do this with Monty is no mean feat
For «hen on the high score- table type
I WANTTOCHFAT
Dave BfOwn, Tyne and Weer evwt„ x^Attt^^
Never trust anyone who's honest enough to admit " ^etr^
that theY''e dishonest— rhst's what my old ms US£d ro teJI me I
LM
12 2ZAPI64 March l^ee
PLEASE PPINTI
^Itit^Uyo^or-W print
typed Xr^^c'tViatalertoronW
hes a 1 millionth ot b ':l??'^f«^V
Seeing printed^ Take this lattfl^
?Ofe-fmplerthasno-lb«n
i^finied Pleafifi, please, oven tt
?^udontprirllhi5lBtt9'l«hCb
^?ease raply with the del-.^or^
St'^reasecouldvou alter all
mythOJSar^dsofapeling
mi3lBi.e!^onl¥tam not vary
&??^?.\|L^'p^nUh.iette..
to cef a lerrer printed 'n Z^^'
„_ g^ rf,e way. ^hat s all this
ZZAP's e^erhaara or nmi.
IM
^»^ V.
3
s
%
■ S. f,J>f Jtv SPEOALisT^
GYRO BUG
DearZZAPT
Nol so fong ago I bough T
G/roscooe by Melbourne
House. When l got it home
everything seemed lo bu
working perfectly. When I
reached Isvel 3, shock, horrorl
There was no finishing hole. I
loaded \t again and this tjrn«
ihere was a hole and I got onto
level 4, BUT.. when J die<l the
game was crashing and putting
meoff course $o that when I
nnoved I died. The neict day I took
\{ back iQ the shop and the bloke
there gave me another. Wh«n I
gnt home it was the sanne Thing
again.nohofe, t-hrovwing me off
the track etc, I eventually
exchang ed the qam-etot Pet
FLATTOWOI?
PLAGIARKJII7
DsarZZAPf
I am a rellflroifs reatfer of your
7>aga2:.ne,somuchso.Th/tf
^PffrhefirsT andttiatwas
*«f a;^/ r>ever J-ne* you
Bx.5tMfHQweverJdi^%e3dit
Woodshed, irvrnglc get (toffa
^fowFeflcferNowlannaver
I wonder ifJmigliiasiifl
question rhoug>^?
Oo you often ^ead other rnn
TOmpeTllPveman^ineslike^
C&VG and , . . C&VG7 Because
hey put down some ve^
Person and am well chuffed,
Whv don't Melbouine Hoitse
check these things' I have two
frier ds who bo-rh had the S8m«
problem, oneof whom was
lucli:v enough to gef it debugged.
Do you know of anyone else
■wilh the sijrneproblom?
Ste Addtaofi, Thomiby,
CleveJfl nd
Seems like quiis a fewjieople
got cati^ht out wit^ rhr^one,
/ncfudihg Meiboume House.
The first b&tch of cassettes alt
f^adlhe bug. w/iicfi W3S veiy
auickiy remedied, it sttouldn't
tisppen o1 course^ i}ut
sorTjetimss it does . . .
LM
not saying yoti shouldn't
inouoh, because a II maqaf meg
Slagging off. butmavtte you
^oufdn-tCesohardonthem
Besjdei, they a re sllli team's.
JimAofcrnton
iss?;inth* ^^^"stmaBSpecyaJ
handcor7ie,o.pag^35^^»"9i'
eg^Ugmgyourjaringsont^a
me.jt,on«, ZZAF?^nSllZ%
ipardon thesKprassJon]. I am
'Slagging off' another
osuatlyhuy mostofrhe ofhsf
^^^G fidve advenrsMg and
^i^ff copy What you srs
reteFpng\n^raofikf3i2zAPf
ly^nusedincommes^ts. The
^°^e'J'Serr}&nts and edito fiat It
Yfyt^ketf^e -All American
f^J^9hBsiformt,ff,^tf^^°Z
LM
■ W *^^ .L_U
' unj"'.
l.™-^*— "'
^5
■-kt:^'^^^^^' —
-■->y>w.v-
i
|I'M'^^^^
■ '■'■'■'■'"p.P 1 h't 1
r- '".l-A^r i'ar A->4 iJA^ li— H(F,rqu» l>n|J.I 0»lr> mi r<?d>' ^4'd N'^
■lorlirD Tr^Mlc r nquirif ■ ivcPcDmr Euiopon ruOtwt icnd pr J4« ^^ j<ilvf rrp
lhriLPQ« EuFQpr E7 DO loi frirf\ Htll ordEJ liL Eitihfin fltapptfir
EVESHAM MICROS
en IDGE STREET, EVESHAM ^
won^i.. wrtii 1RY.
Te|:fi3Sb4]9n
MrCRO CENTRE
1 7«6 PEn^Horft ftOAa^
COTTERIDQE, 81 R IVIJ^OHAM ,
Tp'r t}2l-4«a 4^fr4
rfl f4>j WrtlTTt V^...''
ZZAP!64 March 1986 13
MISTREATED
JOYSTICK
Dear LLoyd,
JR claims to have bought a
Oujckshoi II thai lasteda mere
three weeks. Iboijghta
Guickshol II about a year ago
when I had s Spectmm. I am
now a Commodore otfifner and
n>Y iovstkl' '^ still go fno strong,
having sKirv'ivsti Aifworf.
6uga£oo Trtef/e^ andPT.'s
Decathlofi (nolarious joyatkck
kilters allJ on Ihe Speclrum and
the Biite on the CBM
(danger&us}H I thigrefore
concRidethalhia stick was faulty
or mistrfl-Bted-
While typing thlsletierl
noticed that pages 98-99
dfsplavedthe name AMTIX in
the bottom corners instead of
the moie cjsTaTtarv ZZAPL Is
this some r>ew type of Ll^T^a-
sublle advertising campaign?
Well I've got to go now as I
think that my Little Computer
Person is about lo commit
suicide' Byefornovi'
Ro^er Cragg, DeastoHp
Nottingham
Hov^ right you ars f JB /usf
doesn't know h-ow i& trsar 3
foysiick, but then you can't reatly
blame him because he had a
hard chiit^hood. The page
bottoms' mix jjn was an art sfip
up. The rant ieij atmosphere on
the top floor ot 11 AP' lowers
(where exists 'Art J somerimes
aoesto iherr heads and rhey
7orgetMhsre they are. Jh&
LiJdtow gibbet has been busy
recently . .
HERE IS YOUR CHANCE TO PURCHASE THE FANTASTIC
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Please cross yoLTchequeorposial order for E8,9& and maHe It
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in the unlikely evenl that your SUPE^KLONE failing on any
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IS IT ALL TOO
MUCH?
Dear Llovd,
J u 5t one or two quest i one , if yo u
don'i mind. yVhai'switli the
sudden fl-DOd of special
leatures' Allfigh?. so iiwas
Christmas but didn't you ihin*
Itial you could space -out three
prDijrammer interviews a bii?
And how do you decide vifho
wins the compfllitions' I anea n il
woulid be a bit incan^enFe-^l >f i
^on the trip 10 see af ound
ZZAP I Towers 3D do you fiddle il
orju-it hope for the best?
Oh, by thewav.don'iyou
knowwhdtrnonlh it iS'Ho^vcan
VOu rolEaseltie February edition
ot the maqazine on January 9th 7
INSULTED
INSOMNIAC
DearZZAPI
Il is now three 0' dock in Tha
momln^H and I can't sFeap ■ your
fault.
Whydoyou have to prim all
rhosA lert^rs t^atU^epmefroni
my bea Jty sJeep-7 PoinMsHl'ma
Spectrum owner who enjoys
ZZAP I (and Jaz Gazzagezf
excQ-ptwhenl read iBttere That
tell merhalthaSpeccy isa
rfoor^opper anjihe lllie. People
ubho actuallysit down and write
Buch thingslobepnnledina
magazlna muslbe incompeTenT
thlcIctiaads(naIto mention you
for bo^ering \q print them},
Nowthat rvegotthat off my
chest I rnay sleep Janly well,
encept fo' ona thirfg.
I almost ripped mv hair oj»
when i saw thai you sent Scott
Cooper frtee (]ame«, Obetihal
yousignBdlhfliTi tool) Ohno,
here comflSPiurTibabbtinQ
about missing sleep J think ihis
m«a ns g oadrri^ht. as I am tired -
Vesrf>um, Vlllurnltout now-
dick1
Jannilt Angerup. Kommarken,
Denfuirlc
Strictly speaking, we dont
approve of Speclrum hashing, ft
is ta/rly painifess- 8ut there sre
always sam^ pagp/^ whc f^l
that in certsin ctses a
zomparisofi iscaileiffcrgndihis
aimost inevilably en ds up wrih
the otherniachinE taking a
knocking. Ws try to keep il in
order though. I think you mrssetf
the point about Scon Cooper
WesentSPFCTRUH^ sultwdre—
to his brother You see, there's
justice atterafl.
A%,
Even in darkes-l Ludlow there
must be a calendar somewhere.
Is there OT are you all deprived or
illiieraio^
Juigen fitlmar Ashltley Park,
Be-lfast
Ifit'sa shortage ot interviews
you're worried about don'ibe.
There wiil he plenty rDOfe in
upcoming issues oi ZZAP' As for
3 calendar— you have to be
kidding. Ti^e nearest thing we
deprii^ed na fives of Ludlow ha ve
to a calender is Mr Western's
production schedule- h has lobe
obeyed. However, it's a time
honoured traddioi to felejise
msgannes Y/'ih tite tallowing
month's cover date — don't as*
ine why '
LM
MORE ROCKFORD
DearZZAPI
I think thatRockfordisfab. I
haven't seen a single letter
praising the little bellow yet I
I hrnl< that he deserves it so
Sleasegive him mine. He should
ave his own page -with
cartoons. Oh yeah, when is Yre
ArKsing fu coming out? The
BBC hasgot its copy out so hurry
up and r-elesse I L Afso I thir>k that
Sou should have a poster of
ockford ar^d CO jld someone
tell me how to make my Pat
Person to heve a slower?
Jay Vardy, Staswnsgo. Hsnls
You cart 7 have seen the first few
issues oiZZAPi We were
tfo Q d^d with letters praising hitn
(and other ones we won't
mention I. RQckfordgets quite
eno ugh spsce as it is. As to yovr
Pet Person and his washing
h^hits, it's father up 10 his
personrit chamcten but Gary
Pennsays you could tiy telling
him he smells ^nd leave it up to
his own conscrence.
LM
SflTfOO ^,
Somuch tor March, 1im« to
trudge through LudlOM's
slushy. arfcOW ridden January
stteets land you think you hawe
problems wiffi rrtagarine cower
datesj^ The sleep hills round
here WQn''t alhow my bicycle Ut
operate despite the special
snowlyios Such i&lire See you
next month when it might be
warmef, i-n the meantlfTTe,lhe
address to write to i% ZZAPl
RftAP- POBO^t to, LUDLOW,
SHROPSHIRE SVB 1DB
ffce
14 ZZAPI&4 March 1986
*^^e
T^
^^z^"- %
'r\.
■ ft
iro
^V
TURNOIUTOURtDIUM
THE ARCADE SPACE COMBAT GAME
retivuui aHE-iidNipifieiksvauthroiniviw
5ec|LiflncE ol diUBs . locps anil t^iris fhuriOtv'Lius
nckieLr^ and shftlLenng can.ii.ii i &llBl^g ti^lisr
ViXiMlenses Herd-BiigBd meLaiic ijcapfhcs
asBaulc vtiur wisualy Bcraiin^ing sremy righters
frpctijr'E ^Dur norue^
Cool i-nsiB conncoi ripiiv'*' t-hfuogh thernuOiie
Dfiri liuriacB ai-ffncEa of tUb alien St(iei' Dr-eadnDugh^
Lu T,he tmilrgfliLaiioii rtiLd iJndiurTi nhatl
UniliLjrii bv Andrpuv Bi'Bvii'''nnk is [he stunnmy
Hgutil [,1 [he Chan, topping ParatTrdid. Zznpi 64
Liijid Ti.-ihirti .,Mrini-if Mriil Ne™r,p,pii]'5 ArcaOB Gbitie dI the Vt»ar
Far CaiimadDr« E4 anil 12B
CabfiBtEfl Ca,S5 Di«k £12.95
Hew Ban Cojisultanta Ltd
UpreiidaiiLb, Lid 0>ifcr dF^ Credit Cat] Itv itrfiiny ^ *'
vuur Afceai'Buf'clayiBfil myrJiBr, arc eidui^ a '"^—
apHL"r¥'n -nQiiflLiiPt Llnn'[.'tP-i)i!i.i;iH»?r\Ji6*yL»]r 'ia"c jini ja(ri?j&
imi
Ltiu MJUJUl-dita^ut-itdii? Mrtun. Abingdtm U«mi aXl44FW
1^1 III" inimiiLaiiL ^L*;t.nnjiiiiTii III jiiLiviiUjp iJlErtriu *L'arJ3 ^lL^dV'4 n:(i[iv ti s-JiViiiii. bu^iiApru aflm.[
1-119 i*iLn d H,tA 1,11 lIubllL'dLlIlM
After rrrany news storie^H
previews and much
press hype, a ^^PV °^ ^^^
Isgendary and until now mylh-
jcal Mercenary has wended It's
WDv onto IheZZAPI office desk.
The delay ^ivas due lo a fewv
complications in gDtting Ihe
program off an Atari and into >9
Commodore along with certain
code modifi-cations to increase
and enhancs the goreral speed
of the progrem. Now all iTiai'a
done Irs lust up to us to r&view
iC wqII here mq go:
The main pTav ^■'Od of Mer-
cer}3rv is centred or The platiat
T-arg. a world containing two
r^oesalwar The original inhab-
itants of Targ were The Pafyars, a
ii^aceful sentieri species who
Qd a ccrtentod existence untsl
the arnval of the Mechanoids.
Mechanrjids are strange crea-
tures in that they are not or-
g^nicallv based and sre &ti alien
rfice -of robots. Because of their
^drlike nature, Ihe -Mechanoids
soon defeated the PaFyars and
are currontlv the domirsant race
on Targ. Moat of the planet Is a
barren wasteland, the onlv
major centre of pqpjiation
being a huge metropolta that at
first appearance iDohs vary
sparse indeed The*e are high-
Mays- and roads linking Ihei odd
interesting structures but rnoGt
of the actual city I& housed
underground forming a compli-
cated subterranean complex of
lunnels and caverns. This city \3
now in Mechanoid centre L
The Palyars are not completa-
ly defeated though. The Palyar
War CounciJ and the maiorilyof
their population li^e in a colony
craft that hovers high above the
city. Though a few pc*cke56 of
resistance still exist on ttie
Elanei they are easily conrralled
y the Mechanoids.
You enier the scenario wher^,
Ihrough a mechanical fauli, vour
ship Prostlnium crashes an
Targ. The role to be played is
that of a Zlst century soldier of
fortune, a mercenary through
and through Since the Prestir^-
jjm IS damaged beyond repair a
new ship poweiiul enough (o
leave Targ must be foun^ The
trouble is acquiring such a
transport — ships Inke thai cost
S.M
EJiite never really spawned
thst meny look-df'kes
because fts repuiaVGn wss
sobardsomatcli. fiovvever.
Novagen have r/tanagerf to
release a gamo bas&d on s
simffar approach, yet h&ve
intro-duced so many
onginai eiementE ihat the
resulting game surpasses
its s access ful predecessor
in te-rms of s^citemerjt snd
playab'fity. The plot is well
handled an d the graphics
are faster than any others
oft/iistype. It's easy to gel
into tJui hard to play well —
classic garrte formula. The
detail artd rapid pace lend a
tense atmosphere tfiat sets
it epffrt from the rest.
Merceriary is a game that
willqetyou hooked qui ckly
andli:eep you interested for
a long tijn9 10 camQ Itrave
absolutely no criticism to
mskiofit
money aid you' pock«is aian't
exactly jingling. What you do
have though js Berson, a niprh
Beneralion per^^nal computer,
e acts as your interface wdh
the outside world, providing a
3D vector interpretation of the
scene arcund you plus naviga-
tional information. Once on
Targ. Benson reJevs the minimal
amount ot information In his
data banks.
The main appeal of Werce/7arv
is that there are vari-uu^ ways of
achieving the end goal The
most obvious is to act as a
freelance fighter for aither
Mecftanoid or Palyar. Heaping
the rewards of such a role tt
st^ould ba quite simple to get
enouoh rfion-eyfora ship to taki?
you off planet, tf this is the io\&
you Mvarit to pley then you'lD
need a craft of some sort to get
around the planet Such aship Is
16 ZZAP)64 March Iftfie
located class to Ihe crash sire.
Benson relays a message asking
if you'd like to buy ihe ship.
Mefcenaiy plays j jsl like the real
world and instHfld of buvirg the
ship you rnav choo&e !o sieal It,
nating any rstaliaiiork from Ihe
vendor.
On screen Ihere's Ihe head up
display fed to the mopitor from
Benson. When the program
boots ijPh the ^ame has vou
Sitting in space wiri-r^alarfield in
front of VOL. Benson activates
the ship's iNovadrive but sfter e
few seconds thrusiln-g, a mal-
fUfKTion develops. The PresUn-
mm still has considerable for-
ward momenlum and when &
planet tooms into view even
majiimum reverse thrust Isn't
enough ro stop the ship from
crflBhlandirg. Once crashed vou
dr« giver full manual control,
Evorylhing Is shown In vector
graphics, with the ground 9nd
sky fiNed m green and tjlue
respectively. Along the screen's
base is a control panel Vhat
shows your compass bearing
plus elevatign, A small window
IS also presenr for relaying any
of Benson's comments to you.
Uaing the ioysiick it'a possibleto
move around in the fundamen-
tal eight dirsctions {the key-
board i£ u&gd \o quite a large
extent as ^eM ). The outside v lew
up<Jates as you move m true
perspective.
To steal the ship, just walk
ov-er to it and press B for Board'.
Once in control of a craft the
joystick function changes con-
sideraibly Left and rrght rotate
thscraftarouhd its centre while
up and down tjpor dip the ship's
st&rn.The keys one to zero along
the top of the keyboard wntrol
the machine's enqine$ ^.vilh zero
delivering the greatest thrust.
Once inside an aircraft just
thrust of in Ihe directiun ycnj I
wish \o travel then pull up.
Landing requires a small angfe
Of approach and a relatively
slow velocity. Once on the
ground and not moving, L for
T_eave' puts you thack onTo ihe
gmjnd To walit around once
more. Pressing shift in conjunc-
t Ion with one of the thmsi keys, a
negative power boost rs
supplied.
On the bottom control panel is
also a grid counter showing
your poEHion on the planet. The
first message received insiructs
you to make your way to loca-
tfon 9,& ar»d then get to the
conference room. At 9„6 there's
a hanger {these ffllQw you to
enter The subterranean city
through an elevator coritaiied in
them). The whole ship can Im
brought through the elevator, aill
you have lo do Is position your-
self in the middle of the hangar
and press E to activate the lift
rEievdtor'l?
Once Inside the crty il'a
necessary to walk abouT rsrher
than use the ship. From the maiji
hangar a number of corridors
branch off into the metropolis.
&ach corridor has a door at
either end and to walk through
one just walk headfirst into Jt.
f^ost doors are oblongs but a
few are differently shaped. Try-
ing to bump your way throuah
one of those- Doors results in the
message LOCKED flipping
across your scanner. A key takes
the forrn ot a lar-ge three di
mensional object in ihe same
basic shape as The door ii opens.
When collecTing a itey P is used
to pick up a.nd D for dropping.
This applies io ail the objects
that rnay be found arauno the
place. Mind you. only len
objects can be carried at once.
Once you get to the confer-
erce room & massage from the
Mercenary /fas carfjj>?/y
t^k&n its time irt appearing
on the 64. but it's detinittffy
been worth the wait.
Seidom fiffs n game kept
very one ^ l ZZAP ' glued to
IB monitor for 50 long^ but
Mercenary tieserves every
second devoiedto it The
gaiie has incredible depth,
and £v&Ji /f /t is so/ved it is
aJwayspossibte to return to
Targ and escape with even
more credits 3 nd better
equipment fremember the
saved dsts f/is/c rapei.
The graphics a/e
excepdonai, the vectors
make E\\te seem Fi/ie a
3ASfC program And
Starior hke. hve//Starion/
The depth of the game is
incredible — Mercenary
hasm Bssf uepofe ntiat
v^hich i$ i^fily reafised
through playitig It. tt's
refBdvefy easy to sofve, but
there is stilian immense
game waitirig beyond that
point, it '!t certainly take a
iong, long time before
anyone escapes Tergwith
the maximum credits Bud
equipment H there is q/\^
game which is worth
buying then it is rfiis —
Mercena ry is about the best
computer game ev&r ro be
wrtttert.
ZZAP164 March 1986 17
I
k
p
r
Falyars is relayed via Benson.
They sav ^^^at Jhe delivsry of
certain Mechanoid ilems Id the
Palyar colony cratt wi II result in a
hefty cash reward from them.
Also they say That a Very apecial
gratitude' will be awarded i^ bII
iracas of Mechanoid occupation
is removed from the piaiat.
Getting up to The cotorry craft
Isn't that easy as moat of rhe
craft ftjund on the surface aren't
powerful enougl-t to reach the
Palyar's fortress in line sky The
ehip that can reach it iscarefulfy
hjrfden. An atterraTrve rouTe to
the city is by f>ndlng soma way
of bi^ostpng Y'3'"' ^*"^ ship's
power with the correct piece of
equipment. Getting to the col-
ony Cfaft is only halTl he problerri
since a key is also needed ti>
enter. Various items whert
placed in certain rOoi^fi result iffc
financial gain,. The mosi reward-
ing act is to fleHver the leader of
the Mechgnoids to the Palyar
debriefing room. \i enough
Ci'ediis are accumulated ihen a
Noyadrive ship can be be hired
from Hertz spaceship hire but
It's still a case at being in tha
fight place at the righl time. This
isn't the only way of connpleting
Mercenary, thane are three ifi
total, but the other two are a bif
of a mystery.
Throughovjt the game there
are a number of amusing as-
Paitt Woakes' previous
offering^ in fad his firsr:
Encounter, wa& assmpte.
bat eifcept'oFia!, shontem
up Mbich unfonunatetv
failed lo make any impact
due to a distinct Sack of
coverage 7 thankfully.
Werce nary /i^5 teen
'received with fsr greater '
in te-resc and it certainly
deserves ihe sccfaim-, sittce
it is one of the most exciting
releases ever to appear on
the 64.
pects including a CommodDae
sign and an Atari one. A esn-
gratulatory message appears on
sh Doling the Atari sign but
Benson Cfllle Y*^^ ^ traitor for
knocking out the Commodore
Mercanarv is Ihoroughty
enjoyable to bo th pJay and
map (usefufi and IS
incfcdsbly easy to gbt info
— addiction is almost
guaram^ed. k has enough
depth to marntain the injti^l
interest, with three ways of
finishing the gujne ^nd the
constant chalienge o-f
improving your finki score.
There Is 3fso pfeniy to
explore and the many
3nju$ing and generaiif
neat littie touches
throughout the gsme,
make if all that more fun to
play. The high Quality of the
graphics 'S evident from
the commerits made b/ my
colleagues, safshffn'rsay
anything more on the
matter other then they are
bnlfiant (the ar^phtcs, not
Se?f> and JiJlian} as is the
gante itself.
sign. Also in the city is a huge
billboard with Encounter written
on it: 'Vou have iu si destroyed
. the authors advert . . . »rom now
on r - - thiings. will be . . . even
tOUdhaf'H vou are informed on
its destruction. Mercenary does
seam to indud-e everything,
even a kitchen sink, which can
be found in the colony craft.
CrsohfaVff^
I
^rtlMl^ff^
'.af tj<? War f S/ktsv
•ur^a «S%
18 ZZAPI64 March 1986
ti^
LEGEND OF TH^
A plane crash iii the dark tore'^fe ol ti^e Afnencan sub continent, as
inhimou> as it is unknown ,,. the ghostlike images of wild women
di^ppeai inj? Jntci the junkie ..a quest trf unimagrnaHe combat
andunloJd Luivctitui [inst ibf etrie backdrop of gripping^
jungle scenanos .,. (he mt^smensing con>pulsiiin that is ....._
the Lifgend ut th*_' Amazon Ubmen.
In the treachenfus jungles ol South America
iherule t>f survival i> . i.i.n \ .ig^^ii^i^^t allodds.
^^^^
;<*,
^/j
Commodore 64/128 £9.95^
Spectrum 48K £7.95 ^l.
Available siwii Amsbad ^. 'i^N^^^^^
■*p^r
i^MtrJ
..-'*'.
idu^ridl
Tp]:02nW88ei
^A
.u
1
1
V \-»
iU
TAMAZON JUNGLE
_A^TE WQJiSEXtiAN DEAm^WAlTS YOU
m
Ti
[.. mm ;
Al
Several montfis ago, in the
near future, strange sig-
nals were bomg emitled
from the Moon hy an unusual
transmitter Bui -what did Thev
mean and who was behind BLich
an act? The International Com-
miGsion for Universal Problem
Solving (or ICUPS tor those of
you who prefer acronyms) were
I nte rested, so much so That they
eniisiQd the help of the Rt Hon
Charlemagne Pothering ham
{'but you cam call me Grunes
Charlie'). Charlie unv.fj[tinglv
tookonthedaringdepdandlooli
off ImmBi^iatelv on an epic jour-
ney To explore the Nodes of
Yesod erid locate fhe source of'
the signal^- After a great deal of
torment from the mazs-like cave
elru^ure of the Moon and the
hostilhtyof its inhebitarls, hedid
SO. And althougln w^al Charlie
found wasn't quite evpected, it
didn'l come as any great sur-
prise . , A large black slab of
unknown origin and composi-
tion, the Monolith, was trara-
mittlna vital daTan penalring to
the vulnerebility of Earths def-
ences, to someone, somewhere
dsep in outer space. But v/ho.
end more imporTantly where . . .
? Ch9<rlie prompilv reiLirned to
his home planet and a hero's
welcome^ and the incident was
soon forgotten by all . . , all but
ICUPS. whose d Jty it is to worry
about such ihings,
tfouffc/Ttte Arcof Yesod a
great disappO'nt'J'snf anti
expected far more from a
foifow up to the superb
Nodes ofVesori. The
fonriBr has many
stmtfanU'es to its
predecessor and
SlibSAt^ti^ntly rt became
less inie-rest'ng to ptay
since there wbs always that
feeUnq of defa vu. Tfiereare
many onffinafpfffy
eleinsnts ana although the
graphfcs. 'ndeed the game
ttsetl iisi^re better J didn't
enjoy the experience quite
SO much the s^arid timt
around.
ARC OF YESOD
Thor Computer Software^ £8.95 cas, Joynldc stn^ kcyi
20 ZZAPI64 March 19S6
-W
^ *4
B3E '«■«■■
^^fi^iS!lS|^»?S!li
.^:o-
placid exigrfor there were all
manner of alier life forniE, beh-
aving lilte those previBju sly dis-
covered in the Moon, Although
they didn't fook :fio samB.
Charlie knew Ihey wculcf pro-
sent as mLich of a problem as
belore, especially since one
strange beasT di5oriemate*1 hiin
on contact. He was in deep
crouble {Nteralfy) and h seemed
that ffnding the 'lithwes going to
be even more of a taving tasJf
than he inilially thought. And of
course, onge found it must be
destroyed . Quthow?,
During hia search ou<r asiuiring
hero discovered several crys
tafs. Their cornpoBition wss as
familiar as t heir 5urroundir»gg. ,,
Could this be the breakthrough
he -was lookimg for? CharTie
pondered upon the idea and
decided it would be wise to
colfecT ihem — ft worked beforOn
so why not novtf?
With the ard of a smal^spher-
icai device ot simiiap flu&liiies to
the moles found on the Moon's
surface, and by effectrvefy uslnfl
I he transporters placed through-
out the multitudinous subterra-
nean passages, Ch anile man-
aged to coFlecl eighi crystals of
the semo structure rVow all ha
had Id tfo was locarte iha 'li:h —
itsdestrueticniAaBirriminent. . .
But then bo was- [he Eaiih'5 if, by
some quirk of fate, he should fail
Oaspite Thor's attempts to
plagiarise iho'V own
product (ief^t^tSssi Arc of
Yesod r's an excsltent
product tn its own right.
Compdr'son To Nodes are
reaity unftvoidsbie b^ause
ot their simiiantv' and ^\ii is
g great dpsimore ptaypbFe.
Tha graphics hav^ ^ven
surpassed Codes' ejf cBilant
sr^ntfsrd The targe
detaihd figures are
beautituify an ifnaretf and
fook very reafisfic The
gameptay itself is very
simil&r to its toreb&ar
though the chat/enge is fsr
greater sjncs the map is
Tsfrger and thers are a lot
mori/ fr/iJdGnp.a!i.^ageways.
I didn 't like l hi? mechanical
OQuiValerjt of the mole, it
fu^t wasn't as cute f Overall
a truly great aame arid if
you lifted Wodes it's likely
you'ilhve this.
Nodes was an excellent
game, biit re/easing this is a
tin oiagnwble — punters
mavfindArc TOOsimilarro
the foiTn&r to be worth
birying, Still. Arc is an
And worry tliey did, since it
transpired ibat the 'llth ^that's
trendy spaceman's terminoiogy
for Monolith) was an eKtremely
soph isti cat ed tact i ca I war f a re
computer and was planled on
the Moon by a race of gaJactic
megalomaniacs frgm the pianel
Arial (Ariatans if yo-u hadn'T
guessed], ro which the lith was
Cranspofted when Charlie att-
empTed lo destroy it. Shoufdlhe
Atarians, sorry Ariatans, get
their Sweaty little appendages
on the riecessary informaTion, it
means only or»e thing . . The
end of the Eflrth as we know it!
Only one man can prevent such
a Iravesly, a mon who ia familiar
lAiih the ways of the 'liih ar^d
exc&llent program in itse/f,
and it's onfy /air to say rhst
it follows Nodes simiiarly
to the way fhnt Waliy
gsmesfolJow each other.
The graphics are s/tcellent
with some lovely.
excellently animated
sprites and there is some
really spectacular scenery.
The music is good too.
although ft so untfs rather
similar t-0 the backing
music of HO'bm QUhe
Wood. If you iikeci Hodes
then you shoirld tfefin isely
try ou! (his ons, '''sagraat
arcade adventure buf
maybe Just a little too much
ilka jts pretfecessarP
those wjho guard it— The Rt Hon
Ch a rie mag ne Foihe ring h am 1
So, after much persuasion
and deiibsfation, Charlie found
hir¥iseH on a spacecraft to ArJar.
And wher he landed on the
outskirts of line capital city he
found his surroundings uncom-
fortably famifiiar — the planet
Ariat looked remarkably like . . .
The Moon I Although there
wasn't a mole to be seen, roc-
kets were occasionally launctred
from the craters — but virty? He
wasn't sure. Despite certain
scenic differencee Charlie felt 5
cpriain deja vm . . . This feeling
was strengthened vvhen he be-
gan to eKpTore The darker depths
of The planet, for beneath -the
Presentation 82%
A few upfiiHrrs .irn f
attractive on screen layout
Graphics 96%
EloqtJcnf backiJrcips, full o'
defail-and Fflmosph ere with
equally attractive apntes.
Sound 63^
Somt! goijd rimesand
hefrttirig FX,
HAdkabirify92'%
Allhoifgh the game is a
mitederivrtTiveiT alilf
proves cortipeiling to bnth
play and map
LiiitablMty9l%
A haf Jer game [□ complete
but jusi as ali5orblng.
V^lue For Money
90%
Maybe nut so wurlhy if
tidc-s 13ut then [f you
liked it or havnn't got the
ori^lnal.^rr.'oKersabit
nniFi? for a litrle less.
Overfill 91%
Ark improved version af
Nodes can on ly bt an
CKamnleof an encpllenl
arcado ad venture.
ZZAPI64 March 1986 21
Tlw TV
science fiction
scries inv;»dp\ your
home computer
Earth i5 visited by
seemingly huni;in
aliens ,.
These rcpiilex soon
reveal their iJtimaie -"iin"i
fxjwc^ver .ro rjike over
E^rth and enslave its
population,.,
SPECTRUM 48K
SPECTRUM 4flK
',|i^r In If, 'A" ifi^ »■'! ill r'/""' J lU fi^r rh-ihit
Tr-irV "T*!" Urn's
AMSTRAD
IQRI W^irnor Hm* jnr All Flpghlc Hr^^ft-rur^d
WAKE
Desthwake is a sort of
Beach H&adfilftyQe game
which hurlsyoumlo a^Bf
situation. In the tradition of all
iriie 'war hero' BlorytJOOffS, you
are completelv ouTnumbered as
(Du take or the entire enemy
jrce single hapided.
The story goes tihG this; the
enen-iy hold vast areas of the
homefard ir the north and west
iind are one step awav fi'Om
cotspletfng research which will
give Ifiem the atomic bcmb-
^JeedJess to say, if Ihey ngke
The Bomb, l^^e war will not
conlinue for very mucfilDriger ..
Allied afiempts to destroy ihe
research pl^nt have failed, ow-
ing to the lact that i\ is buitt into
the side of a mountain, deep
inlerid along a narrow inlet. Air
drt^ cks have proved useless and
there have been no survivo-rs
from the three commando raids.
There's one hope remaining —
VOL>, the Captain of the battlB-
Bhjp Undauntectr
Research has shown that d is
possible to enter the narrow
inlet and destroy the plant by
firing Jpwsrds gnder rh? pro-
tective shield of the mountain.
However, this is a tasl( of epic
pii}|]orTiona and the odds are
Ktaclted against you as you pre-
pare for the voyage.
The game la broken up into
several different arcade seq-
uences like Beach Head, with
between-screen air attack
phases. Here a map is shown ot
both the allied end enemy terri-
tory alon^ with ell the aLrfislds^
radar stations, ftorts and so q^.
VVh at the p layer has to do is try
to take out as many enemy
emplacements as possible by
allocating targets to his own
airTield^. Qrce the tar^^ets haye
been selected the aircraft can be
scrambled and sent on their
missions. The computer decitie:^
the damage caused, shows tha
results and then puts the play^i*
into an arcade sequence.
The first of these sequences is
ai^ attack from e»iemy aircraft.
The Undaunted and her tvwo
escort ships musi thwart wave
after wave of torpedo-dropping
aircraft by shoot mg them down.
The ships and pianes are viewed
from above and s Missile
ComtnBfid type cursor is used to
target the shells from the ships.
When an aircraft gets nearto the
shrps it drops its torpedo, wfiich
has to be avoided otfierwise the
ship sustains damage. The two
thouqhl thdt highiy
uf Hflach Head
wtMtn h iir^i BPpea-
red tiack m T983, it
'musi be said it was,
and indeed is, a
ifamn sight betlBr
than Death Waks^
which has many similariJiBS lo
US Gold's aforemBfitfoiBd clas-
sic I toiind the six arcade
Sfft/u&ncss vsrf irtonotonot/s to
phyd/}dinfac\ashrss'ca/}see
there are onfy three truiy differ-
ent screens. I'm sorry to appear
so cyjiical. but dul! is far too
intar&Sfing a word to describe
ffiisgatne.
escon^hips are dispensable arid
are lost if one tDrpedio hits them.
The Undaunted^ on rhie other
handp can sustain three hits
before she sinks — just as well
as she's \'ital to your mission.
If the player manages to get
pastthis screen then another air
attack phase follows. The neifl
arcade sequence is a 3D view
from The Undaunted and puts
you under fire from patrol bostSr
These move along the horizon,
urn and sweep towards you
before releasing therr torpe-
does. The only way to survive
this screen is lo sink the petrol
boe!s before lh«v leunch their
torpedoes. This is done by u sing
your guris whi^ can be moved
up, d^wrp, leftand right.
The third screen is anather
vieyw from aboye, only this lime
thie player has to guide The
Undaunted throuflh a minefield
— a collision with a mine andthe
game ends.
Finding the correct elevation
IS- the keytothsfourth screen, as
you try lo sink the three battle-
ships blocking the entranrre to
the inlet. WhHst you're doing
that they're busy pounding you
with shells, so speed is again af
the essence.
If you manage lo survive that
onslaught then enemy planes
Tft's inore vp-to-
daie Besch Head is
great fun lo play
and offers quite an
addictive ctiaiiBnae
to Any budding
batilffsnin csptain.
Tf}0 graphics are
fing — nolfting
flash bur rhev f'T the game mcefy
and are better th&n ttiose of
Beach Mead This is the sort of
game which offers 'nstant ap-
peal hut may pal! after a whife
since there are only five screens,
ft's well priced at £?.dS and is
ivorth taking a fook at if you're
rnto shoot em up'sink em
downs.
are again scrambled in a last
gasp attempt to stop you before
you reach the base. The same
principles apply lo thai of the
Tirst arcade screen and success-
fully avoiding torpedoes arid
shooting down the planes
ensures your progression to the
final screen.
This is very similar to that of
Beach Head. Aqain getting the
right elevation wins the day; this
time the player has to gel a shell
through the doors of the fflae-
arch plant before they close —
not an easy task by any means,
but Ihffn Winning a war Sfnole
handed never is,
DeathwHke senms
to be highly deriva-
tive 0f LfS Gold's
tirst big Nl Beach
H&ad fh& iceiiSfiJi
Bid approach to
die game is very
simile r to the State-
side hit even
thttufffr onFy e couple of screens
bare any resembiance to the
Bruce Carver's creation, fn aft,
five different sheets are provi-
ded and though offering e
modicum of chaHeifoe it saerns
likely thai given a iittk bit ot ttme
and practice any gamester
should 6e abfe fp crock cbam.
not very good for long term
appeal tbefi. Graphicaify Death
wake is not astounding, adeq-
uate is a uvord thai ipiinQS to
mind, and looks a iiltte bit ant-
itfuaiad compareif with today's
aigitai maaterpiecas. If this type
of war gamp dpas appeal fo you
then DealUwake should provide
dutte a resscaabfe emaitht ot
enlertainmenl though it seems
likely to p/ove dull tor anyone
efs^r
ntatJon 74%
Jo fly high icore fable ar>d well
presented overall
Grdiphlcs6«%
Tiddfy, but quilE nice sprites
which III ihe game well
Sound 36%
Oakka dahlia booooom.
Hooh9bllJty 72%
Progressinq '-'r,rn srrt'cn lo
screen is chad enqirtf and
proves fQ tn? eniDvable
L^rtablllty63:%
A rpa^onnbly difficult game,
.^irhoughii only has five screens
Value For Mofwy 66%
Cheap(ish). althou^ihThe
scenano is 3 bit pakse.
Overall 66%
DespiW? st^mfi dissgrserneni or
theleam, considered wort In
tryir>g ifyou'rpg wsmmngRr
ZZAPI64 March 19S6 23
r^
^*«W-»-uHOrr HtbPTo'**
fourth rosulte in him being
killed. With a new Hfe vour man
is white ard with each proflr-
essive hit he turns yellgwr then
green and then into a puff of
smoHe.
Your man looks a little hke the
knight trom the Spectrum game
At'C Ai3c . He's not defenceless
either and can throw things at
Ihe nasties to protect himaelt.
These "antibodies' [varvloigfrom
Sticks to what looks like I'^i? end
of a mace) can be picked up from
The rooms of jiist about any
bjjilding. Running over thflm
automatically puts therti inm a
tube at the side of the screen.
The tube only holds a limited
n jrnber of objects so it has to be
replenished very ragularly to
increase your (vary slim) chan-
ces of survival. There are entra
lives thai can be picked up and
there are also boots which,
when coHeCtfld, allovi/ you to mn
at high speeds for a short while.
When you throw an antibody
at a nssty it doesn't always kill it
straight off. Some of the biaser
any moons ago in a
hidden valley be
_ _ - tween the purple
motirtains and the seas o1 the
Seven Islands There was a great
calamity; dafkness descended
jpori that land, evil overran all
that v»ras good and death and
hunger spread. Those who re
mained Wame twisted arid
Stricken with evil and the village
ir that valley be-came possessed
with powers so black thet no
body daTed enter.
Years late^ the Eioty became
legend and only the songs and
laiea remained of those who had
tried to enter the valley never to
return ., for those who trespass
into the village becorie ensia
ved by the immense power of
the evil Overlord
After listening to the story of
the battle with the forces of evil
in the Nightshade village one
night, you decide la sei oft down
the valley , , and thus the scene
is set for the latest Ultimate
game, marketed by Firebird
P/ighish^de is yet atiother ar-
cade adventure which uhlises
the Spectrum /Amstrad 'Films
tion' programmirhg IflChniqjes
used in Kniqhtiore and Alien 3
giving a realistic 3D panoramic
view of what's- going on around
yoiB. The program differs from
those two games In Ihe respect
that that the scenery scrolls
rather Than 'flicks' as yoti move
from ore location to another.
The game itself is set in a
typical mediaeval villege. com-
plete with ancient looking hou-
ses, streets, barns< churches and
the like. As you walk down the
streets you can see the facias of
the buildings in detail, with
walls, gables and windows If
you like the Ipok of a building
then you can enter it through its
door. When you do so the front
of the building disappears, rev-
ealing what is behind — useful
since it lets yoiJ see what you're
doing.
Most of the buildings are
connected so you can travel
from one to another by moving
throug^i the series of dnors and
rooms inside. Many buildings
have back doors accesaing the
street behind.
Throughout the village loads
of marauding nasties rush after
you and try to Take o-ne of yo^.r
five men. Each man may bfl ^^>'
three times by a n-asty before the
Atthough hovtng
nice graphics and
atlthal. Nhghlshflde
doesn't i-esily have
enough puizhs for
it to deserve any
"ierier ifi3n its cur-
rent rating. Tho
thing is. all vou
have to do t'aW ha, hot is co/fecT
[he four diflerGsti supsr aj^ti-
bodies and fire them af the
meaniQS — fme Iot artatie pao-
pfe beceuse all you have to do is
survive: ihsr^'s nothing tot the
adventure peopfe ro rrmli over.
NsvBflh&iess. it'sstiFI tun w play
(the scoring porentfai is huge)
&nd fs difhctjk sspef;i3fly ss it's
^ easy to f'Od yoidiseff going
toufld in circles. Try it if VO^ '*»
thosountiofi
/ fp^Jnrf f^ightshaOfi
very boting la pisy
when H appeared
pn lf}9 Spectrum
iiot that many
months aqo Vn-
forttinafely the
s^tne duesn'f tiatd
true for this con
versfon since it fs even duli^r to
pt&y than the ongirmi This is
^UB to the slow speed of the
grophics and consequently the
gam^l^y suffeis. It wotfldn'I be
quite so bad if the- game had
enough depth to maintain inter-
est, but there isn't ar>d as it
stands I wouldn't Mi's said
Nightshade was <Morth fire-
bird's time. -.And money, come
ea t/tink of it-
ones, need to be shot several
limes Thegremlin,fore>cample,
splits into two smaller creatures
which again have to be shot The
smaller creatures then turn mto
a bubblmg mess that siiil gives
Chase until shot for the final
time. Thankfully you don't have
JO go through this rigmarole
evarytimeyou shooT someThing
— most Jike the flames, smaller
sliding things and squat, toad-
like creatures, die with the first
shot.
The obiect of the game is To
find and pick up The four super
antibod ies i bib I e, ha mme r ,
cross and egg timer). On-ce
found you have to track down
the fojr evil characters which
run the show Ithe monk, the
skeleton H the ghost and Mr
Grimreoper) and throw the cor-
Ve: another naff
ffame from Ulfi-
mate, at lessT this
lime it's noJ realty
Ifyeirfauii, Comrrto-
dore Nightshade
real/y b^ng a son
offiiebifd- Though
not impressed wth
any dataif of the game, ^he
speed of the game impressed
me the feasL t^en playing the
Supposedfy taster bfack and
white version on The 6 side of
the Tape, Sabrert^an's pace was
Still inmier&bty sluggish, f^ot
that the game 's easy mmd you.
oh no. fjnite the opeosiTe in fact.
There are so me awful gametiiav
glHches thht n^ake aryy form at
Srogress near impossfbte.
'orSB of ait is your re-mAtBfia-
fisetronafterai'feisfost Several
rimes I g^ft into a sift/atian where
every time Satire'"^'' reappea-
red he instantly got lapped
egain Oecatise b nasty also
ehose that spoJ to maieriaiise
on, I'm afraid that Nightshade
didn 'r live up to the standards ir
Should have and I wouldn't rec-
commend it to anyone except
real arcade adventure adilicts.
rect super antibody at "ft. If yt^"
can do That then the village will
be freed From the evil which has
ruled there for so long and
evervbody will live happily ever
after , , . until tfie next UltimaEe
game, anyway I
Nightshade comes m two
versions, one black and white
and the other colour. The black
and white version is slighlly
faster Than the colour, otherwise
Ihere is no difference.
Pm«mation 75%
Alt! active on-screen bul l^ardlv
anynptions.
Graphic* 7&%
Efl^divfi 3D (arnlsKied by The
very slow speed-
Sound 38%
Prpliy crummy musicanrl
elteclSr
Hookabliity62%
iTmiqlit be furi a-trurtging
ground The villaqe of
N 'ghtshade ^KiUhe ^WQiVs pae*
ptitsvDu &ff5n Quickly.
I.axtablllty61%
but rhelaci^of gameplayma
II dull.
Value For Money 49%
M 3Y h ave value for some arcdbt
adveritirrers, but generally over
pric?rlfoi what i[ offers.
Overall 54%
What worked wel^ on ihe
SpecLrjrn because ol lis speed
ends up being slov/ anri lass
' jrrTerp-5linQonlhe64.
24 22API64 iVlafchl986
J
^'WflO.'"
Running true to Holtywood
stereotypes the cowboys
and i nd ia ns $ re fig Filing each
Oliver As in alf games there has
to be 8 hero and in /(stte his
name is Marshall McGrsw and
the diffBTOnce bfltwean him and
the normal run of the mill
Cowboy Is that he's trying to
make peace with his redskin
brothers. Standing in his way ia
The indians' reluctance to trust
him 5D to prove himself worthy-
Ma rah all McGraiiv must demon-
strate his skill in a duck shoolin-g
competition. If he gets through
tKis and Airs some peace
Jokenafrom the Indians, than the
next priorrty fs to get the-m to
Washinqton so the peace treaty
can be drawn ijp,
Troubie Is that the NA.S.T
Railway company mlend to run
a track through the Indians'
ancieni burial grounds. Roalis-
ing rtiat the govermmanl would
veto such a development if
peace whs made between the
two races N.A.S.T tJecides It's In
their best interests to stop
McGr3w from getting the peece
tokens lo Washlrgtoa fn the
town of Kane, N,A,S.T. place
several of their men to ambush
Kane 'Is an gfGsl
Unto game which
follows in the foot-
st&iis of some of
rhe cJasstc Masrsr-
, rrofiic budget
relegses. The game
hss plenty of
htimouf^ a sprite
Cheekiiy stolen from Imposalblft
Mission, plenty of plsysbilOy
end a fair hit of cha'lenoe —
what marv could you ask far for
£f.S9? There are only fpvr
scresris. tat they are all re^l fun
to plsf, especm/^ the duck
shooting screen, the gravies
are fine^ the sound effects iffy^
but it does plsy very we/I. How
f\^astertromc do it I fust don't
ki}ow, bur rtifs is mbII wonf;
evBry penny of the measly fwo
qufd ashing price.
}t i 1 1 f-d -■ f J t t . > I Ff I j'd r f '. lEoi^r"
Score &08 ^<
McGraw on his wav to the tram.
The onty thing is to do deadjy
dailie with The agenffe — if he
wins, McGrawthef> has to get Co
the train for Washington which
is now speeding its way east-
ward. With his trusty aie&iJ it's
possibieforMcGrawto catch up
with tha Iron horse and hop
aboard -^ but an easy job it isn't
due to the large amount deae/t
debris lirtefing [he sides of the
railway track. McGrgwhastoget
Dobbin to jump the varioua
rCems including rocks and
lumbleweed lo make his way to
IheheadofrhBtrain,
Ks/ie Is split into the four
Stages and throughout you con-
trof Marshal! McGraw, a mere
pawn of destiny. The first sheet
IS the duck shoot and the rules
state that you must uae a bow
and arrowtor this ore. Supplied
with a limfled amount of arrows
the Idea is to down as many
ducks as possible Anon-screeri
cursor is joysticli controlled, hre
loosing an arrow from McGraw
who stands in the bortom right
hand corner of the screen, me
arrow whizies to the spot the
cursor was at when the button
was pushed- The duckshoot is
held in a Idylic valiey near ihe
Indian camp and tlie ducks fly
innocently from feft to right 3i
random heights. Piercing a duck
with ar> arrow results fn an
anguished quack frorn the sky
and a thud as the animal hits the
floor. The better your perform-
ance the more peace m&dall Ions
come into your possession —
and ttie iess pesky ducks There
are. If none are collected then
thegame Is over
The next screen depicts
McGraw's heroic dash to Kane
on [>obbin, his pure white dedic-
ated mount. At the Lop of the
screen the miles left To Iravel ara
shown and as Dobbin gallops
along his. merry way the back-
ground scrolls past. The longer
the left or rf^hl directions are
hftid on the joystick the faster
Dobbrn trots, Fl/e makes
McCjraw use his spurs and get
Dobbin to leap,
Once at Ksne N.A.S,T.'s
desperados make an atrempt to
finish of the good marsheil.
McGraw moves left and right
along the bottom of screen.
Although Kena
isn't one of HAaster-
tronic's better rel-
eases, it certainly
isn't one oi t/teif
worst and does
offer sewraf flours
oi enjoyai'le p/ey.
The gr9ofi,cs sre
nothing spectacular (the anim-
arian on the hqr^e 'S e/iceltertt
shaughi and the sound is poor
(a/rhougfi f do fike the stck
'squawk' the birdfes make when
shotl Overffii an adequate
ganiB tor a cheap price a/td
something wrrtthy of cortsidEr-
ation.
Most strfJilnff thing
sbt>Ui Kdne is r/s
main sprite's tvs-
'r^,fi e/nblancB to the
^f one in Impossiblfl
Mission. The gema
,ilsetf is realfy not
that bad. Certainly
worth ttiB £1.S$
asked for St. Though presenting
sofne chaflenge <rs very ea^y ig
reach the fina' screen of Kane
and, thovQh the last stage is
quite herd, it seems Jikely that
with some practice most fteoitle
should he abte to finish Jt
Graptitcsify it is very plassBiit
but the music is absufutgJy
awful. Though this is c»rtainfy
not the best Wastertron'c rv-
ease la date it totyks like they sn
stiil bringing aut very playabSe
ga^fiss Tor extramBiy modost
prices.
-contro li i ng a cu rso r that a ims h is
gur>. Fire draws and fires the
trusty sIk shooter and any bad-
dies hjt unleash a synthesized
scream. Once out of ammo,
McGraw needs to tun off screen
left where his weapon is re-
loaded. Standstill too lona and a
desperado will dispatch him to
that big OK Coraf m the sky. After
the b^d people have been
shown the light with a bullet
througfi theirtorso, McQrawhas
to catch up with the 15:51 to
Washington,
McGraw is on Oobhfn once
again, dashing- for the head of
the train. Unlike the first horse
ride to Kane, Dobbin's speed
n^eds la be carefully Gonirolled
to bound over the obstacles.
OnceaT the front of rhe train you
have saved the Indians and
N.A-S.T. are defeated.
If you wish It's possible to
pradrse on vanous screens with
the practice mode aupplie^J,
though It is impossible lo
complete Kane like this,
PreientatioiiM%
Clumsv game start and ichytiUe
Screen
Graphics Tfi%
UniFTipn-siive hjackdrops but
some 0Mcellen[ sprite artim-
ation.
Sound 50%
BiiJNanl sitrriplsd sountf hut
real fy di re accompanyiriq tu ni"
Hooliablllty79%
Great (ii n ti^ ilarl with
iLartablllty65%
bul appeal 5cion fades due to
lacli ofuhallenge
Value For Money 85%
Stfll rtellworrhi £1 gs.'bui .
Overall 63%
nor the hiJST thai Wasterironic
cdn tfitfiieve.
2ZAPI64 March 1986 25
I
.(■'
-pfl-miMtHtTlOO;
/v
Way back a! the dawn of
Tirne there is a pretii st-
one conurbaTion wrlti
BjrgerBars. Health Clubs and &
DrivB-in Movie -^ a siorieage
metr-DpChlis known fls B^rack,
whose inhabitants are as time-
less as the Earth ifaelf (and their
le levi s I o n serlBS come to th i n k of
it) — yfte FhnJaiories! Those
legeriOarv cartoon caricaiures
tiave been effe-ctivelv reirfccam-
ateQ and brought to life on your
screens in digiial form coiinesy
of Task Sel-
The game takes place before
MrFtintstofieevermetMrs Ftinl-
slone an^ Bedrock was nowl but
a twinkle In the collective minds
eye of the natives. You play the
part of Fred Flintstone and it Is
youFiaakto win the heart of that
gorgeous gat Wilnia. Obvioualy
It takes more than the good
looks and charisma of a sweaty
caveman to impress a female
^eadfi^thal type. Yes, to ensure
thai Wilrna will dolingly follow
Fred, he must build her a house
made of finest stone. And this is
where the problerns start . . .
Fred needs roonn to build hia
residence, so his first task is t<f
clear the unwanted flat stones
■from the vicinity of the site and
dump them in tW nearby tip —
easier said than done, sir»ce
pterodactyls auti turtles prove a
constant hindrance. The former
artampt to drop r^Jcks on poor
Fred's head and the latter rob
him of his energy, as does Dino,
Tfie graphics are
The most stirnntn^
thing about this
game — the sprites
look exe^i^Y 'ifto
iherr cartoon
counlerpsfts! tJn-
formnately I*i&
«3ine isn't so hot
■ boHs down to
b&ing s prBhJsion'c collect em
op. There are Ji'so scrme niggty
bits Tf th£ gameplay ei^ment,
it's Just ab out imp asslble to walk
pasta nasty simfiiv because rhB
screen isn't 'rieep enough, the
only way tO Svoid t^em IS by
wandering off the screen then
hsck onto it — which soon b6-
comBS s fsaf chore It's a shame
reeity, i'm sure somelhing more
exdf'no cttuid hffva been made
of the Hinlstaites, as this stands
it's lUSt pfa'n Joe average.
the Neanderthal equivalent of
Man's best friend, who gets a
little over-e;<Cited when he sees
Fred and inadvemenllv molests
him in a similar manner to the
turtles with similar effect.
The state of Fred's health is
shown at the top right of the
screen and is depicted by ^ bar.
As his energy depletes, a wood-
pecker hammers away at the bar
unbl it finallv reaches the end
ar»d a life is lost. Should this
occur four times Fred's cause is
lost along with his lives and ihe
^ame i5 ousr-
The house can only be built
with the finest smooth, round
rocks and these are scattered
abo^it M locations, which flip
from screen to screen wher>
moving from oreToihenext- As
Fred can only carry one rock at a
time he must return to the site
and desposit itiem before be
continues. Once the house ls
compiete Jt needsa roof. Unfort-
unalaly Fred is a lltrle on the
short Side and therefor-e needs
soma formot ladder to reach The
roof. Luckily there is a &ino-Hire
in the neighbcmrhood where
one can corivcniently hire dino-
saurs with stepped backs, auit-
t'm not whet coulff
be relied an arrt&nt
fan of \he PUnt-
stojyes but I enjoy
both the television
end cQfnptiter pro^
grams, despite the
simplicity afthe fat-
ter. AU of the char-
acters 'n the ga/ne are superbly
drawn snd anirtialed and capt-
ure their cartocn coi^nterparts
parfecth/r ! fouTfd the ioond d'5-
appoinljng though ^nd the tuns
soon resulted in the voiorrm
being tumed right down 3S it irr-
itated so much. Vabbe Dabba
Doo is tjy no m&ans o great
game, but I found it enjoyable
srn>ugh to pisy and it is feason"
ably cheap eriough to tempt
thosa inter&it&d in the subject
matter.
f
JH|k t
folfcwing in the
footsteps of Thiin-
dertjirds, Yabbs
Dat>ba Doo is yet
\ K J anofher convers'
■ V^ C_ ion of a favoufite
IK^^^^reieviEion senes of
i^^^^r rrtirfe that has fol-
^^^ slty faifert fo capt-
ure the ethos of the original- All
fftaf is spot on ^re the ^xCgUotjI
graphics. Fred iooirs /iist right
and is very good indeed The
game itself rs ayferage and soon
oegms fo bora. Avoiding mol-
estations from Dino and the
Turtle is near impassible. The
msp isn't the! hard and the end
goaf isn't psrficnlarfy difficult to
dchievp, fiist awkwsrti. I dfdn't
fike Vabba Dabba Doo at all and
it's s shame to see somsff'ing
with stfch potential la flo lo
waste
able for clirrbinfl on and attach-
ing roofing. But hiring a dino-
saur costs money ano thrs can
be obtamed by working at the
quarry for a short time, not that
any "work needs to be done as
Fred merely needs to pick up the
dollar sign lying provocatively
upon the floor. Should he com-
pieiely finish building hia
humble abode ha can go in
search of Wilma and attempt to
Cersuade her to 'shack up' with
im-Ah.loveiSblindl
Presentation 77%
FewDplionsbJigood
rn^iruciions and attractively
presented on screan.
Graphics 66%
HK|h quality cflioon sprites and
a dnqu ale backdrops,
Sound 6S%
Rtidsonable rendition of Ihe
Flinlstones theme tune and
fiameOKFX.
HookabllltyA9%
Easy lo get inio and ini lial
fruslrotion appeal
Laitablllty 52%
Too ti a id lor Ihe vaunflC'
ga mesplayef and no! varied
enough to mahntain interest.
Valu« F-or Money 60%
Suftichenti y chfiap to e nt'ce
yo ung&lers anri junfciea ol t hie TV
show'
Ovcrarr60%
Will prohably appeal lo fans of
rheletevision series but as
games 90 ilceFlainly isn't
anythiing special
26 ZZAP164 March 1986
STEVEN SPIELBERG
Presents
\
f
/
A ROBERT ZEMECKIS
->
Wl
>'>
'j^^
THE COMPUTER PROGRAM FRO
Available on Spectrum 48K Plus, Commodore 64
and Amstrad from Electric Dreams Software
31 Carlton Crescent, Southampton, Hampshire
sot 2EWTel: (0703) 229694
©UiyiVERSALCITV STUDIOS INC.
SOFTWARE
tf
I
i»%V
I
I
V *
t^
n-
i
vailable for
the Commodore 64,
Spectrum and Amstradata
recommended retail price ofE9.95.
Quji^ksilvaLtd^,
Liberty House,
222 Regent Sireet.
London WIR 706.
01-439 0666
f^.hnjitaH^; ViELial PraaramTnbnQ Ltd.
us GoldUmited.
Unit 10. Parkway IndustriarCOTir*, Honflagc Slrort. Birmmflb»m B? 4LY Telephone 021-359 ssai
us Gold/D«as€>ft, £9.95 caw, €14.9S disic. Joystick wif h keys
I J^f HenTliomaB wa& a little
MM boyhev^asdjffarenifrom
H Wthe rest of hisp&ergroup,
he ri-idn'^t want to be an engine
driver when he grew up,
Thomas wertedto beaKti/igFu
l\A3ster. After years of dedicated
pracifice Thamas finafly achiev-
ed his goal dnd is a bit of o dab
hand with the ancient martial
an. So when the tair PrincBss
Priscilla is captured by rhe evil
snd loarfiesome Wizard ir is
Thomas who must play the
hero. The poval bsauTy has been
whisked a way to the Wizard's
secret temple far away in The
wilderness and very well giuard-
eff she is tao. The temple is five
fiaors high anti her highness is
on Ihe lop ffoor, each previojs
level being popuiaied with in-
crea singly nas ly do- bad ders .
Not onlv do the Wizard's hench-
men hinder Thomas but there
ara also normally inanimate
TL'*-
On the /ew otr-
as'ons I've pkysd
the fffCdde version
o! Kiing Fu Master
the joyst'c'c has
afways been a bir
iffy snd I h^vsn't
enfoyed the exp-
erience that much,
fotlunalefy, tfiis Datssofr con-
vef^hfi is veiy dc-se lo the on'g-
''nat and now lean p!ay Ihe game
witfiifi Ihe confines of She office
walls with a working joystick, I
find it givst tun. Desaiw dodgy
oraphirs and sound, Kung Fu
Masler is apreafgame due to i^ts
high pJatffbilsly and is a maniel
ens van^nT th»{ shouldn't be
missed hy fans of the genrs.
objects fhfll have been filled
with bedness and behave mis-
chievously when Thomas nears
I hem. On later lev^l; vases fall
from the roof and contain
'Though inHiafly
very u-nrmpressed
with this game
after a 6't of ploy H
soQn became ciaar
that desptte the
reeky graphics.
Kung Fu Maalsr
plays quite well.
The challenge and thrill or a
good d/Qfti^cd punch up srB afl
there. Trie smacH of flesh against
ftesh is most convincing and
quite satisfying. Grapliicatly it's
very spfotfgy indeed wiTti
expendo sprites beitig put to use
fore fot of the nssiies. Tfie obst-
acles faced are strange as vt/eil.
Though J can see things getting
a tilt too rspenxiwe after £ while,
<[ing Fu Wa-ster ts grsBt fun to
play.
snakes thai qive lols ot grief and
hassle once let loose.
Thomas has The habit of slay-
ing central in the screen while
his world scrolls around him.
Using the joysMck without any
fingers jammed over the fire-
button moves "Thomas around,
quite logically left moves him
left while right makes him go
right Up prompts Thomas to
arhleiicfrlly fly into Ihe air and
down causes him to duck down.
If a grubby digit is over the fJrs
button then moving the sfJch
about otters one of two sets of
functions. The first set is a
number cf different kicks rang-
ing from high to iowv, Press the
space and a different set of fight-
ing moves flick inlo conirol-
Now when fire is touched a set
oi puijches are summoned up.
Pressing space once more
brings back the drop kicks.
The baddies simll dow^n the
corridor towards you and need a
kick Of ^ pun-ch to lata! Ihem. If
left unasssulled they assault
you instead and a quicJt wiggle
on ihe joystick is needed to get
rid of thenn. AM the wMla you're
being hassled, energy staius
ebbs away. If IT reaches zero
then oine of the three origiridi
lives is lost. Once Thomas gets
to Ifis end o1 the corridor he
must do battle with ihe weapon
wieldinfl guardian, a nasty sort
of chap who wants to bar the
way. Conquer him aitd the next
level is sccessable.
A whole host of baddies are
after your skin . A majority of Ihe
assailants are normal run of the
mill joe kung fu's but also worlh
looking out for are midgets,
mystic balls and esiploding pots.
Men baring iknives al&O give
Thomas gypo arid these take
Iwo blows to vanquish.
Kung Fu Maatorys o
very faithful eort-
versian oi ,fs coin-
op Daddy and ctm-
tains every aspect
I of the ongrnat even
down to the djm
diddly dum diddly
backing jingta. The
game Jtse/f is greet fun and get-
ting past the evil guanfiens of
the doors to each miar certar/ffy
takes quite some doing, Foet-
onetely yoii have the option at
being ahh to t^dfia any of the
floors^ a luxury which woitld he
grMl$dm'th much appf&:i>3tiorj
in ttt9 arcades. The graphics era
Just about as eccurata ss they
CouJd ba arrd the sound is a/most
identical (eptrt irt^m l/is
huuuwsck Tha/nas utters when
h» hits 3 tiordbJe ttaekirTg metey
on the artMde machinal Martial
Bffs freaks should be watt
pleased with this and shouldn't
miss it many cost
Presentartlon 53%
ExrrGmoiy duvki/ward menu
needs three key presses just to
start a game,
Graphics 71%
ColoLirii]! tiul ^ery chunky with
II, ihr? animatian i« noleMaclly
astounding piiher
Sound 66%
Inepi biji pleasant tune With
same njce sound FX lor a bash in
the face .
HoohabilhyAl%
Fun 10 play anrfTias son e mstanr
'mindless appeal
Lartablllty82%
The seveiai levels O'ffer more
than fair challenge.
Value For Momy 7«%
A biT above Ihe ndrtsfoi such an
average program but violenc*
fans maYfeelrhenesd to shell
out.
Overaill 79%
Fighiing freaks may flip but
norms may noi be ovar
Bnarnomred.
WJ-TffJS V«)l*Htt.„.'"
rt iTkmiTftF THING**..."
Z2APf64 March 1986 31
Hardbaft is iVie frii rd atlempT
ID bring the American nat-
ional sport of baseball to
64 owiififs. The g^n^e ^^s a dif-
ferent approach ID both Jis pre-
decessors and involves all asp-
ecls of baaebaHn from plaving
the game to making cmciai
mflnagenal decisions
The gaiTie commencBS with
an options screen allowing you
to choose botween ore or two
plavers. In one plavBT moOe the
61 either takes over The home or
a*av team, de pending on *hich
you ghoosB. Orce those formal-
fties have been completed ihsn
B list of both teams is shown.
Each lesm has ID pLavera which
are picked from the team's pool
of 25 and during this penod you
can change and reassemble
your team.
The pfavers each have IhBir
own person aliHeSj vweaknesses
and atrangths which are all
shown. The upshot of this spmaz-
ing deptli of player diffarantia-
tion is that, with practice, you
can assemble a feann to suit your
own playi^s styls «"*l ^^^ '^^
tftfiTh one which becomes a
powerful force with you behind
Ihem. ^ ,
Once you'^^ sorted out me
teams then the oame begins.
The home learn is always put
into bat in the first innings,
tfifhilsttheaway team fields. Bat-
ting and fielding is all controlled
through The joystickn and al-
thougTi being tricky (playing
professional liaseball for the
firai time alvjays ift) is mastered
with a linle practice.
prrcHiws
AND FIELDING
A spectat screen I& used for bat-
ting and pttching showing a 3D
view from behimri the pilcher
which includes the striker (bats-
man), pitcher and catcher. Your
pitcher always has fiiur BpOCial
moves, one olf which has to be
chosen before you can pitch.
These are usually fastball,
screwball, changsup and curve-
bafi. althouflh these mav differ
depending on me pitcher held-
ed To ehooae a throw, move the
ioystick in the felevant wsilion
(shown in the pitcher infarmat-
ion bo)c at tha bottom of the
screen) and press fire. The nice
feahire of this is the fact that it s
possible to choose your Throw
without the oiher player know
ino- iust like real lile! When the
type of throw has been chosen
then you can move the ioystick
up, dowr^, left Of right in con-
junction virlth the fire button to
pitch high, low, inside or out-
side. There Is massivfl potential
to pitching and once sussed it is
Eossible to pilch all manner of
alls, both legal and illegal.
If the Striker misses the ball
ihen the catcher automatically
catches the ball and a 'slriks' is
added to your total. Three
strikes in a row and the striker is
struck out If The ball is illegal
and the striker doesn't malte a
swing for il then it isi declared a
'ball' If the pitcher throws four
balls before the sinker connects
or is struck ojt then the oppos-
ing team are awarded a wallt
where ^s<^fi player an the play-
ing field is allowed to move to
thensKtba^e
If the striker does connect with
a pilched ball then the screeri
changes to a panoramic view of
either the left or right of Che plav
ing field {depending on where
the ball is hit). The fielder n Bar-
est the ball {whetherm rhe air or
on the ground) flashes and the
? layer is given control over him.
he player can then intercept the
ball and throw it to a baae by
pressing the fire button m coo-
[unction with up (2nd basoK
down Ihome base), left (3rd
baael or right (Isl base) on the
joystick.
Once the hall is safely back in
the fiands of the pitcher then the
screen switches back to the orig-
inal pitcher view.
™?55^^>^-^,
l-STAR
lien
o«©
fflilvr
Uorer«z«n
Lavs
.«UTist4
oto
onto*
arries
Vder>
orra
= i Us
Dari eri
L RF 31
S LT 31
L 3B 21
^
Basebatf is not & sport I find
psrCicufarly iofsresting to
W3ti:^. or pfay for rhai
matter, iiiji there 's
sometfiing aboijt *^3rtiba\)
that makffs fl compelling TO
dotoih. This IS probatly
duff to the Ngtrly original
approach and fbe
Bxceplionpi grapfjics —
both de/'r}itJon and
anitrtation are fine class,
especiafly the latter
attribute. Sound Js the
vvca*esf aspect at rfte
game, but whar there is, is
used to goo d effect to make
ijp ftjr tfte'r ^eakrjess. /Vot<
anfy is Hardball r/ip most
fmpres^'ve basebat!
sirtttilatrori •/eisaefi. I'lis
one ol ihe best sport
simulBthr}s to date, despite
fts possible mirfonty
Bfipeal.
ZZAPI64 fVlarcfil9a&
.-V
r
HatdbaH f's an gbso/i/Ieiy
incredible sports
simulation' f! The
animation on the striiisrs
anrt pitchers is the best yet
from B distance it fpoks Jike
it could be & televised
flame/Hardball bnngs
every aspect of tiasebafi to
the 64 and fht? depth mto
^hich it goes <s fanrasric —
Imagine's World Series
^^-j*
Hardball ts another great
sportsliim from US Gijfd
which arrived hereiust at
the rtgfil time — w/ten I'd
finished wa rchmg my first
iGOhaSUSBasebrnton
Channel 4. The graphics are
smaiino — consisting of
very larae, smooth,
beauliful/y animated
graphics. The saunal
contains some nice spot FX
esfie^ia f/y ths skidding of
tha men when diving to
'steat' bdses. (here's3tsoa
nice tune at ffte beginning
BATTING
Stnkimo (or batting) successfully
is the hardesr aapaci o-f Hard-
bai/r B keen eye and swift
refle^tes are needed otharwiae a
of each innings bur it is
stopped when you start
ptaying.
The mov&s you ca/} use are
very extensive andcoMairt
9 few sJy orfes from the US
league like 'bijnting' snd^
siesling' bases. My
favourite bit was the
pitching (mainly because I
couldn't scare a run), I
found f could do no end of
'fast balls' and 'ci/rvers'
often putting my opponerrt
rntu a very swlrwam/
position. HardbdN isoneof
tTty favourite sponsi Sims
to date and fills in she iong
v^esks ber)^e&n the
American footy.
piflver will find himaeif struck
out Hm« and timg again. A
sinker hasonfv 3 split second to
decide whether Ihe ball is fow,
Mgh, swinging out or in and
whether to actually go fo* the
ballorngi (rememoer, an ilFegaJ
bafi becomes legal if you
enerfipt ro hit it). Once vou've
decided ihaf, you can make the
player swing high, low etc by
rnovrng the joystick (o the cor-
respondiing positian and press-
ing the fire button. Ii sounds dif-
ficult, but A'Jthm a few games
you'll find vojrself growing
accusrorred to the split second
decisions and whipping even
Ihc most triciky piichies home
Once the bail has been hit the
sfnker aummatically ruFisfor the
first base. When he has done
that Chen the player can decide
whether to attejnpt a sneak at
the gecond base la rislcy move).
was a game, this is a real-
iife simcilafron.
Accoiads have struck the
balance of difficulty
perfectly: aff hough very
hard at first, once you know
what you're doing it is
possible to hit or pitch the
ball wherever yot/ see fit
Ant^fherexcelienl feacutff IS
where all aspects of
basGbali have been
included in the ga/ne, from
hitting the battratind the
field to the tricky ;ob of
inanaging end fielding the
right sort of team — the
potential of the game Is Just
itnrnense. Hardball is
surely the best real Hie
sports simulation to ff3t&
anft sets new standards in
gBmeplay. efepthand
animation.
If B player presses the apace bar
before the ball is pitched the
screen swirches 10 the team list.
Here the pitcher is able to
Chang* ihe pOEition of liefders
or substiluie a reN.ef piicher
Likswise Ibe slriker can shuffle
the order of batting to give
hirnsePf more of a chance
Hardbafl striclJy follows The
ruJes of World" Series flr>d is error
trapped for any illegaf moves.
The game takes pJace over nine
mpings, and if the score is even
after that then the geine contrn-
tjea iinlil a learn wins en innings,
no malter how long it lakes!
Present^loin95%
Well ihoiighrou( fip-iiornft.
And encellerillv contrived
joystick coritro I.
Graphics 96%
Srunninq yraphhcs,
eapeciallvrhpsnimaijonan
theglani size players,
Sound 66%
Rfi^r of crowd and a few
jofly i'ingles
HookabHfty91%
EasR ot use allows the
playi^j- )Q InsDanTry become
UisMbllltv92%
A lou^ih nuEcompurer
opporem and iwd plavc
option means ihaf N.irdbal!
willbepitjyedfongahorChe
b^fseball E035cn is over
Vdlue For Money
M%
The second best thing to
rheUVorid Series
Overall 93%
A TtnIv realist re sports
siniiil^Tfonv^hjch sets new
slanilafds.
ZZAPS64 March T986 33
Ocean Software is available from selected brancfies of:
Ocean House 6 Cenlrol Street MancKesler ■ A 5
.WHSMrTH,^.^m!ISB!Sa.lVD0UVOfriH.LASK^
M« on the
OP®
M25MS felephone 061-832 6633 - felex 669977
[YSRumbelowS-Greeno, Spectnjm Shops and all good software dealers. Trade enquiries welcome.
•AIR -COMBAT
BY CASCADE GAMES ■
ON
EMULATOR
£10.95
INC. FDH WATCH
AND POSTAGE
1-3 nayUrfQ Crasceni Huroooie
H£ FASTEST GAM?
ANDAfREE
'«°"S2WA.C«
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arrtfg«e*liflenlBnEnTT [kmI
l«Mtro<Mr 303 Slt^ Kiaooi, Aa
ra Fe sroDtiieil. irot deUled ccdiEJii
*« tf Ift >ws ncJ cflwc^u^flHH^
dB^OcpedlVwic Grihc Tecmiwi
In c<:nitKt. vM r«m v^l SDH a koj
CPvkrkaLifVVincludet] rKj^tewccrrim
md iwtt , lo aw f*B tng efcugh fo fto
ore atjricae iDtwanarrrv
The ITOB Wk wllWrfl a»i ftiitai
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cfrdAzd vfcfvnrAT^lD t« nti^ i:T£w
*rtltxi *wi^ Ife ekWi fCfftowJ ^^flfi
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frynj oxl a leiran. (BJv rsoHc B>ft^
i^LB^ cptlcin md« w:F ^ uV^(»
ABCCMATBpUWCn
A nJ rsoalon ftoiKE VTiora en vor
■flffam *xra ijO tbchofOEd KOK <*
cTd pdisWi bv nicbla utoce rn □t'
rrttte aookra 01 erenn \;»& ^i^
Hw pfPEfTv iCTffl or cowt Acwrcng
horeicrd. [oyg TO qapwcr
4C£ f*tt 2 L muiiaa All VHfldlha All
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ivhflig cd'axf^dstfrMd i« HHTv bid
armv
AC£ - EVW*;WC5 /r JW5W
Every ccnuidggmeUn ^1 kM ACt -
|iiilw*ali™faiars;
■ iCtli cp1*Til?«] rrod^re cqcS LBffl ol
cMikiJftiTieiTC'V
• l«ulr^[jvnaTicGiapW;T9dT*affl
caJipl "eadlGrrv nijfl urutrlicfi
• View d Nl!, treo, tcr^ crd cfhBT
^cxn] cQkA -MiJ mnixd, gonn
oHodi frarp[Mjlattodli.
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i^Dm rol Iraeie H* 3CHoi.
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COTio-rikeiraTift3||
' r*jifl OUH Id rrsTDiv IrulnliTs ACE m
C4LCUU10«VIA1C41
14 Hour Urns Mddt -Amun
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rAcekverMtfwilcHllc.
20 KEY MULTIFUNCTION
CALCULATOR WATCH
ABSOLUTELY FREE!<!
DDir^C £10.95(CBM16and
rKl\-^C VIC20£9,951
Pcsl33B FI5EE iTi U K AOcatMaQversacrei^iJWi.
AUcw 26 days f Of defivery
lenclc5ei:tieciJ&p05'alc«lHrci{£. - __)ni(Ktepovat:ie
lo CtQcsjcte Gomw ltd
C> IhitMi^ O*^ Pofl OTflcQ b/ TranaCQBh CGItd No, 655i*55j
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[■ 1 AMSTRAD f^ n SPECTRU
46K '
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PetBB compiora cbhJ send Id -
1 3Havi.^uCre«Krir
■■Hi |Gd?3|^OflmJ
^
Despite man's niLe&j,dm
curiosity and the relative-
ly small siiG of the pl^fieT
Earth there are still a few
Thank Gad this the
fas: in the series of
Sir Arthur Psfydra-
, flon adveniufGs.
1^ The guy jusi isn't
ihe hero type.
^hert Harrison
ford wants (o feop
a CBvprnaus ravine
he doesn 'f tmnnyhop it (toes he ?
Bunny hoppirtg is for wimps as
is dyirg wfucn I found myself
doing for the oddsst reasons
wfiUs! slrotling around Dragan-
sloille The 30 effect iusr isn't —
/OK Of sH/y/ fifth inistskes laie
gway any sori of re»fity the
ff&me had. UHirnate's pioneer-
ing v*^rk in getting as many
unmatching colours on screen
at once has been used to goad
effect. Looks nice Mtlh the
chunk ier-than-pedigrge-churn
sprites having a good wibljie
about the ncfe^n, / tfiin^ yov
may have guessed by now — /
don'i iiha OrBgonskullo snii one
more reieese hke Xhis far ihe 64
sndf ^/oti'Tlike Uftimffis.
®® ®®®
undiscovered Mnds lucl:tia
awav in ^^^ off places. 5ucf> as
the isle i>i DrSgo-nsktjUe. fraught
wirh danger ^rd evil , . Hie evil
Tfre /efesr iti the
long chain ipf
Arthur Fcndr^gon
ddveniures is yet
another dfsappo/n-
irnenl. Although
UUimaie hsve tried
a different appro-
ach to the 3D gmp
hies it doesn't rB&tly add sny-
thiftg to rhff game. Jh^sotindis
once mars a let down, why
UHlmate cen'i get a comjj^enf
sound pragr^mmer ! don't
tcnow^ This game lias the ususi
grirjdy old fingie with an arpeg-
gio in the baciground. V^elf, onG
thing that's good — this is The
last of thf Pffndragon adven-
tures . . . Perhaps UHimate can
corycenlrate an pntducing
somtJthing a little df^ersnf and
mare interesting.
□f the Skull of Souls. The Ulti-
mate hBro< Sir Arthur Pendra-
gon. must find this skull and
□efitro¥it,thusridd"ingthei/tforld
of the most terrifying super-
natural horror after the Devil
ilaelf.
Dragonskufie la The fourth and
final arcade aduenrure m The
Arthur Pendragori. series and
follows its succQasful prede-
Geasors closelv ^ith rfs app-
roach. The action ia viewed
through a smoolh scrolling
window, as in previous Peri-
dragon adventures, and Mips
from one l-ocatlon to the next
when moving 'in' and 'out' of the
sceen. Above this window
there are five icons which are
selected by pressing a kev and
activated wilh the joystick fire
button.
The f[rst i« th* ShdveL which
once found allows Arthur to dig
Dragonskulla is.
wth a few minor
Buceptions. every-
.^ n, thing I ffupacted it
V^ r tc be. ie verysimU
j^.-^-k, 'ar io Ultlmiae's
^■^ sdvemures and a$
far as f an^ can
cerned hackneyed. UlJ'rnate
haverr'f progressed at aif sin^e
Staff ol Karnalh and surely can't
EKpecf rheir gsmes lo se'i purely
or} the strength of Iheir namp. I
am wholly bored with this styla
of arcade adventure and thgnk-
fuJIy. DTagonakull? is 'he last
ativerrtuiG tn the Arthur Pffn-
dragan series. So perhaps we
msqht see something mote itis-
pif'ng in the near fiJtufe. t do
hope SO. Still, it yfrti'te not tired
of the Uftimate approach yet
you fttsy well iieri\je some p/ea-
Sitretrom ^raQor^^kiiWe. t didnX
but then i have got sev&raf 'Q'
teveis in how Jo be a mtserygutt
holes- Then there is Ihe magical
energy cloak which rnakea
Arthur invulnerable to a major-
ity of the nasiies enwunt-er^d in
the Qame, but only for a lirnkied
period, Useful but again it muat
firs! be found an-d can only be
used once before requiring
energy replenishment Theihird
icon pauses the game when
selected while the murth allows
Arthur to fire magical orbs
which usually dispose of a nasty
if thrown accurately. Finally,
there is the jump icon which
speaks for itself.lf Arthur wishes
to use an objecr noi currentFy in
his possession and activates the
respective icon, a head appears
in Its place and shakes from side
to side to indicate that Ihe action
can't be perfo'mtid,
Thr«ughoLil thp game there
are rhe ubiquitous Ullimalesque
EroBlems to be splued. such as
QViXQ gel pa&L fl^Ehirg skulls.
PresentAtJon 65%
Adequate in£Trui:tiun,i bur k-.m
optinns,
Graphics 76%
Good baclidTops buloQ'^.
il l-de fined sp ntes and poor 3D
effect
Sound 35%
DuN, uniFTidginatlve music anr)
F)^ wlirch sriuntj far too much
like previous offering^.
HQOhabllfty54%
Malhrnjj ov^frJy jnK^n^ftiiny Ui
iniiiallv inspire.
L3Stabnity45%
And little to riiainlain interesf
Value For Money 45%
Ej^pensiue en nsiderinc] ih e pin-nr
qudlilv of The product'
Ov«rarr49%
Il 'sabuuF time Uliimaie played
Ihe game and came up With a
yood Dnp
ZZAPI64 March 19S6 37
the oMft"" in whirh v"' ' *^''^'* "^
gpl the rambnirti: into *^f* ***'*
pnri ^ m^inrln^r nn th^ rlghf of
rhfl mair sn'eer* rharf* ymirpro
grr^af). inHir^ting 'h^ ■'amboiri?
ynn'v*^ penned snfflrwiTh "hosp
hprrleri inti* The oori-er* dIbmi in
the EJ?qn*""^P ^^■BShing
Thefc*ii' TflmflJninp windows .
m*tfn vifl^'ing "-inri^w, fil^nley
Ihq friiir moHi*K in *Kirh ihn
rirniri gan he npprnied TV^p
mnHe ihp jlr^iH i^ i^urrenlly rn Pc
highlighipfi hy a white tn'-^'""'!
thp rp^f^'^nT irnn TVip rnn^^T
iispflil mnric of frfln^porf i*J j**!
mnHe: usiig "he jet jt's nn*isihle
In Tonrrt Ahftnf m the nnrmfll
left. riohT- up anrl Hnwn Hir^i'
tioria The firf>iH ^rtsys 'wntral
tfi^ilp thp hri-jltS a^d pfirth nf Ihe
ca^*?"! whifZ bv in the maTn
window display Borrow is the
sn<:nnd rm^de: thu rtTniii rjin
mnvB left flnd right alnna iRrigrts
You've been sent off ID the
planei Arromadus ro
round up members of a
species of alien aninial riarred
ramboids and teJepon them lo
market. Despite Ihe name, ram-
boids er? not Sylvester Stallone
look alilies, but are the Anro
madian equivalenT of melfi
sheep — her»ce the name rem
toids. Technologicahv IhJngs
have moved on quite a bit since
ihe days when a shepherd's only
first fp Nt yw
upon loading up
this cuue 's Fhe eptu
HubbanJ sound
track, t knew it's
father easy to get
[6l9se abO'J! this
\/ngn'nvOfk buf the
_ jnusiE an One Man
and his Droid '^ cerlaijity the
longest anfl probahJy the ti°sf
hp's v/riftsr yet. Tfie getne itseff
IS faifty strnph but dO&& iirov'iftB
more rhffn a fair bit of chaHenge.
h is hsfd to ssy the ieasi. THars
arB quire 3 few clever /itt/t
presontBfion points^ the pass-
word IV later /evefs is cjnm
good. Though nor a aaine of
pafiicular note / srtls Isei thai
One Man and his Drord <b stiM
worth Ihe mon^ astred for \t.
friend was his dog. The modem
shapherd has traded in Shep
and got himself a droid, a multi
functioning device specially
designed for Ihe jaC». Capabte of
four different modes ol opera-
tion Ihe droid is used to guide
the ramboids info the Teleport
chamber.
When you start the game yoij
HTOgiven thaoptioriof inpiiltlng
3 password m order to resume a
game you were plaving earlier.
otherwise you slart at the be-
Siirrnino. "TTiere are passwirds
or eacn ol The twenty diHereni
Famboifl -filled caverns, and as
you progress thrriiigh AAr^h f5V
ern, the computeT release's tbe
corresponding password to ynu.
At the siarl of a garme the
screen is split up Info sevfin
i3ifferenl windows, Largest and
cerlrally placed is Ihe mam
window whlcti \fvA^ into a
cavern, displaying a vipmv nf
your droid placed r^riti-ally
amongst Ihe scenery. Vour fi»st
task is to guide the drold tn the
Start position. When you arriv"
at the siai the computer K^kf^
over and piacp-s the aroid in the
first cavern.
Ones into the first rsv^Tn. the
other SIM windows arttvjite. A
narrow, vertical wfn-^nW l^ ttifl
left ofthemain3r:reen randrirnlv
Shuffles eight different Tflm
boids within itself lo set the
collection sequence, wSirh is
and burfnwsinTr^ thp flnnr in»1nMe
firp is held dn'*"!, nopp'ng 'ip
aO'iin anH ln?4i'irig 'hp ffnm iniart
wiher^ if? rntufl'^prl
The Ihjr-Fi (utilitv mnHe aHp-^ws
|h*» drt^ld tn ;*tter "h" '*ft^'*'" hy
digoino tiinn-els 'f "ho drojd
iiVAitQ<nin aw^Hll wuhilfliii^lnihis
One Man anf^Tiia
Droid ^5 itfB gt
WasferJromr's
batfet releases and
despite simple
tjrifSii'rs af*tt play
'bleirtents it h a^eat
_ fun The hnilianl
ftot Htrbtyafd ?ou
ndtr^ck pounding ovjay 'n the
b(H-kgrofind he'ps satrew/tai
a/Iff li IS prohably his he^t piece
JO date, afthough hi'i mu^lc .*s
staling lo get tiresome untf
sHijhiiy nasse An /nrrelfenr
^amc though and well worih the
ssklflfi priet.
Another Master-
iron Ic ft 39 special
auletly slip& ortto
tha aireeia, Don't
be misled by the
rather ba*c Spec-
It njmesque grap-
hics. One Man ard
lirs Droid is great
funttyptay. The t&cking music ts
yet another Rob Hubi>ard spec-
mi, and aVhough sounding
sfmUmr to Moniv on Ihe Run
fff9ti/r9s briiiism voices as it
pounds away, if you're Joaffng
around Mifh a sp9f& couple of
pound coins a-imgling itt your
pocket then tnt/ittiG into yDuf
local shop and buy it — it's
great/
mode, a large portion of the
barrier iS ^Met^ away and the
flnor and reiling of the newly
fnirmeHaknvelBsupportedwiili
pi.mlft girdPFB. To switch be-
ivv-qen the different modes,
prnsR fire; holding fire down
rai'«ats s map displaying the
poftitinns nf nil the r*mbOidsleft
T^^ bp roMtvTed.
Rjtr¥ihn>de are dim. They
-n-^vp vflrv predictably- and
al^^^yri "*v'prsR their direction of
mn^empm if iheirway is block-
pri Once yriti knnwv this- and
^vatf^h tbp set ppTterrj of move-
ment herrtinq them is relatively
<;impln ■ hul they ate delicate
Jir-aturp*! whinh only live for
ahrtiit twenty minutes. You are
'-f Oh ting aasinst the dock all the
timp ^rmld you fail to gel al
tpiasi fr^iir r'acn>mid*< In the lale^
htoTfier within the
In the first screen.
pnrTin 'he rig
Pmeratatlon flD%
NiCQ use-ilioons, pa^&Aurdb Eo<
lalerlsvel5t3ulr>D reals it.
Graphics 60%
Bii 1 bun ky and ihe characler
:3crolliji3 iuobierky.
Sound 94%
Alihougba bnsimilei tohis
other pieces, Huibbflrd's music
brings life to the gairie.
Hookablttty72%
Quite easy l-o get inio and
imnifcdiatelv enioyable
Lntabiilty 79%
Lots o[ chaMsnge and plenty of
screens lo keep you going.
Not their bosi. buf&Til
wonhy of a higher pnce.
Ov«raliai<!ifa
Gene'iilly jery gocd, Ijul
those ^jvhoenioy rnakmci mapi
38 2ZAPf64 Marctit986
A number one orcode hit {or
The ONLYmotrUaL atUgame YDUem' naUif wanted.
Travel through the wizards temple to rescue the fair maiden, beware the
weapon weildiug henchmen, defeat the deadly guardian of the five floors.
TAPE
£9.95
i^^t^^'f only defense is your martial art skills.
i-liilLE);:! COMMODORE 64/128
DATA EAST
AJ
§^J U.S. Gold Limned. Unit ID. Pa/hway Indusirial Centre, Heneage Sifeat
Birminoham B7 4iy TelEphone: 021-359 B881
DISK
£14.95
LUCASFIUW GAMES
Scientific Curiosity or
Passport to a Magical
Dimension?
■ < ^oV'oC^ CD.
©WtelfL
ACTIVISION
iHOMECOMPUTIR SOFTWARE
UqiTi IGlntVd trf 'I !■:'>?> mr flu lhI > VH In Ei^siHi Ji'im ^uhLrii-^ Lfl^V ¥ Spoil I h<
iHiirlJi LiMi<
Lud li>nduri ^h'■
i^taesiA
■l?B
'itlllJlMjn h|>iiipfrhmiiuir-F5'jrwJP0'"' ib fl rcgiHenrt IradWrnBUi al fcllVisJon wic
|uci\*d luicit I '. fcvi amJ «ll eluiTisi-it« ol Eti^itaiTiB ^Brttitiviii" rrii4laniii'Jia jl LiKaofilfPi L lU OtftUunDaroiinhcruiliEhii
Quahe Minus One
's yef another css-
uatty ot the mttus-
tfy's fondness lor
Q^sr/y hyping pjo-
duct. I probably
woufdn't have
thought so badl^ if
my Expeefafirrns
wersn'l £0 high, fl /ust isji't the
megapame it's tn^cic&tt up to be
Quake ffoes have it's bright
points, mosily in the sound Btid
graphics Jepaitments, but rJte
gsffl6/>hy IS very confitswg
indeBd. Pnntfng some intailiff-
lDt6 information oi} the pieties of
paper marked 'insrme^ions'
wcutif have helped s lot. After
meny a frttstr^vng game things
Stan to get a Jittie dearer but a
ffreat deaf of effort if needed to
reach evgn this level. The most
impressiye especr is ihe clever
grsphfc system used to create
the rp^'istfC perspecrivB. Tfte
joystitrk handiing is ingen'oas
afso, and manages to get a i&ige
amount of functions fiom eight
direct'ons &nd a firs bunon.
OEiahe Minus One is fust too
cot}fusing tor me to form ar^y
real opinion^ although after
some play I csma aivay wnb a
general feeling of disftke. Some
people m^y iike if and I'm su^
Quite a few mofB will buy fS.
We first sav/ ^ iO/tV
of Quake Mlnua
Onp tvgy tjffcfi fii
. - , issue 3. and cfulv let
'■^i f^" readers *™w
^^^^^^^tir* Its existence by
^^^^m^ means of Ihe news
^tfr page. Since then
we have had num
erous nn/ifiished copies which
were pfe\/ibwed tone of which a
certain magazine REVIEWED}
and now it has finafly arrived ifi
its entirety, months bsh^nd
scheduie The gajne itself is
highly confusing aryd is the sort
Which rakei, iiiera/iy, t^eeks of
practice before any sort of
proficiency is gained. The ins-
tructions are very poor indeed
and explain on/y the functions of
the various icons and installs
tions. nothing at all about ths
^ame obiecUve This canfvsion
's funher heigh fened vi/hen play-
ing -^ there is no rndieetion of
what is realty gofng on, and
refarrins fo ths instructions only
drau/s another bfank. Its a
Shame ready as Ihe graphics are
very goad, with excellent W as
yot/ loom Bboui the eompfev
and the sound effects are \^iy
atntoso^enc, hut rhay are ht
tlown terribly by Ihe g^meplay.
if you like buying g^m&s which
reqvirefnassesofarrentiontheu
this is the one to buy. if yoi/ like
vour games a little clearer and
aerian fsss ffusiratirtg then steer
welf clear
In the laie iSaOs a m^saive
automatic power pignii Titan
was built, deep under r^e
Atlantic Ocean whefeme Earth 'a
crust IS [he thinnest. The huge
compleit drew red hot magma
from deep tfi^ithin the Earth^s
core, converted fl to energv and
supplied nearly all of the
World's industrial rations ijvith
the power to wprl( their gfanl
factories.
This continued quite happily
until disaster struck. The RLF
(Robot Liberation Front) inva-
ded thecompIeK aiming to give
equal nghtsTo robots. Although
they wens only a small group of
crackpots they ware in a pos ition
to bargain — they had planted a
flevice which would inTerfere
with the Titan cornplex suffici
ently to trigger an earthquake —
an e-anhnualfe ot such epic
proportions thai it wouJd result
in the biggest cataciysm ever
endured by mankind' The resul-
ling earthquake from the des-
truction of the Titan compieK
would cause immense (Ida I
waves That would totally destroy
all cities along the European and
Atlsntic seaboards. The loss of
life, damage to properly and ihe
rijEnaffoii of the world's econo-
my would be incalculable.
The pame begins a day before
the RLF's device explodes and
it's up to you to take control of
the complex. . ,
Trtan ts In fact controlled by
five separate computers: 2cu3
Poseidon, Vulcan, Ares and
Harmes Lu ck 1 1 y, g ove rnnieni
scieniists have managed to re-
establish corttact with Hermes
and wHth lust uncTer ten hours to
go, it's from Hermes Ihal you
Stan your World-ssuing quest.
You commence ihe game under
severe pressure and it's made
even worse by the fact that your
base, Hermes, can be recap-
tured by the other Titans fwho
have been turned hostile and
have been alerted to vciir
presence). If this happens ihen
The game terminates rather
swjftly [arid so will the lives of
miFlions and lYiilljons of ZZAPI
readers), so stay cool and keen a
level head I
Fortunately it's not all baij
newvs — the scientists have
managed to fiddle with Ibe
compfejf's real-ilme clock and
this can be used to slow the
countdown of the bomb and
give you about an ertra hour of
oarre time. Needless to say that
this interrupt has to be used
sparingly and only jn tJire
emergencies lo give you just
thai fijcira little bit of time to
complete a Task or mission.
When you Start The game vr^u
are instantly confronted by ihe
rather complex and highly
confusing cor»irol panel of your
submarine craft. Many of the
Cor-itror gaucpes like energy
Interrupt clocl^ and fuel gauges
are easy to read and speah for
themselves, but it takies qujie a
while to learn all Ihe symbols
and be able to execuie fund ions
swiftly and correctly.
Littered over the seascape are
manvinstallatFons, both friendly
and renegade, which may actu-
ally be U5e<l or destroyed. For a
Stan, there are the five mam
complex computers which have
mobile vehicles gnder their
control. These have to be des-
troyed since they are very
hostile and fire- at you wtienever
you approach them. The roads
which run anjund Titan each
have JLinctions and control of
these is vital jf you are to get
anywhere rn the gan^e. When
moving about the compleji you
ere made aware of whjch roads
and junciJons are currently
under your control by their
colours: yellow means that the
road is under your controln
orange means the enemy have
them.
Along Ihe roads are computer
mobiles, the ?remy ones obv-
pousiy need to be destroyed, and
rocks that have to be blasted out
of the way. Along the sides are
many weird constfuetions, each
With a separate function. Control
tOArers stand at the end of each
junction and have to be cppiured
If you are to tahe the road
Facto rres cgn be used to repair
your submarine vehicle, stopp-
ing by them artd accessing the
correct icons fixes youj vehicle
after a certain amount of time
{the more damage you have
Sustained the ianger the wait)
Other vital (and friendly)
installations include the fual
tanks and energrsers which can
be used m the same wgy as the
factories. Quake supres-sors are
highly Importanl and under no
conditfons should be destroyed
— the destruction ot one will
advance the Queke Countdown
by an hour Cooling domes also
shouldn't be shot — rhe des-
truction of one of these results in
a smell ejiplosion which des
troys everything In the imrred-
late Vicinity. Beware of Rigs
These are quite dangerous if
under enemy control since they
have a fair brt of fire power.
Conducting columns neutral-
ise the effect of ionic blasters
{either yours or the enemy's
depending on who controls it]
Bunkers are other unfriendly
constructions if rerjegade as
they are heavily armed and
e«trerraly dlfficuri to destroy.
The frnal building Is the Mag-
netron lAhich saps weapon
1 power and event ifally damages
^'KJliNCe RUSsoMt/"
your craft.
As you move around the
landscape everything moves itJ
extremely fast 30, rather like a
swfft, gontinuafly flowing Lords
of Midnight landscape The
technique used was developed
by Mike Singleton himself and
has been labelled Artion-
SCaping. It is effectively a sort ol
blfov^-on of the Landscaping
lechnique first utilised in
Midnight,
Moving from one junction to
another is fairly slow, but once
Ih-e movement is mastered you
can zip around the compleit at
quite cohSiderabJe speed. There
are plenty of things To blast as
you 7oom about and you need to
decide which roads and junc-
tions should be captured first
pbviobsly the funher you get
into the game, the more difficult
It IS to defend all your 'fronts'
THE VEHICLE PUhfCTiONS
Th e subm arlne vehicle is terrPbly
confusing to a novice, bu[ with a
bit of practice it Is possible lo
understand and use the
functions.
The System keys show Four
icons which represent The four
systems — engines, pumps,
communications and emer-
gency repair. If any of these has
a moving icon in its window
then the system is funcCionrng
well. If the icon stops then there
hfjimph' i'm realiy
dhappointed with
Quake Minus One,
h too* ages to get
into, due jo inc/^d-
ibly poor docu-
rrrentat'on —some-
thing not nor/natty
asisaci^ted with
Beyond ^ames — and when I
finally did get Co grips wiffy the
garne it wasn't as interesting as !
thought II would he ThPug/}
there is olenty of action it isn't
fianicuJarly eidling and using
icons to do battle in rear lime cart
prove awkward. Howsvar, the
icons are on the whcle t^asy
enoagtt to use and adeguateiy
defined As are The rest of the
grafihics. Sound is tjsed to good
effect and the presentation is
first t^isss. with the notable
exception of the instructions
which merefy describe the fea-
tures of the game in a clear,
concise manner and not ftow to
pi^y — it \^ovld have saved
some ttme and lots of grret if
playing instructions were pro-
vided. Stiti, Ouflkfl tsn't a Pad
d^rrie— just one that need.? ^ lot
■of lime and perseverance to gai/^
rewerding rpsu/fs. Unfortunsls-
/yjsm no longer preparedly do
so, but •Afh^ knows — maybe
you are^
ZZAPI 64 March 1986 41
I
is damage and it the windo*
goes black then that system has
been tot^ I iy destroyed.
On the ejtireme \ett of the
console is a map showrng your
curreni positiaa the bases
which are hos^He and thos«
which are under vour control. A
weapons IndccaTor shows The
M&apona whjch can b& u&ed and
the main display show^ mobile
functions and weapon selection.
Moving around the complex
involves quite a fev icons and it
fakes some practice before a
plavcr 1$ able to novo orourd
the ^hoie of the Titan complex
swiftly. When you reach a
lunction icons have to be used —
niovethe cursor over one otthe
J J J
J JJ
eight directiofhS yo<j want lo
face. Once you are hsppy that
you are facing In the cor-rect
direction then you can put the
cursor over the 'move forward'
icon and this will send you
speeding down the roatl. There
is also fl reverse' icon so you
can zoom along backwards if
VOUSOdfeSifS It isaiso possible
to move by accessino the map
screen. Whien you do so the
main view 5cre<en changes to s
plan viei^ of the complex. Voj
can then progress bv simply
aiming the joystick in ths
direction you vi^anl to go. Ir this
mode it is also [lossibTe to stop
halfway down a road allowing
you to see what installations are
at thai point. Using this vou can
also vi^nv eiififviy lYioveiYient
with out actually engaging in
combat a ncf see areas which are
congested with renegade
vehicfes.
When you're at a junction
there are several modoa at your
disposal: Movement (as afore-
mentioned!, Thnjst mode (you
can thrijsl fOr'wards or back-
wards) or Weapons mode.
Weapons mode allows you to
select any offensive or defensive
wtapon which i$ currently at
your d^5poaal. These include
mrnes (which can be dropped en
I he ro^d ], torpedoes ITd dear t^e
road I, a laser, missdie pods
(against enemy fnstallationsK a
firebaN gun (^ide area davasl-
atJonk,anionictaser (neutralises
an enemy installation's circuit),
shock shields (defence] and
pfasfiifl shields ^another defence
mode). The vehicle can acceaH
either one attack weapon or two
defence weapons
simultaneously.
Though not ovsHy
keen on this sf'C/c
release from
"* • n Dureif. if didn'r lake"
^ i long for me to fmtf
my levef and ais-
' ':over the jrejf
mindtess appeaf
Critical MasshDlifs.
Having j fOify jaunt about ff
smooth scro/fing alien land-
scape tS 3 bit of a isughthougfi
not really ^arTh paytnit for
Crsphieail^rhingia/6tjii'fen63f
wtth very n^ce sprites tnd&ed
and impressive scenery. Game-
wise its duli. I don't like the way
thet e ntimeraus Bmaunt of
Meypresses are required fust n*
start wit/i different opthns
having To be input every ^ame
Ovefsll Critical \'laES is unins-
pired and fof really worlf} the
askifraj^rins^ . . ^ , ^
On the whole this is
qwte a joJIy tittle
shoot em up, the
only problem Is
^^^^^^k, spots On thm lirst
^BV^^r ie-veK fcf ereriiple,
^JjV thete is nothing to
do a/oarl from
tJadge the fOcKs and the vGry
occasional hostile spheie. Per-
iiaps if there hatf teen more
things to do it would hsve Peen
great fun. but as iT stands the
competent graphics artd Jtice
loucha& are Jet ffD]fjn by ifie poor
game content
Once again, yotir mission
!o is save lile, the uri-
vsrae anil everything.
Alion forces havo captured an
a n 1 1 - m atter conv e rsi-o n pla nt
which supplies power To -colon-
ists in a distant planetary
system The aliens are ihrea-
tenmg to turn the anti-malter
plant onto 'self-destruct' and
wipe out the entire planetary
system, and a couple of neigh-
bouring stars, in the process —
unless they receive uncondi-
tional surrender. But since this
wQiilfl prove a fate vi'Orse than
de^th, It's Up to you to travel
across the surface of the aste-
roid on which the po^er plant is
sited, infiltrate the alien enemy's
positions and disable the anti-
matter converter before it
achieves CW/fCfl/yWass.
You are put in control of a
rocket- propehed hover craft
with high speed strike attack
capabilities, accordinn to the
armaments n^anufacturer's
sales blurb. The crafl doesn't
make contact with the ground,
thus avoiding seismic detection,
and IS equipped with a powerful
laser device, ft is protecied
against collisions or alien
attacks byatoreefi&ld, but every
collision drains energy until rhe
field eventually implodes and
de&troys the ship. The energy
status is displayed lo the left of
the screen and is replenished if
yoj can avord bumping rnlo
things orfinnft for a while.
For the benefit ol less skillful
pilots., a further protection
device delects when The craft is-
about to impEode and eject? you
before the event. Vourcharacter
can ihen use the emergency jet
pack to travel to a dome-shaped
energy pod where a new ship
can be found. On ihe ioutney,
the shipless piloCis unprotected
and must avoid contact with
rocks and othe'' lite form.s which
drain energy, such as deedV
'sendworTTis which pop out of
the ground and wripgle omin-
ously. An indicator, in the form
of a lafge arrow, is provided and
shows wlnioh direiJtion to travel
ifi.
During the early phases of the
^arv>e yC>u only encounter alien
long distance raiders and un-
fosed mines, but as you pro-
gress through Ihe ijone^ the
opposition becomes Jncrsasing-
ly hostile with fused and guided
roinea to avoid or dispose of as
you see fit. Once you haye
travelled thi ough aM of the ^anes
you will find yourself near the
power piant. This Is prelected by
a score o'f nasties such as
amorphous clouds of molecular
disorienlation. To enter the
power plani you have to disabte
the force fie Id gates by shooting
the front of the itirret trtat is
between them. This is not easy
and with rhe addition of the
clouds you are more than MkaEy
42 ZZAP!64 March 1986
QD 7J
Pres«ntatlon 85%
txcelferf on-screen
presencallon, but poor
instructioni^.
Graphics 88%
Fas-t, ftWeciiwfi JDanrt wdl
dreAn icons.
Sound 92%
Til an Maich Tune isn't
parfrcularly (n^pinn^gbuithe
sound eftacis are superb.
Hoolublirtr53%
Very diHidulr to gel inio riueio
conlusiny ijame aspects which
aren't explained ^uHJcienlly by
the unhelpful msiFuictians.
LAStablltty70%
rt you're Willing lo persevere
thrsnyofirnayoleanagreat deal
o1 p-r^foyrriBni, bul the less
pjlieniwll probably find the
gamE Too confijsing and
Subsequently bcrimg
Value For Money 63%
A decenl sel of instructions
wouldn't have affficrtod Ihfl price
Lhat much and made lh# ga-me a
lul eaEner lo get mlu
Overall 67%
Notlheoutsranding release
eA[>eciad, buistpjl a oDadgQmB
thai is unfort urate lylel dov^n b^
lis poor documeniaiion.
Beyond Software. £9.95 cais, €12.95 disk, Joyitick or keys
Okay, so yau gol General
7off las) time around and
compJeled the Shadow
fire MiBsicir, but the General's a
cool s^ri gf Cat, end Ifial was
only fife number sornelhing —
There's stiH e few left in the old
tiger yei. What's moje, he
managed lo declare war on the
Empire before Na capTiire and
the galaxy is noiA/ in deep deep
Irouble. £/}igrn3 force, Demon
Design's follow-up lo Shadaw-
f're lakes ug Iho slory aa the
A/rer ShadokFvfire- I
expected /rj fr^fiow-
up fo canfa'O feafly
briHtffnt graphics —
onfonunatsly ii
doesn't The spri-
les are f&alfy horri-
ble and bfoctcy nnrt
lfj& backgrounifs
pfetly poor The icon system is
sli/! a preny nifty 'dea and works
ofjJte weif. efthough it mrgM
navB bee/' a 'itVe bettor if
Beyond tfr&d ifnn&fbij><) new !
suppose Shadowfire tens /niofn
/list be pleased wr/h th>s as it is
essenlially more of rfta s^rne.
E r ig maiea rn , 2a rk , Sev r Ina,
Mflj|landSvy"'«retransporfTing
General Zoff in the Enigrnacraft
back to face The EnrpBror- (At
this point the observant wiN
notice that a tesm member is
missing — Manto. The instruc-
tions merely, if nor enigmati
callv, fepPace hin> wiih
'yoursalf').
As the craft crosses Ihs
Imperial border, Zoff concen-
iMres his 'awesome' psionic
powers an itio Enigmacraft's
guidance sysiem, causing Jt lo
plunge thro jgh the atmosphere
of the nearby planst Xylon and
impact . . .
"Hie planet turns out to be a
team-member of Syyik's home-
world, and before Ggmpfetfllv
failing, the Enigmacraft's baitle
computer informs you that ihe
ship has crashed through Ihe
surface of the planet and ended
up in an undergfourrd compIeK
beneath the capital city. Of Zofl
thiere is no sign — be has
escaped 5vylk's people, the
insecioids, are locked in battle
with reptiloid storm troopers
loyal to Zoff, "Hiis situation is
SraughT with several conflicting
Eroblerms, For one, Zoff is
sailing for the location of the
only ship capabia of getting off
planet, and you need thai ship;
you also need fo recapture Zoff.
Another little nightmare is the
fact that destructor fugs com-
manded by Zoff's intergalactJc
troopers nave been spotted
heading in the planet's direction
— n ar rfva i they wiH destroy the
world, and you. The objeci of
fnigma Farce Is to locate Ihe
ship, apprehend Zoff and es-
cape. To do this, making JrJends
with the insectoid leader of
Syy^k'sipeople IS likely to be very
imponanl.
tnigm& Force departs from
the system used in Shadowffre
quite significantly. Tfia use of
icons is still there, but the top
third of the screen actually
depicts the animated actions
performed by the characters
rather thafi the map ihat Shft-
dovi/fire used. Belovif the playjng
area, a narrow strip contains the
icons for the four characters.
Moving the cursor onto a char-
ect^T icon and pres^sing fire
TO end up spinning off into the
distance .
Insida the pl^nt there la an
energy beam wvhich draws you
in srd must be destroyed by
shooting the centre of the
pyre mio-sh sped energy con-
CriticBt MaESCE7t//tf
hove tteen g aood
psme, tit/i wtfonv-
nasefy it fsn't. In
facf 'fs Qi/'te bor-
ing Atrracf'^e gra-
phics don 'r com-
pefisste for mof^o-
lonoui pfjty efe
ments and it oniy fht?re wss
sotnefhing more to do th^n if
VfHuid be gr&nt But ss it s!!tr>ds
there rs fitUe lo tio/d inferesf for
long and as ff^m as go it ts barely
average. Hopefnify sontg highly
Superior form af foJIuw up vniff
be released later in the year lo
make up for this
dis/rpDomtmont
centrator in the middle of the
device. Failure leads lo vapour-
isation of you and your craft.
The game »s played against
[he c lock, wh ich licks ofl the time
rponaming belore CrilicaJ Mass
rs achieved ^nd points are coll-
ecieP by doing aw^y with alien
defences on the way to saving
Ihe universe
Presentation 92%
Pleasant attraci screens and
co-mnrehe-nsive In slfuclions, f>ut
unpcft?^ary ifriialion caused by
delay Iwfofe play
<inphlcs«7%
Smooth movincj (thojflh not
P a rtrc u 1 a rl ¥ weff ari imaf ed } an d
defined chtaracrerSr
Sound 2a%
Awlhl lurie and grotty FX.
HookabllJtyS9%
Though nasy enough to gel rntn
■he game imii* to &educ:e due to
its. week conte nt.
Lattablllty5S%
The ei^hlzcjnes are lough to
complele, but will vou-wanilo'
InsufficienT game "forme price.
Overall 59%
AM very nice lo look at bui vb^
little q (inn? lo olay
COMMODORE
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0RTEL:06V834 2008
ZZAPI64 March 1986 43
f
highiiohts and sslscts that char-
acter for action. Each character
icon area has a strength bar and
a blanic space for 'stacked'
commands imore m a mo] and
ohjects carried to appear.
The botlom half of the screen
Is taken up uvltK a scrolling area
containing all the command
icons arranged In groups. The
main command icons include
pickup ic»>iect)„ drop, activate
{object!, load weapon, hound to
the death and defend and hold,
Other groups show cheracTer in
piBV and Characters in a totation,
rnovemem and direction Icons,
objects in a iocation and objects
carried by the activated
thar^acter.
^^^ first mstie ati aft-
L Vgn pearance in April
r- "w sed me greatty.
Urrtortunsrely the
ssiTiG cai't he said
o' Enigma Force as
it's 6 ve/y disap
pointins sequei incfeed. itcouia.
Bnd in fact shtmfd. hgue Oeen
vasT/y superior to jTs pi^eces-
sor tut talfs dr^sticaliy siiOit of
the m&rk ff5 ;"r ha^ been poorfy
eyscufed. Tft& g^irte ilselt is
we^lf and sUhough there are
some 'nteresting an d p oren tmify
exciting canCEfifiiins, Cf'ey hgye
tinforiiitiaiEiy gone to wsste.
0/1* SLfct* exantple is the use of
icons with af anitnafsd actrcn
screeif which wotiJd have been
greats except the snimaie^l bcI-
lon is tjoth crude antf iiu" res-
pectivafy. Stjli. Enigma Force c//*^
prove rjrt fQ pi^Yt ^t noi for
iong.
Anyone who en-
f'ofed Shadonvfire
is almost cenain to
enjoy lis faitow up
t don't ThinJt tne
gsiriff is acluaftv
nuich hard&r tf>
complete. how-
ever. The ar^dition
of Ihs afimated ptaying area
mokes it instantiy more fun to
look at, bul t f^'nk the 'COJ}S &re
sfighrfy rrrore corrfusing re use
than 'ri the for/Tier game and tiie
irystructions aren't that helpfvf
Ttje boofifet contsim rtumarous
pictorial exanipies of the icons,
but itic idea of showing their
pixel formation bJowt up hvce
just {fefBSfs rhe purpose of tfis
exercise, maktng thert exireme-
ly hard (o ^lead'. f think iho game
eiemenis in Enigma Force are
more I'ar/etf ^'laf ^nShadowfiis,
so it makes for a mo-re interes-
ting pJSy Oh the t^rhsf h^nd rhe
incfus'ou of 'i've' action /na&ns
that the graphics lend to be 6 bit
cramped to fit everythmg in — a
compromise. The music 'sn't
bad however. But ffespife all the
changes and jmpfovemEnts
over rha first ^ame. i stifl drm't
think there ts any significanf
sdvarice. and <whife EnJgma
Force remains a uery good
game, if faifs to provide ar^y r^al
extra Ihrilis after the first few
minute.'i pisy.
To players of St-mdovjfire. the
'OOPS' and 'MindpTObe' icons
will be new. in Enigma Force it's
poaslbie to 'slaclc up to eight
commands for a character to
carry ojt — a IHtle bit iike 'type
ahead' or modern advenlur-es.
These stacked comnnands ap-
pear in (he blank box by ihe
character icon The 'OOPS tcon
aiJows vou ^0 delete commai^ds
in the stack should voi-> n«ed to.
Direct joystick control of a
character c^n be gained by
usrng the Mindprobe Icon.
Under Mindprobfl, the other-
wise wHfui characters can be
directionallv directed from the
iovstick in the normai manner,
fire causing them to use what-
ever weapon I hey are carfying.
The playing area shows The
rooms and corridors of the
Xylon underground complex in
an isometric perspectfve. Doors
to the right snd boitom of the
screen are Indicaied, while
those in the 'back' and at the lefr
are shown fullVn opening and
closing as The characters go
through. Some are locked and
require keycards lo be found.
Any characters or objects in a
locat^on are shown (unless
objects are carried) m the piay-
ing area, and aM the characters
are anima-ted- As m Shadowi're,
the actior* continues regardless
of the player, the main differ-
ence being that you can see it all
happening m front of you
^1 \
"LJ._.
1 '^ ^ak
^ i» K^ a
^^ Ov ^ S^^
Presentation 78%
The Inslructioiis .ircj not^''.
cortaininaliHleniorsttian
ut Ihe game Itself is morethan
adequately presented on
Graphm6i%
AiAfuT spnic definition and
animation, bui the tackcirounds
snda ma|ori(veft.he icons are
w^ll drawn.
Sound 72%
Very good tune piaymg
Ihroughout IhEgame but kittle
else.
HooJiabrilty68%
Takes lime Lo gel inia due to
in stjf(icieint insi ructions but
even so the game is no! e^iacHy
awe inspiring.
LBXtablllty60%
Repfitiiiue ulay plemenls afleci
lasting intere si, although
perseverencH will pro^E
rewarding to some.
Value For Money M%
Overpriced lorwhatn offers,
though not vastly so.
Overall &5%
A disappointing sequel but mav
still prove popular with fans of
S/J^tfnrt^^rev^hg are looking for
sonipililng to pass the time
44 ZZAP164 March 1986
UDDONS
LINK-UP
h waft 02:00 am and my hand bagan to shaka as I
mopped my brow clean of saKy sweat. The kftchen
slowly started to spin and I fo\t the walls close in. I
craved teapot and kettle. I HAD TO HAVE THEM!
Sol mad^d brew and after a cup's
worlh of "iuppirip I decidpd to
have a jauni un wmpunel. Well
Tfiere'5 nolhing else to do at thaT
Time of the rr^oming. No soonei
had I lagged on rhan c^me ihe
digital knock on my VDU screen
from the MAIL sign appearing. To
tell the Truth, due to a large
amount of work lo be done
recenlV there's been ver> little
chance Indeed to log onlo Ihe
nel. Ai-a result ouf MBXis alitlle
blT dogged up. Thes-e ate The
least oiour problenns, logging on
i^ getllug intreasineJy snore ditf-
Jcull. Our modern has a person-
afity of its own, sharne thai it's
Hitler's.
After delving through B^vetal
screens of mail qgitc a few
Christmas card« f rapped up.
Thank you everyone who seni u^
such an UPLO and we apobgise
for noi having [he chance to
reciprocate your yuietide banter.
Slapped wrists all round. Prelt-
Hesl of all The cards we received
to an all time low, wrihiJ!iersable
to say something without think-
ing. On chatline, due lo the
computer moderated slowness
of Ihe system, every one tended
to think a lot mpre sboui what
lhe> upfoaded. Partlyline tends
10 be the net equivalent of CB,
with everyone asking 'How old
are you?' and 'Where do yoij
come -fronnr. It all gels a bit ^rlly,
AdmlTiedfy the sbilily lo lake an
alias is great ifun. though at ihe
momeni il's a bil of a novpily .^nd
userg tend ta change IDs with
their every breath f Trielrnuble Ie
■hat with the advent ol PorTyline,
Challine has^ died a death.
Though the diehard late nighter^
still use the ^stem, during the
day [here'5 no one on. It's r>ot
that everyone's bogged off to
Pa rtylineeiihtf, since mo*e often
thannolit'^iust asempEy. ^Ti]l,as
time g^^s on, no doubt !he "-y*--
ler^ wilf be us^d to hs lull extent
and an irnprovement mighl well
be seefi.
was from Wuff Crlmbly (honest,
ihaT'^ hi^ real riame), a jolly pFc-
lure ol a ^marling woll with a
Santa hat on.
Recently we saw the proper
in^ljllation of the near mythical
Partyline. II cost? ten pence to
buy the soflware to fink, though
If the program is detected as
pre!eni you aren't charged, and a
pound lor every hour you spend
chatting. The lirst couple oi
mInuLes on line aren't charged
for, just in ca^e ynu happen lo be
the only person presen I, Though
much lun was had wilh lliis new
medid, I didn't really feel thji i[
was as much fun as a good nrghr
on the old chailine. The response
and conversation seemed to sEip
OnCe again we have asked jri
critique Brigitie Van Reuben
back to pass her mosi qualified
{T^-eye over ihe best U'-) tjllerirgs
from the Wor<d's Worst Art *;ec'
tion. Run by Alex Winion
fAWa9), the gallery has attracted
much atlenhon in the past. Oup
own Mr Penn even uploaded one
O* his efforts once, but fhe less
said about that the better! So,
here's Grrgitte . , . I
Oh, by Ihe way — apologies to
CAS who drew ihe ludge Dredd
pirlure printed lj.si mnnlh. We
negipclcd lo menlhon his real
name, which is in lad David
tdwardSDiT. Over to Brigitte . . .
ZEN AND THE ART OF PAINT
BRUSH MAINTENANCE
A harnpd (and mercifufly short) discourse by Brigtttft Va/i
Rflubftn Dip.AO on minimalist art.
Pt has been a long held and
cherfsbed b-eltel that painters are
clever, and that the art of paint-
ing is to fiJI blank ip^^es with
coloured clevernesses. But have
painters and sculptors ahvays
been so- bles^ed^ van Cogb cut
oft An ear while peering Dutch
potatoes — an event much dres-
sed up 5 ubsequentfy by njmantic
an commentators; Gauguin cau-
ght an anii'$ocial disease and
fled in disgrace lo the idyllic
South Sea lsle« to spread il fur-
ther there; David Hockney pain-
ted plastic palm trees in Cali-
fornia, dnac I equivd fen not jkiiTig
coaTs to Newcd-ille — \ ask you,
doe« this suggest deverness?
Now, thanks to ihe r^e bene-
ficial efecls of Television on
impressionable young people^
we have been t^uj^ht thai we are
all artists, Ihal we all have some-
thing worth white lo say; at^d
thanks to Compunel's Art Call-
erVnloWof usareableloshowoff
our cleverness and say il.
The first collection ifhis month
owes A lot to minimalist painters
of the nihil isticaily swineing
sixties. Painters ol this school
tended to love their paint bru-
5he& 50 much thai lo tfip them in
pigjment and turpentine w,a^ ron-
sifeed a sacrilege. As a resoU
rheyputvery lift Ie on the canvass
in an atiempl to preserve Ihe
little sable haus so palnstakirigly
rnserled into the ferule by tho»
clever little women at Winder &
Newton in Harrow Weatdstone.
^e$? pictufes arte sharply d^- ^
TOE NMtS
H h often the camrrfonii^jce eftai thoctu
ihe uKyi An fmpoffant lunct'on o/an ii
rosTjn/p. and the evenday e^eni &i;ii vre
ufKoirvioLnlv hide jwjh-'. i-vhen [vesen-
liKl 1-0 stariily gi iir rfin ^voffc by D AUen^
f jn 3*\'ake Vi ro ihi- hevuty of ^
orifffiiry Arte/ ali, toe ns'k a/so have
'heir pixe iit Uiv, here [HJetS aivav m
theit p^ipntinftiei'.
DAY AT THE HACiS
flf^ufrng c-ompift ffpnienliofl'ip (n ihf
bari'it bwnm n ohwi j tprj/ tneihitd al
irnifer^Undjnjf bow hk' .voft* Doctnt^
da 't wi&^ K-TAfi^ ytiu-n^tAtmvisdoitwl^
n^if^ff. and ^ha n la My ihM Stubb'i
ix'h^ hone picium 4/p jny lea aanj-
/ate 3 fifhfi- of Ihe event iftan rfiiV
powrrfu; /mage hy A Uiesf
ZZAP! 64 March 1386 45
ded from the rpsl nl ihe coHet-
Mon, ^irice Ihe lalTer jre more
concerned with recri-almg the
powerful Jrn^gea \we ^11 ^^^^dale
wirh ihe merfi^H ^^kii^g m \D
more deeply examine our per-
soj>al refdIiOMship wilh \he eJE-cE-
ronlc 5crecn and ihe primed
pdge. We owe II lo ourselves lo
una^n^k^ 1hj^ bondj^e wiih (he
iitK{. for h« has struggled wiih
hi 5 own conscience lo awdken
nur eyes lo hft own poculiar
v|i*ron, and if ^n ^rllsr i^ lo run so
lerribJe a riiik ^s a ^eveieS carnr
an anil-EocidI di^easGn Ehen thi^
sacrifice rnusl be reciprocated
svilh an equal intensilyoidppre-
CiaTion on Ihe part or ihe
finioiilier.
THE JICEH AT WCffl and THt POWfl
fJe;p are two p/cOd's w/rh j iromnHJri
deTyonstfaif the ihin cnin of ice ihM
mvenllTeiirtit over ^icfjyfe ill iraid
mkfzt 3eitpalf\ the obvioui lies iHeicrro'
oi :hi} unknown ot [^ (wrf^v ^pdden
At ihp advent oi dv camera atleted
pcopie'i precepffnrn o/ tfie rcaf ivorfd
['lev iijd -/jier" fcr aratlcd. so fiJnr larwd
partr^l accuraJe/j' ciprurpi i^e jeW-
etfamnn cynnivn nl itiK stfat tfvt' chir-
rr.irJuredppfionnje
Sju Coltiei ien oi/f vt'Vr^ ihi* work, m
tium^n, but emplovi a co/nic ilrip ovior-
ky of humoui lo deiux a txMnliilly
e^ploiiye JFiwge. P'irsmf-eique ionm ai
cubiiin strip dw^v the compiexitiei o/
te^l peripeclfve .fa a/^iv ni [r> cUiten-
irAtv on thf eaeniijl. i^img ia '^e^!ulia;i
Ki^n^fl (or whar he rea/fy n — tomp
cube^H cy/jj>derjdnritrrjnflit^
larUft aito Wa^hoJ e/e^a(ed ihc huntble
dff/jjus tif mcjdem /ffr lo the ^Htu^ nJ
ohj'HU witrthv cil alffff>t>m\ Thf -ihevt
rej f f.fln of fij* Camptef f 's 5oup jjid Ctt^
Cola earn 'iQrrr'fei/. ift<v» rfe^f^redrhe art
46 ZZAPI 64 March 1986
rtOfW. Fjjr.'Ji5Bop[HJiPnifb7vK''erg^
fen Uie pep rjnspp «*" '^""'^ hy ajM'<"&-
EfvF US** riJ fi^'t^' ffMn'trJ t, drsuncrns u*
fnoni Wjfho/Sprecpccijpiilion \a\\U sIhw *;
V j/i^e, 5P (^jj tmce3g,3f:',ivprHirt«te[hp
■^noHhennJHazfne-fnspr'ed irnaRP Ji iftrs
one oi fiwi A N Offhef Ll*r ZZrtP?
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PO BOX 10, LUDLOW, SHROPSHIRE SYS 1DB
48 ZZAPt64 March 1986
THE LUCASFILM INTERVIEW
Thf^ hjhc second ^nd condudmf^ pan of GARY PENN'^ H^uelfing long distanc:' phone marathon with the
'nnovaUK'L^programmmgt^^mstiAicasnim.lfyou^^^^^^^ h.-: ^uscii slopped as Bhrmlv
^'J^;.\^^^^ js v^u^h C^ry h^d Spoken ai length ta DAVID FOX. Projecl leader for
^fnAY?.^^ I^^T".* ^'"^ ^^'"^ ^^'^^^ ^^''^ '° CHARUe KELLNER^ Prn/«f ioAdt^r for THE
f^OOLON fmaHylK^talkedioNOAHFALSTElN^Pr^^^^^
ine editors heavy band came dov^ii i^w7ovv vvep/U [^pd^^/ao'/scussmfico/nc^/s^nns ^W^m^rcirnoCommodo/e
p mjchine^. for the hom^ team n 5 Gary Fenn, and on ihc other side oi the Atlantic and American cryntinept
THE LUCASniM rNTERVIRVS: PART THREE
CONTINUED — NOAH FALSTEIN ^PROJECT
LEADiER FOR KORONIS RIFT)
'Ron GUberi^who is our
CtjiTimodorepragrammLT,
we hired expecting hrm to do
a fairly straigh-t conversion,
but early on he becarne
invofveo In i he design
proce^^ arad one Thing Ihai
we're very proudof is ihat ihe
aaual propriim was identicai
for very larjjepansol
Koronlx. Sfnce we use all the
same dlevelopmeni system
here, we acluaify used the
same^iles and idGnlicil
programs tor mobt of The
internal pa rls of the game and
even a fair amoum of the
graphics.
'Really, all ihaf we hdd to do
thai was specificdliy different
was when you get down to
the very lowest level of
drawingfhe pixeib on the
screen/Thathelpedusagrp^t
deai, particularly later on,
because it became very easy
to add some new software
and new chanter, that n wa^
just a matter oTa lew minutes
■^vorit usually to adapt them
over to the other machines
once they Inad been writlen
(orone machine. Bytheond,
chunks were being written
Hrst on the Commodore and
first on the Atari and swapped
back and forth
Mterchang^ably/
Noah worked only worked
on Koranic Rift .ts C:ary
discovered when asliing him '
3 bout his overaJI involvement
with the comp^any, 'No, I
came in just at the end ol the
devefopmentcvtle lor
R«±cue and Ballblaaer, and
I helped a very minor amount
with some of [he t-e^ling and
1he polishing. But really
about the orily tredil I can
Take lor it is that I eft to have
my picture in the Sack of the
Rncue manual, and Ihat's
about it/
Ol course no game'i
development is complete
without a game testing
session, Noah explained the
procedure to our man wilh
The mouihpiecp. Well, we
lest them Arst internally in
chat we have a\/aiiabie people
who will come in and our co-
workers will pilot them and
lakf^a look at th-em. And also
EpyXf whodrdourdofne^tk
marketing and production,
provided some playtesters
for us. Some kids who'd
pfayed theirgames and had
sent in the cards enpressirtg
an iniere^l to help, and they
brought them in for — I guess
lorKoronls we had two
session:!.'
FROM MACHINE TO
MACHINE
Soconsideringihat the
Lucas film proved s were
originally envisioned as an
Alariei^perimeni, what
brought about the decision to
market versions for other
machines^ That was becatise
the oriefnal games group was
startecfthrou^h Atari. There
were some very close Ties ro
Arariand itwasn't until Atan
folded and cHanged" hands
really, that we ended up
makmg them for other
computers — although there
Were some plans earfy on to
make ihe conversion's
anyvyj.v. The reason that we
ended up pnrnariiy with Atari
earmes at the begmning was
ecause we were dealing so
closely with Atari. We're
gereraiiy of the opinion that
the Atari is a better computer
for graphics at least, ancJri's
easier to do fairly i^peclatular
things On it, Bui ol course our
Commodore pro era miners
are just as excited aboui the
Commodore &4 J I 's really a
matter ol viewfXBinl. Th^re
are things ihat you can do on
each computer that wili show
'There are things that you
can do on each computer
that will show it off best,
and that's what we've been
trying to do/'
"By the end, chunks were
being written first on the
Commodore and first on
the Atari and swapped back
and forth interchangably."
iaisstr-.-^,.— „,_
^'••t'fln.rwhh.
it off best, and that's what
we've been trying to do — ^_
we're trying f[s emphasise on ^^
e^ch one.' ^^
ZZAPI64 March 1986 49
jtK
THE LUCASf ILM INTERVIEWS: PART FOUR —
DAVE LEVINE (PROJECT LEADER FOR BAUBLAZER)
It was easy enough for Cary TO
begin asking Ojvc qyesiions
abouuhi^gameasit is jliTio^r
worlds apart Jram the other
Lurasfilnn pames in termb of
Style. Where jnd how was the
concept for BmUtif^ntr
origjnaled?
'Ohay^wellj v^^i' havelo
keep in mind it preceded aH
ot Ineolher Lucasiilm lilies,
except Rescue, whii;h wa^
developed Jt ihe same timeH"
beg^n Dave, 'I've always
wanl-ed Co build a device
which flUowed people to play
with invisible force-5. sticn a^
magnetic fields, and to have
Ihe^e Ihings manliest in such
a way that you tan acluaffy
mantpulate forms from action
JniodistanceHlikeyou hav&
some kind oim-ecnanism to
play with. The original
conteplion of Ihe game wa*
lo provide as realis:Iic an
environment as poisibfe and
to keep people 35 an
jmportani pari, it is necessary
to mvolve more Ihan one
person in it.
'Then it becomes a social
inleratlion — the compute'
becomes a, or i^ in the ca^eof
BAllblazer. a neutral
concurrent medium of
interaction between two
people. You do not play
against the computer or
you're not testing your skills
or abrlflies against someone's
program , but Instead you're
given an equal opportunity lo
play against another person.'
THE INHUMAN
PLAYER
When asked about problems
with Ihe drtil^icial mtelligence
reouired^ Ddve replied. 'The
onty problem with ihe
ariJlicial intelligence was that
we had lo put i| in. The game
is a hvo player game andit
W4t& designed id be a^ such.
Atari ^ al the time of
development, insisted on
having a one player version
because that was their
company policy, and so we
hooked up the computer,
actually worked a little bit of
artificial intelligence for the
droid partner idea — the
practice partner. But they
don't play like humans.
They're not intended to play
like humans. They're also not
intended to be entertaining
— the game is strictly a two
playeigame. Alolnf
attention was paid to
corist rue ting the game in
suth .^ manner itwas
something like (able tennis,
w^ereyouhavean men
physical svstem that moves
about witn computed high
50 ZZAPJ64 March 1986
''I've a/ways wanted lo
builda device which
allowed people to piay
with inviiilhle forces."
"The computer becomes a
neutral concurrent medium
of interaction between two
people . _ "
^^::sr"™— '-"
maniwtKH,
enough precision to actually
betome a sport, as opposed
to a game.'
However, when Dave was
asked whether he was
isatisfptfd with the
Commodore version hi^
reply was, 'Truthfully, no!'
Gary mentioned tne lack of
souna effects but was
otherwise surprised by
Dave's reply. MrLevine
elaborated, 'Well^ I lust don't
think eriough atti^ntion was
paid to them (ihe sound
effects) -The person who
originaily did the sound
effecls lor the game is no
lonj^er with us, and that was
one of the problems. Bui, the
major problem I think with
the Commodore version is its
[ack of high resolution and
thegraphicpresentalior^.The
game dynamics themselves
are ej^actly the same a^ the
Atari version and (he two run
at exactly the same speed. So,
that was of priniary
importance — in order to
make the game play the same
asihcAlan version. The game
originally wasnoidesigined
with Conversion in mind, and
so it made extensive use of
the advanced hardware in the
Atah, 50 as to perform ihe
animation of tne grid and so
on/
MORE FUTURE
spoirrs
Bearing in mind some of
Dave's reservations about the
C64version,didhehaveany
other plans for 'future sports'
in mind^ 'With Ballblazer
we tried to introduce a gen re
of first person video sport,
and my hope is that it will be
maintained and advanced by
our group and thai Ihe genre
will Be developed. I
personally don't have an
interest in further developing
Ihegenre— rny inicrcit was
in creating i I, At this point I'll
be mioving on to creating a
new genre of a different
type-
But perhaps most
astonishing of all was Dave's
inexperl ence in the computer
g^mes field. 'It's the only
video game I've ever whiten.
-^
"Nfrf McCt SfRtNlftAS WK^feS^'"
'"The first two products hit
the public long before they
were intended to, through
piracy . . .so, what used to
be, to me, a sparkling, pure
and clean concept in
games has gotten
1 wasacomputerscientislby^ ^ "^'
proiession.and hired by the
com party into the games
division. I've alwgy^ liked
torn pu I er gamcb a nd decided
that well, iTl'm going to do
Ihis, Ihen J should write one
ihal ] will enjoy playing — Ihat
i^don<! right. I approache'd
[he problem from a computer
science point of view, and
^hai was relatively rare, or
unusuji , in computer games
was tnprov idea
mathematical model of an
environment ihal's being
^inulaled.^nd fo provide a
prngram which renders the
rnatnernalical model in some
lormof fir^l person
perspecTive. Jt was myseH
hIM Peler I angslon wno
i\orked on ihe ganne. Peter
did the mus ic and the artificial
intelligence for the droids. M
took roughly a year of
development.
'It's unfonufiflte that it ithe
Atari ver^iofi) hadn't gotten
marketed sooner — I don't
know if you're familfar with
the history of the firs! two
products, but they hit the
public long before they were
intended to, through piracy.
There wa5 a version nf
Commodore B^llblaxer that
WAS deemed unaccepiable
lormarketby us, anditwas
rewritten. And thai one got
out asw^ll. So, whal used in
be, to me, a sparkling^ pu re
and clean concept in games
ha^ gotten muddied. It's an
unfortunate thing —
hopefully the^ame ilsell will
have enough integrity to §tay
rtoul. Thejntention of the
SBme is to providesortiething
■^al tan be moved to all
tiiture machines — the basic
games concept iUefJ i5 valid
regardless of the hardware,
and then newermachines will
luslhavefanciergraphic?,
latter frame rates and higher
prechion.
irs an entremely complex
program, but the complexity
15 internal. And the
coniplexiiy is not an arbitrary
kind of complexity as mnsi
games that I see, are, lh\i has
atuherenikindol
complexity, in that we're
'^^t^f^^^,
modelling someprefly subtle
aspects of high precision of a
physical system — \t\ really a
physical simulation, jn^ ihi^
reason thai it's complex to
the player is because natural
physical situations — are
complen. The tompfestity
comes from the precision and
the resolution of its
computalron, and what it
doe? is allow the pJay^r to
react at very fine ancf ^iubtle
levels of skill, with a high
degree of limiing, precision
and accuracy. And this is
something that just has
never, never appeared in any
other computer game.
'The onlythings that have
overcome close are say, the
old Lunar Lander games —
those are also high precision
physical simulations and you
had to be really eood — but
(hey were flat . The ivho \e idea
behind thfs was To provide ^n
alternate physical reality.
There'sno — there's very
little attention paid io
contriving thesituarion, and
conirivinE roles and that lor
the player. Instead, what we
iried to do with it is put the
player into an arlificially
created, natural siliBaiion and
it actually comes through in
The richness, the energetic
effect so Ihat it's nol a
conirivance — it's a natural
oulerowlh. It's a reflection ot
my deshgri philosophy, Vou
can be assured that the nest
thingyou'll see from me will
be based on the very same
principles,"
Aflera couple of hour^^pcitl
running up Lucdsfilm's phone
bill, i{he interview was brought
toa coflf luftiCin. On the other
sidf -rif thp woHri, sume of Ihe
nut:?! }>iiif.-dand enperimenl;)!
games proRramnters around,
oegan their day no doubt
plannm^ their next
masterpiece, M-eanwhilc, in
that tiny haven of WesI
Midlands civilisatrorr called
Ludlow, some lrr«J [vurnalisls
Mere packing up arkd hcMdimg
for Thp Bull Inn^ now eagerly
anticipating LucasHlm's ncKf
tide but more importaitlly 1o
gel some t onl beer to reiresU
poor Gary l*<.'nn'^ throat,
ZZAPI64 March 1986 51
.0tv^
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been tTie scourge of the
shipping lanes; and os
things stand now they pre
on the brink of starving out
the entire quadrant and
holding it hostage.
No wonder the inhabitants
of the Poruin Frontier will
payalmostanvfhlngfoany-
onewho can get through to
them with a freight ship full
of supplies fromfhe outside
world.
But its tall order to fill,
ever for the experienced
captainofthePsi-STfading
Company^ Oecause, need-
less to soy, these maraud-
ers are not going to take
too kindly to any last ditch
efforts to spoil rheir little
intergallactic carnage.
challenge and feel comfort-
able in the role of Space
Freighter Captoin,your ship
just come in.
Ct;oo5e your crew core-
COMPANY
fully For 10 years Al Ion the heat of the Dome?
has been shooting enemy as captain of the Space
attack cruisers to smither- Freighter, you must cons-
uTRihii >ii iVJ 111 HI iTniriiii'ri— rnn ipmi l^ lritm ^■•pi twii vi
be your final undoirig? Your
choice for weapons expert
1 s cnli cal , Yo u h a ve o wea\th
of talent to choose from;
butwillyouf pickholdupiTi
throughout the mission.
With spoce outlaws on the
hr>rizon,what do you repair
firsl-the defence shields
or your weapons?
>lccolcide
• Keyboard or
Joystick Controlled
• Choice of
Specialist Crew
I Inter-ship video link
^External view port
• On board Computer
• Navigatjonol
tiTti 'I i1 I
Superb weaponry
UnlllQ |i«PiJiknQrinair^mijiC?niii?
THERE
I WAS,
WALKING
DOWN
THE
HIGH STREET,
WHEN WHO
SHOULD I
BUMP INTO
BUT...
ANDRE WBRAYBROOK
GARY UDDON's a right gossip when he's out
shopping in Ludlow's main thoroughfare, the
iHigh Street. He Mn't resist stopping for a
chat when he just happens to bump into
someone. Last month it was Tony Crowther,
and now, coming out of the supermarket
loaded down by a shopping bag full of PG
Tips tea bags, who should he spot but
Andrew Braybrook popping in for some
groceries and a chance to redeem some 5p
off coupons on Tesco disks.
Gosh, rFrt isn't young Andy
Braybrook Haven't seen you
since Wedlne^dav Whdlhuve
YOU been dging with yourHlf
recently then?
I've been woriiing on Uridium
and when I last saw you Td just
finished working on [he
characlerset. Since then I've
beeiiAo riding Nal oul logetrhe
CQcfing in and putting in aJl thpe
good ideas thai Sieve Turner
gefSRuery now and agairi like
Wouldn't it be gond if.. .
demanding Une in^possible.
Iknow ^e feeling,..
We've been developing a gan-ie
id^a, We had TO go up to
fri onA'ich to study ihe enem^^see
v/haitherewas ir ihe arcades
andEose^ilwecDuJdgeianv
more ideas tor the graphics, aiid
Ihen general lyM^e've been
sTaving away until all hours
of the evening lE'sallbeen
coming log ether very m-uch
quicker this lim? than it did with
Paradroid^fiYtQTQWQ usedto
have problems a I various -
drFfer^nlsiagesrhai we would
Oe bsttlirtg with for weeks on
end, bjl with this on e I seem lo
have dfscovered how to
program at last.
''>wntt jDWNlHt5TK€.riwr\NU&i^i swimtr
Z2AP! 64 March 1986 55
\
Aetna I fy \ can write a routine
now and it doesni't matter how
dif^ckill i1 is as usuaNy after
about I wo tests it's vworking.
Whici^ is great— every now and
then something totally illogical
hsppensfhat I cart explain, burl
think I'm getting quite good at
thlsprograrrininglarkj could
probably make a living out t>f it!
Undium is all finished rio^A
though, it just ne^ds tiinino up
and letting the rest pilots pTavit
and getting their opinions on it.
I've had some of the tbbt pilots
look at the game end th&y ssem
to be very happy wjih it. I 'mused
to-geitirig 26 point critcisms in
from 5omi^ people but they
seem toJike thisone. So I'm
f Ding all oui tor the arcade look;
don't want it to look like a cut-
down arcade ma-chine, I'm
trving io«vri[«a game thet looks
like it should BE in an drCdde,
and it's working so far
I was mdFng through th^ bit w«
didonyouafew issues back, sol
know how you rtarted in
prDgr-amiTiing. but h-ow dkl It
feel when you swepped from
the Dragon to tli>e Comnncidore?
Ffs a bit difte-rent workirho on the
Commodore — the first thing I
did wflsto convert a Spectrum
game. The Commodore. I
Ifi'amed, hss not BS(>owerful a
CPU asiheSpecirum Itdoe^n'i
have the power ro hesbletoget
or an d do a job. The version that
I finished with was notasfast as
when run on ihe Spectrurti- 1
tried Iherefore lo enhgnce it to
use the Golour& that iftere
available and I used rbe spriies
as best as l could but it never
tookoff as a conversion. No
conversion can *ork off a
program thai is so orientated
towards what the Spectrum can
do — the Commodore isn't
qoJng to do i^ as well. So fro'm
that 1 learnt tJia! a different
system of working would be
required togilve a game that
Commodore loo l^. Commodore
games do have a distinct look, as
each corn puter has itsnwn look
I would think that conve rting
games la dangerous. Either
design a gsme so iher ii will
work on Iota of nnachinea, which
wHI limit rhe design so that iv wilt
n'Ot necessarily u^e any of the
n^achineswell. Or you ve just
n ot got to want to convert
I thought the Uttimata
conversions were quhe good
and didn't work thalbiwly, also
Sweevo's tVof/rfisn-ow on the
Amstrad and it seems a Imosl
identical .
Well, something likeSa^;^ Wuff
I meann that woi^ld [po ariywhare,
I didn't thmk thvy did tftatYvri
moIIh codes weren't very good,
ttiey managed to get the pixels
Hic4ierino on the corridor.
The meaniea just appear, and
that is a cop-oulas far as I'm
concerned. There's no point in
bumping them into another one
— you've iustg-o! to zap em. I
W3S imprfl^sed wilii the look of
Knight Lore on the Amsirad they
actually used coiojr— you can
BClually tell that they've gcrt a
couple of artists wodiing for
them. Hieir progfammers seem
to be bottom down
programming. They've gone for
colours again, and they've gor
attribute problems. They seem
to want colour and they re lust
overlapping them all over the
place willy nilty. J think that
there'll always be a colour
problem on ihe Spectrum and
I'hey should just accept ihis and
not bother too much with
colour. They'll get b more
professional look without
mucking the colours up. Steve
Turner spei^l most ot h is tini&
t^ing to program sprites into
his game, a task that is taken for
granted on the Commodore and
yet he spent most of hiB time
programming in order to try to
simulale sprites, to gel them to
move in front of eacnolher —
which he did do in the end. It's
good but if you spend BO much
up and I was fl icking the modos
at the wrong point and I was
□Gtting flashes of colour before
Pd set Ihe ne^ screen up. Il was
verymesEV ^nd In sure I'd get
marked down for thai. But I
won't ^et marked upfor factthat
it's domg it and you can't seethe
screens. If you do something
really well people don't notice it
— like the smooth scroHJ spent
a lo! of time getting that really
smooth, but so what? Nobody's
going to notice that, but if I'd
done it badiy they'd say 'Right,
that's not so good,' but if you do
it average ly nobody minds.
Ist^llthinklbst pmapltidD notice
it, but it only has »n effect at a
subconscious level.
Yes, if the person who's playing
the game is satisfied enough to
want to load it the nevt day then
it's wo rked, which is all I can
rea I Fyosk For. Though it is nice to
be apprecjared. Bur there area
lol of people (revJewersi who
don't do tfieir job very welt, Dare
I say it, in raading some reviews
offlarafyro/tf it's blatantly
obvious that a lot of people have
not played that game for longer
TakHi Ht > roetm vhtt to Eh* Auit irHi, Ludlow, Ar*dr*w
SraytviMklMlJvitf'MiiiinStevaTuriin-ertfltiiJflMhJulln
Mgnaii,
time on that you don't have The
lime togetoniftiih the game.
Which in his case slowed the
flame down. It was running at
.about siK cycles a second.
Whereas The Commodore wo jld
have been running at about
tWS fttv five — seventeen ig the
slowest un ^draj^foir/ and fifty
on Uridium Obviously wh-en it's
funring fester you can gat a
much smoother, more positive
game I think. It reacts more to
what you're doing much more
smoothly when you're
accelerating for example.
People do notice too.
SutKonsciously more.
Yes, that's another thing if you
do something really well, peopie
OON'T notice it. For example in
Ufid'iim where- I'm flicking the
screens doing the titles, the
flicking is between two totally
different modes and I had llset
Than fen minutes. They can't
even g?t their blurb right about
what they do say about the
□ame, and yoii know darrn well
mat they haven't played the
game for more than ten minutes
and haven't hed a chance to see
what's in there and just siap
down Ihe review and say that it's
quhte pretty but no more than
slightly above average — v^ich
is very disappoinling .
And it's partly our fault
becau se we bow to the
magazines' printing echedules,
ao we teed them the game early
and th ey have two days in which
to rush a reviswof it. Whereas if
we were lo say 'Oh stuff it we'll
go over lo the next magaiine,'
then they would have three
weeks [□ play the game e^id suas
it out properly. I'd much relher
people did that. If I've spent five
months writing this game t don't
see why they should spend just
tan minutes playing rt. It can tie
quite disheartening,
I can imftgine.
Well I do try to put a Fol of things
in there and work hard on the
presentation.
You did gat rewatded for
presentation In ZZA?|
Well yeSj but you lot did actually
playtbe game. Which is how it
Should be. I wouldn't want you
to play it vo deaih, to start ro 'lurn
ofr as you see new things
comiTig out, but it's nice to be
appreciated, thank you very
muchr There have been soma
good reviews as well, you can
roll that they've played ihe game
blft I don't know why sorne
people bother. They're just
IDumali^is doing a yah. they're
notiniocon^puTers in anyway,
I'd rather see the game go lo
someone who knows what the
machines can do and therefore
know what to expectr That's pert
o1 the problem. Having worked
on utilities on mainframes I
know wh at aorr of things people
expect from software — they
tion'1 expect it to crash out just
because they typed in
something wrong. They don't
expect to nave to fill the whole in
again because ihey keyed
something In wrong . It s all to do
vi/ith standards and presentation
otherwise the software's naff.
It 's got ID be user-friend fy. A lot
of software isn't andrt's
something that I Mko to work on
h ard. I want my software not to
frustrate anyoneouEsideof the
game. It's this sort of difference
between the game ihal's in
there, and Ihe program where
the program is the interface
between you, the player and the
game, and that interlace should
be totally transparent. You
shouldn [feei that the pfogram
is hoFdmg you up from playing
the game by only pulling the
joyslick once every three
seconds, or Bomelhi ng, and a lot
Of games are frustrating
because they hold you up from
p layi ng the gam e by pausin a fa r
fifteen seconds whire they tsTow
you up.
That's why I've got my lest
pilots. It's annoying sometimes
seeing whal people get away
wilhr That's where presentation
comes in. h all depends an how
much time you want lo spend on
it. I do like to work on the game
design to make sure that tne
game works. After all that is the
most important part. We are
writing a game, not just pretty
sprites that move around the
screen to great music and
backdrops. Once again thoughn J
d o th ink that some p eop le do get
away with murder.
I musi admit that I'm not that
impressed l>y your ViiinTer
Games review. I don't see why
you should have to spend that
long loading si jff in. You've
been reviewing the disk version,
I thinkthat you should watch out
56 ZZAPI64 March 1^86
"fcCwiT-^i J.OX &iiw\ t
fora1at>e versjor and fry that,
Ha viriQ played Wrnfer Ganres an
tiipe myself, you spend more
time loa ding than v^it spend
plffyin^ the game. Aher every
Sarneil loads ir> the Na lion al
nthem,*hich could surely be
l>id(fen sway In some cubby
hole in thH Commodore. Then rl
ro3fi5 in the neKievem which \s a
lOK pretty backcfrop, whfch thev
can do, having deaded to load in
eachaame. But Bt Iheendof the
day, trial's all it is. Ther-e's soma
rice control work th^r They've
Eiit in.They do think about fha>l,
ulit's still abir naughty, Mon't
rsallyth Ink that any oMhose
Barnes singly cQuld ail i^n a
Idslertronics shell because
IheyVi noi going lo hold your
■nferesl for more than 15
minufes-. It's only the fact that
each game rspart of an overall
structure of the eight that holds
it all together. If a bit naughty
Ihat, TheyahouidtryiD hold
them sd In memgry and
compromise on- the backdrop. A
fotoTthegames are qul5e similar
and coum have useri the same
backdrop. It w^uld b€ nice if
everyone had a disk drive but
tape loading Is sillf The greatest
peril on of trie market.
How big do you think th«
market re«llY is?
There are over haff a miflion
Commodore owners out there
but not many of them buy a
Specific game. I don't think any
Cammo-doregame has sold
rnorBthan&OnOOOyer, aJltiwing
for the tact that you have td take
the nun^ber quoted by the
manufBClurers and divide by
someThfng or other. I mean,
they're not on sale or return and
distributors are not going to sit
aroisndwith thousflinds on stock,
so most ot them are in
suosrmafliets 3rd so on. A lot of
tham are deed stock.
Moving on from the dwd t-o the
livmj, where does most of the
inspiration Tor your games
com-a from?
I do I ike t □ keep my eyes open on
theafcadeB, I mii^t admit, to see
what sort of cgames ars in and
talking lo my test pilots isalvays
a good rt'ay. seeing what they
enjoy playing. Areas of
inspiration sort of build upasEhe
gameaoesalono Iseem to start
more from a technical angle, I
ask myself, 'What did I do last
t ime?' and try to improve on that
and, What would I like to see on
the screen?' and develop it
slowly. I certainly don't start our
at the beginning of a gaime and
knoi^ What il's going to end up
<i*fer t/n'tf;Lrm has come along a
lot quicker because \ knew
roughly what I wanted it to look
like after looking at the afCAa&&
This year, but in the past it's t>een
a slow process. Talking to
friends and so on. Watching
science fiction o-n the television
— things like that. Seeing other
pBopl^'s g ames too and
Ihirking, well Tcan do that and
make H better.' lean see what
they're getting at but they didn't
take itfflrenough.
There are lots o"f different
combinations; coniro-l mades
and so on that I'd like to put In
and so on. At the end of the day
though, I v^ant to be able to
enjoy playing the flames end I
eventually do.
rmjsualfy pretty fed up with a
pa me Once I've finished it
because I've been In ffonr of rt
for monthsr I can MveiA'ith
Paradrjjid now I had to leave it
ior a couple ofmonths after I'd
finished jI but ! can actually get
back into it now.
Wfiat do voir th^nk about the
way in wnieh control routines
have changed lor gamas?
WelLwlhiheconirol modes I'm
playing with you can't just pick
them up in few minutes. Yoy'vp
got to appreciate all tlie dffferent
sorts of effects going on,
friction, gravity and so on and
use them to your advantage
What I've changed in Undium is
that you'vsg&l no friction Left
and right Will onfy accelerate
you in those directions. Vou wit!
onEy continue in thoS€
directions. Obviously, ii
wouldn't beappmpriatefor
Parsdroid. but i/rrtf/u/ji Trias to
keep you on the move alf the
time. The control mode fs the
way ih which to do thrs, to really
let you develop a feel for the
game The letters that I've had
showthaiigthething that
people comrnHHlon^the
inenfa effect. Mos^t gemfls still
hsvethis Space Invaders type of
COntroJ, No speeding up and
slowing down whiich is okay for
simple Concepts but as games
are now becoming more
advanced you need a more
sophisticated vehicle to be atila
to perform its task. So as
nasties' become more
advanced vou need a bener
equiped vehicle tci deal with the
mo re difficult task. It should only
be the limitations of your own
sk<l f that gels you blown up in
the end.
It's coming back to this idfia of
not being limited by the
software. In Dropron& you tton't
get enough bullets, there fire
quite a lot and they're quite fast
but when under a lot ol pressure
yoEi'vegct to be Julian Rignall or
you're going to be blown up.
You've got to have the fire
powfirtodothejob.lfslinie
things like that thet can spoil an
oihen^v i se g ood g ame ,
Have you any otiier hobbiM at
all?
Photography. I actually do a lot
of the Screen shotSr f'magreat
Doctor Who fan, r like walchir^g
films, and music is my other
great love, I enjoy silting
upstairs and playing wpth
computers and liBtening to loud
mus^G. I'm not quite as freaked
out es Mr Winter though. But we
dosaem lo like similar types ot
musiCr
It seems that wrthin th«
computing fratemfty most
people seem to like the same
types of music.
Ves, We' re a fl th e sa me sort of
people reallyJ don't think
anybody could beguile like Mr
Winter tlio ugh
You Hid you had bosn tooking
in at the Arcades rECenlly.
VVhafs your nen project Dtting
tobfl?
Somebodymantion^dthdtlwaB
doinp a trilogy, M5/arffo«/ being
the first one, hut I don't know
where they 901 that idea from.
Well, after I've finished a game
it's very much a cese of sitting
down and designmg some
character seta and hopefully that
will Inspire me fQwrrte a game.
But I don't really have any f if m
plans concerning the
Commodore. I'd like to write a
game that doesn't Involve a
scroiring screen, I think that I've
taken thatioitslimttnow.lt can't
get any smoother than it has . it's
very difficult to design a game
that works and to got \X lo do so
Within a fiiced screen and
system. Scrolling fan 'i very nice
but jt does give you a larger
playing arena, you don't reel
confined.
I don't want to get involve^ In
a 30 game where you go into the
screen because that's much
more difficult to judge what's
going on. I mean, Gyrus&wA% a
supergameinthearcade I'dMke
to do somathing on a fined
screen somehow so I can use
more of the CPU and do more in
the game itself rather than
spending It all on scrolling. It's
ail very open at the moment. ST
Software, or Graft Gold as we're
known now, are moving in
January to 4 miles away, a Ntlle
viNagecaNedWitham. I'll have
tocstcha bus into work and stuff
so I'M need a fotof extra time to
do Lhaip so once I've sorted that
turmoil out I'll he ready to do
something.
Anyway, talking of moving, I
must pusn on witn the shopping
and get these 5p off tokens
redeemed at exceptional value
for money.
Yeah, it was nkebumpinq Into
VOUh Andre^^ see you again
300T1,
Bye. Tfl ta.
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ZZAPI64 March 19B6 57
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i^
HELBOURHE HOUSE
Melbotime House iPuWiahfira) Ltd., Castle Yard House, Castle Yard, Richimond„ TW10 aTF_
Trade enquiries cdl 01- 94-0 606 4
Available from selected branches of (^,wHSMiTH,^JBBBffl.iiiMUWimi,UiSltTS,Ruml»lowi,
Spectrum Shops, onC ail good software dealers
iMi
n^
A complete monthly guide by the infamous VUhite Wiza rd
for all 64 owners who prefer games involving typed commands
ratherthan wiggled joysticks.
'V I ■ ■^•*''..
i^
Hi
ti ^
..^
Hall and well-tnet, fellow wizards. This month, we
are {gathered together to discuss the latest and
greatest, including a new adventure from arcade
house Task set, a real humdinger of a game from
ActivLsion^andsomethlngcule, comical, and cheap
from Mastertronlcs, Stand by your staffs, my
friends, and read on . . .
■ ' Tt'
Lo^d 9Jtie Sj-je s-*fi^
■ re seated I n ^n*ir
'F i ce . Vour" rundofcjn
»oetiee i s ^dd d feu wore
rfTMnirkG TO the o^k de^i
BORROWED TIME
Aaivision. £14.99 diikonty
t> boy. uedda d
toad oT lhl-1 one!
Aciivli.itin have
loMihweJ uyMf'i-
Trtcer SaiOi^n
wiTh a really
fcaiiiring SaiJn
Hiirlitw, PrivflU" Dfit'Liivc Thai's
yiiu. Tl-'IIoiv wkiard^H and [ht^ is
derinlidy a %ame w ir^de m a
ccLiple of bol[l« nf Pipi'iii^pllt' '79
for.
A> Ihe aforesaid Sam Harlow,
vuu have lo cicaT^c from she cJu-
icliei of ihe New Clly criminaU
who are afler your bkiod in a same
ihai h^i so many ew^llcni tea-
lureslhaUheWhlU'WiiiidwavaL
d lo^s as [[> whit rt" tell yi>u almui
Irsl , , , Should It be ihL' ijraphks?
feudal ?«ite ^a^^e ^^nr
m^7
CI
K-»ri-J Q^''"* hJiia un
_ „ . . p t« t h^ b'j > ' d»«-i
r<»S5 ' he Mrp^l .
>fM«M or the [l>i^i<ri Ko'.^
^■p . Tite n>en jrr '.*• ■ n-l * " *l
n-i The litre h^h.nd i*nu
t n < e ■"
fei I
r o 1 I o4
CiJl
S-savHi
ZZAPI64 March 1986 59
otOuGnturze
^ 1
—^ f
II 1
i T I
aT*E:
1 t^
' ■ ' ■ J
I ^ ' 1
i ., ■ ^
I II' 1
SOULS OF DARKON
TaskseiCS-Wcasj:
Thi'v'rt ifuiLi im I he Jraw, hi-jju-
(ifijJly drawn. druS fiiiL-Jy lEtMfJed
There aii' ^ nuinbtr of iihjocri^ In
Them iioi mpniioned in ihi' teni
hil whicEi are nevtuhdess im-
ponani In rhe ^ame, w ihe pic-
lUres axen'l jusi ih^^re fur dccora-
linn — ypu have in theth cathone
out fajriy careruUy, Thi-y alwi
boa^l some vcrj' nice druniaieri
seijUL'ncF^ js weM. Wa^hiUK hung
oui [u dr>' jnd tildwin^ ih ihc
wind, [lojnie dnrtkin^ In barv
hotidlums Icnlnf^ Hy dl ytiu In i
Nt»* Cily t^ackiirrq-i , . . Vicn- arf
mflnv nJcc louche*! likeihcseihar
rcallv make iht- display itimc aFive
and help l^v on ihesimosphca'js
[hkk ds wild honpy, Yessir, ihi^ ]^
deftnhefy a same lo Eitk iht- lipt
over - Nororlv jrL'ihe|!rd]ihic^
nicely drawn, bui ihey'ire al^ci
nicdy waW. Thi* Isn't ]ui[ Ol'
WTitrey playlnj^ ai bi-jnp ^ prc-
leniiuus an criin: — ii's jusi ihai
I'm really a hi! [ired of hdvinc
huge piciurps rhrusE down mv
[hrosL Mindihtjiliiiv wa^ a ^oi)i\
exffmpk — very ureiij ptc^, hue
Thev dominaled the display and
k'h hardly ^ny rotmi for jnyihiiii!
ehe. The While Wizard lifee^ [o
have some niuiires vviih Tiis
advcniurirg, birr lel'^ noi have
any flrsiimeniii dhoEri whai com-
liruiti the rt-al bon^s oi ^n
advrniure-- Ihe [(xadon deserip-
lioiii and mesi^asf^. nol Ihe kw^-
phiCi. Graphic areprrai. buiiriey
^hnuldn'i ht alfowed ut i^ke over,
snd in BorroufJ Timt ihey work
jusi Ihe way i]iey shtmld.
However, ihis program hasn'l
fu^lgatiaprcETyfflceJl'igOT brain?
lonf The parbci is e«el]enr -^ nol
only does il undcrsund wnientpj:
like 'Give Ihe check lo Hawki^ye
^nd Ihen eal the htu dcig'. It alw
■Fiva[]ow!i'i[' when used to refer 1u
^ previously menlloncd nnun, Jel'i
you TAKE and DROP ALL\ and
will even allow you [<» TALK lo
nrher tharflcicr*. And oiher char-
acters ihefL' jre In abundance.
When yoLT'ri'ntil sipping crotch in
ihe local bar jnd challEng lo ihe
barman^ you'ic rescuing JMavh
friim one of ihc local Ivaddles, nr
iwapplng lead visiiins cards wlih
ihelocaf heavJti. AiihouBh none
of ihesc chaTacretsamruly inier-
aaive, ihc TALK (o and SAY
command^do jL lea-iE give you Ihe
imprewuin ol carrying on a eon-
60 Z2API64 March 1986
VLT^aiinn, even if nohndy aciually
saysanvltifng very much.
A^ if all ihai wa^n'l enriuph,
lliert"s even a very u^efu!) joy^ilck
opifon which ailoivs ynu in enlcr a
number [iF useful tummands by
moving an jrrow aboui ihe^jcreen
and puinltng ax ihe rclevjm
ivftni*, whict* arp Ihied in panel*
on Ihe ri^ht of ihe displav. Uiinjj
Ihe Joysdck you can e>[ainlnc oh-
[etrs. move ahoui, and even open
wjndowF and diHtrs, U* Wi?ard^.
ofconrw. use (iLir wands to con-
irol ihv CPU dircciiy, hut for tho^i-
of you wilh raihrr less charisma
fand. more lu iht" point, ^lowpr
typing) the (ovMick npnon h a
Sreai biK^n. Whai I r^jllv liked
ahoul the joy^plick opiinn on ficr-
rii-wcJ Tinre was iht- way || supp-
lemenltd, rjiher Lhan limlled, ihc-
game. Some 'joystlcl^ advt'niures"
use Lhe hjyMick for c\TryihinR,
iviih the result ihai cvrryihinp'
di*e!in'3 anioum [o very much. Bui
hfre you can always enErr more
compl^v commaridi via ihe key-
iMavd. Ajid Ihe responsi-s are
pri-riy hoi Uio '-'|r>'lnplolakcan
ashlray, for e>:ample. i;ets you ihe
line The room wnulri lose lis
ambience wiihuui iht ashtray'
and drjnkini! Scotch in ihe bar
eiidis Ehe Immonal responsf The
(.heap hooch is a blaming river lo
youTgul!
There are numerous oiher po-
ints aboul [hlii game ihai I could
mention ^ ihe ^ciikln^ anim^led
opening sequence, the very us^(ul
QUICKSAVE fcaiure, ihL [ngen
iutJsbul lolaJly logkifj pum^rts, ifie
occaNJonal sound f ffpcis, and won
and Hi on. All I can sav is Ihat from
Lhe moment you ^iari ihe ganie,
andacL'lliinsneadJfjnginloauun-
baaile wiih iwo of (hi' fncal hea-
vies, you're hooked. J rpin^mher,
when Mindihadmw firsi came ouL
looking forward lo funher re-
leases from Anivlsinn. This same
fuljy iusilfies my flafi-waving on
ihejr behalf Jr'? humorous, [Ticky,
addictive, and^ftit fun. If you've
pol access to a drive, ihen beg,
hocrow, or buy ihlsgame-
Atmosphere 867o
Interaction 90%
Lasting Interest SJ7o
Value for Money S&^'U
Overall 90%
irsfn lei's lake a
gander ai ihis
new release [mm
T.isk'ieL ihr soft-
ware company
Lhaihrouyhl vliu
.Vtjpfr Pipdinc,
tiiirtnifti'. and a
hosi of Ulhcr
notable arcadcgames,l1"sali4ays; a
pleasure (arid a somewhat rare
nne Ihese itaysj lo we someone
new enBerina the 64 adventure
marfcel, so how hiive the buys
Irom Bridlinpion measured up?
Well, one Ihing'^ lor snrc. Ihey'rt'
noi eoing to give Level 9 any
^leeplKi nighL^. Nut unlps^ iheir
next same is streets ahead of ihJs
Oilr, anyway. J wouldn'l go solar
as 10 say it's a BAD game, jusr that
it's dLStinctly awkward, occasion-
ally far loo obscure, aiid limhcd In
icsjpe. Since li'i a flrsl producrt.
though , iT deservei a closer look sp
here goes . , ,
The pfuT. for starters, isn't en
acllv ai fresh as new-mown hay.
The p[ani-[ MeRton ha^ faJlen inio
lhe srip of Ihe infamou> Darkon
and . . . OK, vnu-krow-who'^ bos
lhe job of putiinfi things righLVou
wander round the pfanei wiih a
loyal Komputa droid hciverins
nearby and musi [ndulge in var-
inu5 [echnolnglcai aiiif mytiical
enierprises in order m crack Ihe
yamer Lei mc say rifihi here and
now ihal I haven'l s*^i very f^r
With Diirkpit. ['vc been playing ii
for some Lime now and whai little
proere^ I've made has been wnth
thelielp ofa friend - and SHE only
knevkT [he answers because (aficr
much fms Ira lion) sh-e phoned
Taskscr and asked for help. Us
WJiardidre tr^adi* nf sterner spiff,
which fn this case means we make
ymcm. c*ve*. Kowuifl Sffift*
§my hiiVG IT
u
OU CAH'T OO €4iST.
aiiratiivt. I iJtui'T know now
itidnv kicaikin^ ihtrearc, bui eaih
lint' Kdb an illu^lr^llein, dlspbyed
in rjihrr t^rfpuiiini; ^r^en ^h^drs
lo ono Ejde nf the screpin- The
L'hara4:f(]rset has tieen redp*:iBned
ami ihe whole effecl I**, wtfJL
D EFFERENT, if not exacllv
bc^auliftil.
The protileni^ citme whtn yuu
blan 10 mnve irotinrf and tackle
lh<^ various pu^les Chai presenE
theTti!^dves, Alihiiu^h the pro-
cTdm claims m -ifLc^pi complex
inpiii^ likE Aiidtk ihi- droid wiih
the v[^o^', In prflL'Elte il lends
plThpr in re |c'[i tT\o-i[ vtvou: InmiK
Ltc [rise n> ri-s|tLirid in d n;inlailarly
uninipiiing or unhclpfyl minner
For I'Nflniple, on aliempling to-
'Esaminp Komputa', who is
mkimmmmi^^mtkmmmm^^
SPEND THE NEW YEAR IN THE ZSth CENTURY AND TAKE A TRIP TO PARADISEg
THE WORM IN PARADISE
Lav«] S- have Epeni LZ mcFnlha enhdn-ring
iheir ddvannure sy^iQcn wirh wQild-be aurig
FflBiuros tor ih? cocnickt/ v^^^ *^ THE
WORM IN PAJtADtSE lb ihe EiiBt gante Id
kue iJui new svBlem
"The Austin ^ liive-r'E jH»t f^Qdac^d, in
THE WORM IN PMUUDISE. a ne<w tirle -
they've i^ceared a whale new bail ^un# in
BOweni'jie rechnalpgy - The laieai title
O^eja a lOOO-wcid vocabulary, the ma^r
bophi&iDcai&d pBissr evai uicdEponiBd in
a caoBerte^baaed Advantuie, And ihA refine-
menl oj multitHskmg You'd have lO'
sf<andajiflvenirigvfitii&Ro9e('5 Ttiesikuus
TO come up witn enongJi superlativeg ((j da
juatLce laTB£ WORM IN PARADISE^ i^
nor only ofleie siunning lalbeit ai iittiei
diflluibLngj Dnginalilv in (he oveiwoiired
realmolscjeTicefjcUon but also e-mbodies
stiBe-ol-iJie-iaiT prpgiannning lechmque^
nhjch will fl|la*i ynu effoiUefiBly in give-
[eign[DVDu3poweE9 orcrBBUvadadLLCtian"
-~ ComrnDdDra User
"An evcfiU^ni adventuie, aimoBphpnc.
dfiVLDue and lull of tha in^ediflnrQ that
hawe eeubliEhed Level 9 as prohahly the-
beet £ngl[B|L ^dventuiB wniing lidnse id-
daie-" — Can^pulei Trade WaalrLy
"I will dsBccibe tEus gan^e in 3 words, Sheer
unidulie-Edted tnJIiamce RdieLy have 1
piayed si^cn s wonderful. enthialliiiLj
adveniure . The puitElaa are anienaming,
rough and logical The Jiaryline is immt-
i:uJar&, an ili anginBlLtv, concepl, and
applicahcn This gun-e Lncoipoiatas L^vel
9'e ncAi paisei which haA Id ds used id be
bfllje^fed CompJex, ^nd mulrjple input
corr^mac^ds aie uridentoDd, ajid [he ?4rie
js tMietneJy uBei-lneEidlv In fihtirt,
maiRgage yo m CDmputec. and ^el a copy.
IminediaEeLyl"
— The Adtvntuifirs Club Douier
An AMTK ACCOLADE "The game Is
veiy goDd in leims oEinteiaclion Jascm-
itingLy oncnnaJ and clevai. OVERALL 91%
— AmBj
■'probably th& company's befli advenime
1 tar '■ — MicmicDpe
"YOUR SmCLAIR MECAGAME Q/\0"
— YsLiiSincklj
"The fina.1 big difleience over pieviouB
gamas is ihe sUe □[ iHe vncibjlaiy Ynu
can LOOK, D^ comae, bui yau ran alflo
LISTEN and even SMELL . LeveL 9 daim
thai (he progrisi^i will undarAiAnd o^ei lOflO
VTords .,, abam Eive limes as micctL as most
alhsi piesenl-day cassetle adven(uies
,.. ODt orttua woild" AA Raling 87'^
— Amfllrad Aetior
THE WOBK IN I'AIUtDISE IS d vaikbJe on
fimicras AH vei5iQJi5 wlrh rhe BSCepTion of
r3^« BBC hjve moie <h&n ^ pictiuaa
(Oui hfll oJ games fo: olhei micros -
ENTEBPfflSE, LYNX. MEWOTECH,
HAfiCOM. 0R[C1 IB dvailalilG w request
— pleueeendSAE,)
_ Pteaaa send me a FREE FULL COLOUR POSTER vich more deldUs of Level 9 Advenlui^s on tbA hacif I enclase a. slampad, aaJI-
J addroMedenvfllope abouiS' by 5- ■
LI Please send me THE WORM IH PJIBADISE on caaaelle lor ihe _
AMST1UU>4M;fiU/etZa G A.TARIMK L. BBC 32U G COMMODOBEH G MSXe4K l~ KPECTnUM4BK _.
[ en::lDaea cheilueac poblaloFdsr |or£S9S,'
^ , MyAddie«fl4S . ^^
My Name is
>VS)Ml^ii% Level 9 Compu1lr>g. P.O. Box 39, Weston -suFicr-Mflret Avon 6&24 9UH ^y%^K^
ZZAPI64 March 1986 61
oooerxtciRe
f^
'htivprins nearhv'. you're lold ei'%
not here. [| h, rhou^h — ar kaf^r i\
b In ]hr locaEloiadL'sciipliOTt. Ev-i-n
when you do manage lo Rei Mime
™n uf dialogue ^ling with iJic
m^ram, lr (endi m be rather
Ifcfew. ■Eijsmme monnlicli', you
Hype, and 'HuRt stoni? Tnoroflth'
ihe pmgram repjk'^ ScimillailM^
sluff . . Howevt^r, ihe redl
problem with Darken i^ \he way
The pm^ram has been di?%iRned.
ti'^L aifflLuli 1(1 p"ui Inu) lATirri^;, bu(
(he Whik' Wi^jnJ rccki*ns ihal s
advenlurtTi have an inbuih sens^^
rjf lopJc wliith ihcy Jivtlop in
iheir ontnunrerrr with tiiher
worlds and rhc inhabiiami* [here-
of For exampJc. dF you found
yourself cort Iron led with a man-
eaiinp canary, ynu would firsi
examine k and ihcn. perhaps, ^iui-
ii ^[unclhl^^ {or r^ihtr soitEPfUL"
local. HtiwtveT. if (afi" repealeil
an^niplsfc ynu jiavi: up and
phoned [he soflvtarc Jmufie. onJv
[11 be lold \\ti\ the way pa5i The'-
canary vtd^ 10 ask ill riE liked Man
Bars, you would, \ lh[nk, be en-
1 tiled LO (eel .a bit; miffed. This may
soundabiioffihepolm, builnfoci
i['^eAaci]y[hi5scnwof'advcniure
W)gic' [hat's nfls^in^ fnim Darkon.
As a rcsufl. aJihough you wilJ
make some proprc« in ihe end,
you may find (a^ I did) thai an
solving! a puzzle your feelmRS are
more plunfl the lini-s of "How ^jlty
ihal puzzle was' raihff Than Ho^v
deverJam fbrsulvlng jr',
Pcihaps pan of ihe problem
with Darken is thai aNhouflh ihe
ploi iiscif h ei bti tintniipjred, a loi
of [he puzzles ^c almosl loo ori-
ginal Whar'llhai?lhe:ir¥Oiivay
TOO <»rii!inal?? Whai 1 mean Ji,
[hal ihcy dtsn'l confonn in Ihai
stnst- of 'adventure Icij-it" thai ui
« •
MmtrfrOmc. £\.99mss
Ills ^dme has all
tlie ingrettienl^
of success, bul
ends up in (he
ral-lllleir Iray. Ii
( paln^ me to have
L In »y Elial, ^incc
I'm Ohvli^usly
E-agerly awaicing
snnu'one wlin cjn brin^ uui a
gnod cheap advonfure — and if
anyone can du it Maslerionic
ougbr 10 be -alJc- m, Bui. unfor-
Tunacely, ihey havcn'f. Masler-
ironjc deserve the eraiiiude of
Wizard;; wrrEd-wide fur rewuing
Cjrnef] S(.ifLw,irea couple of y cars
b^ck and rt-- releasing Lhe cI^^e
Wrath ofMMra. h\t\ Zzrzrz is a
sad eitampfe of botched oppfir-
luniites. Ti's an aiiranive pame to
Iwk dL, Tht era p hies aif dri ailed
and qiuile well draivn. The screen*
art- colourful, (he eharacier ^ei hsy
been redffined. and [heSlOrhip is
kppt hll!;v ihrnuflhoUT ftinsingand
ponetn« ihrou^jh a variety of
■nuslcarand mhifr efTeos. There's
also a joystick option for seleoinp
mosr of the common command^
62 ZZAPTe4 March 1986
wizards ^hare between vi. And
thai uican-s [he game is [nngh
going, fL'aflJsn preiiy limlitd wiih
regard to the uucab- There's a
command lo li^r ihe jvaiJahle
verbs, of which there are forly-
Jlve. In Ihe day-? of pfi^yums wilh
lOOOf vjtiibiilarlcs, ihi^ really
isn'T enoughr especially when Ihe
^ame Ii gnJnp to set ytju back
I'd llkr t[] be nice abcmt Ditrki'n.
becau^L' I likf' Ta^ksei and I think
they've produced Hime j^reai
garner in tbi? pisi. Bui \ ihink ihey
should ell htr slick loarciidesiinie-s
or elw be pr^'pared v.: sink a loi
more time and dievelupnicni into
[heir next adventure, h is 1986,
afrrr all, and adventures ar^ no
Jon^FF those rather sifly fiiile
gaiito thai dont underManil
anyihinfi except LOOK and GO.
Nnw/fldayi iE\ Rood tiaphlfs.
inicraaive characierii, and large
vocabularies wc want — ntii
qujrky green pjo>, nff-heai puut-
lei. and une^amlnabk- Etompuias.
Neil pk"3se . . .
Atmosphere 42%
rnteraciion JS^
Laitinslmeresi45%
Value for Money 30%
Overall 40%
I
such as GET and EXAMtVE. One
novel lotich imvolvt's u^ing the
joystick ID I Itu mingle different
poims of the compa^^ which then
indicaiewhiLhdirc^diGii^^rrLjp^n
for movemeni. All ihii Is Btrnd,
*^ViT\. provra mining,
Alas, when ilETomes |o the gaETie
tlself. il'^ another siory. In fan. a
iiin'irpciilya sioryaifllLTheidc-fll^
Thai y-nuVe fdllen asleep and
(ound yuTjistlf in ihe land of
Jjr/fr. . . . Vou have lo solve
variou!; punio ?nd atlempu in
Ihc end, lf> wake yourself up, Tlie
prabkm wiih all thi^ lies with ihc
inanesfn^uofhiimnurlhalkeep^
tTOppIng up, cdmbinetf wiih some
vpry itiogicdl plni developmenls.
For ejcamplcr you dnn"i dif in lhe
prii^ram when you gel Inio irnu-
ble (which you can al any mo-
menL, and otizn For barely ncccp-
idbte Teasonsk. Instead, you atv
in^ianUyiran^ponedioanyoneof
i number of randoniEy chosen
locations. You reiain your posses-
sions, so you mipht well find
yourself swimmlntt al-on^ beside
Ihe shore carryins a btidcel, spade,
and d bicycle, [f you've ever iried
1(1 dcj ihiii, you will Know ihai \Vs
noi pos^^ibk' wiihoul casling seme
prcriy nifty ^pctls and wearinB
waler-wing?.
The vocabulaiy k very ^;m3|].
and the program ^ives y»u virt-
ually no as^isiance when ^lou gpi
inlo I rouble, beyond leMlnj^ you ici
iry somelhinji else, or ^mply
^yin§ in cEoesn'i und<^r>URd.
There is very Utile blurb on ihe
Cjr^^eue inlay, so all rhc aimns-
phcrc and direclion ul iJic game
rdiH []n Ihe pn^ram ilstlf. Since
Ehefitsc few lfx"ii linns lonsiaiufan
iploo, a hoi undy heath, and a
fronlier posi guaffdcd by a bandit,
you can see [hat pmbabiliTy \i
being 51 retched to |htiinul&,a;KH
. . renilndtdn^esMghtly olC«H[
for Ihe Hciy Qiail, a game I slaEgcd
— sorry, criiicised — receniH' in
Ihis column for killinjivoit tminci
iEIo^ically and havins a patheilc
tense of humour, PrograrrtJiiinK-
wise,Zj7^77. - i^ilrcel-sahead^jf
fhal anctenlEnonsiL-^rbuE lhep^ol.
-well, I'm afraid W!?don'E seem 10
have come very far jn ihe last
ihree years wlih ihl^ont. OK, iCs
chfdp, bul [hen money Lsn'i *?ve-
ryihlng. and life's \(yo ihon lo
spi-ndsnnrin^awayin from of this
liirleufff^riTig,
Atmo*;|>here25%
Interaaion 40%
Lasting Interest 26%
Value for Money 40%
Overan 38%
(;ii.s<)i I
[LINTERfvJAnONAL LTD.
*Us(
The Quill ^ Illustrator
The
Quill
The QraphicAdventurG Writing System
for The Spectrum. Commodore
and Amstrad.
^^ The
,- Ay^ih<A*^ \m \'n\*j^iv ii\\\th\i
The Quill
rs A\si> avallBtle tor ths Oric
f/Aimos and &hcrtiy ioj the
AtAii and BBC B/£ffcrron
UKLVffAKfr
for
*«*■
The
"ith
Quw
'«W-Vl
"*' The Ot/iH witliout any
|*nfl*/srfga oi programmrrrg
wffi aifow you lo write
\hiQh quah'ty text gdvvrnuiai
¥fom £14-95
i^to^
{"^^The lUtjsUatoi is a cotn-
paryjon to The OuiJI used lo
creaJe Hi-ffesofuiron prcr-
ures for yout adverriuies
frfim £14-95
ISuilL^rih ^.n-v^
VISA
Crvdit Card order linf mdnntd
24 Houn — 0212-413:61 «xi. 420
'iluirniDr and erhrr prcduiEi in jov
'BPiB* fur f^pt'-itY
M'thiftt), I hiLVI tlKlmd J SAE
Ml""! ^^,. , , ...^^^.
AddWi
— ' H- h ■ ' — n'.-h W-i-i— I
H^'
S. Clam. gP* BMD Tel. a4-16.7]17tt
Z2API64 March 1986 63
crooenCaRe
CLEVER
CONTACTS
Comcally? faKhfuJ. joyful, ami
inumphanir Thi^ {s ihe pa^v
where fliJvenlufcrs 3!] over ihc
wo r Id fa n eel I oge [ h it a md j>iw on
ihevdJuaMFeJii»erJcntt(hc>'havc
gained on (lipirlravtis Ifyuuvt-
linjshfd dgamf (or^amp^ —
di;verd(THS) and wane itigci down
in hi*;tor>' ai* {irn* of ihf Chosen
Few. ihen I[-t mcknow! WrircEo
Pfu- White Wizard's Dungeon.
POBox 10, LudJow,
Shropshire, SVB IDB. A|] delaals
on a jn>*i[cariJ pifase. If yuu'irc
wmins requesiirg helf\ iht'n
plca^t'lif awart thai Iinaynol
dlway*; t»e able [li find room for
your rpquesB on thps^ pafiti The
besl course nfaiT ion hy farliiogei
inlouch with orti'iKpadvenlurcrs
li^ledbclii^ offering hefponihc
(same yourt- 51 tick on. The While
Wiardmay hcinimonaL
in^crk'iJs.an<1 big-ht-aded. bul
h[''sonlv human ami c^n'l an&ivcr
every Id ler he reteivcv IFyou
have a mcvdem, you can conEacI
meonProsrrl. Mym^ijlhov
number 1^519994854. Tpcle^mi
Gol<l subscribec^ can rcath me on
S):JNLZ51.
Club Help Offered
The QuCTilLne Adv cm ure Clu b
1^ iiiU ni nn In j: iircong in Oxford.
TonyTreadwell— ihcfirs! man
ever 10 be nominaicd ^ demi-
Wizard by Ol' Wiiilcy [bjckin Ihc
daysof ihefinf 22AF! i^sucs^ —
will endeavour (o help on ail
tnatier^ miisical, vpgeialjkv and
mmeraf. Quc'i|]iiit'q|soa|ipi'ar5ori
Compunet -:ind Mkronet so
Kucancaith ihcm there if you
Vta modem. For free
memliershi|i jn^i j iii-wskucr
(very infrirmaiivcdiid packed
vfjih iip^) sind an SrtEin-
QuesiJinc, iVHcadley Way,
Head infi ion, Oi:roi(]. Te!
(OSAS) 686)7.
Adven(ur«Jlne. mn by Roger
Garrel. isslfllaliveancUickji]^
de^pjic mniours |o ihf tonuary,
However, KoRer ir> no longer
comflcJiiblcur ihe'phune. so
lellersoniy ptea^elo
Adveniureltne. 12Mf<^wbcr
64 ZZAPI64 March 1986
Way. Chermsford,Esstii,T«|
^o^^5)l^zo*a I'kpiifnuitihjt
membt'r'vhip iplu.s newsieJicr)
COS li £1.00,
II Lhercarc ^ny olhcr clubs oul
(here in ihe big, wide ivorfd and
you wish lo enrol ihe Wh lie
Wizard's readers through ihesc
pages Lhen write in iviih Full
deiail^ and Nampit i^ ttfany
new!ilel[erb, membershLp cards.
bad^c?!;. ^-old bin. ere. lo me.
Readers ivill. however, appreciJte
ih^M am un willing ro pubiid^^i.'
clubs unless [ liavc ^imd evidence
[hal my beloved readers an- goinR
10 gel ^ood vjJue Uitiu Ihcm. antl
aren'f waving! Iheir sumps and
hard-eflmii] puilddnitn sending
off for membcrshtp.
Help Offered
Heroes of Karn, Empire ofKam,
Cafacomhs. Eureka. Hulk,
^pidermfln,Muiiri)CiVldtnjr,
Htsbbil, Fores[ ol Dinim, Pyramid
of liiiom. Ouesi hfv Mrrr^vid.
H«]y Graii, Twin Kingdom Valfey
Dunfu^on Advenlure. CasiJe ol'
Terror, Golden Barnn. ?er-eusand
Andrtianeda, Wiiches Cauldron,
Classlf Advenlurc, Arrow of
Dealh Part L Pitaie Adveniure,
Ter Liule Indiana, Ringof Piiwer,
A/U'cTombPan I, Gremlin:*,
Jtvirel^ of Bah^lori
Simon Ga unt, TeJ. 0302 7269 J7
betw<^«n 5pm an d 9. 30pm
only,
Relum 10 Eden. Red Mioon.H
Eurekd. Ternimofanos. Bored nf
ihc Ri^y^, Doumdark's Revengr.
Sherlock. Hflmpsiead, Robin of
Shctwood, LfTban TJpyian.
Slamnss, Spidennan,Hulk,
Hohbii. Mirdihadow, Twin
Kingdom Valley. Subsunk
Ivain. ^4 SI Johns Road.
CoJthesier, EHeJt.Tel
Colcheslcr g60 W7 after i4pm.
VcTfhaila Wjv works Golden
S-iHin. Hu[k, Sp[dennan,
Snnwbatl, Arrow of Death Part*; ]
and 2. Hobbii. Hi leh-h liters Guide
lo Ihe Galaxy, Ten-ormolfnos,
Ha mps Lead, Eureka
Nick Wrighi, J Easlleigh Drive.
MlcJcleovc^r, Derby. DE) 5HZ.
Urttan Upstart, The Helm.
Siib^unk.Circi]s,Tt'nLEnle
Indians, Pec^eui and Andromeda
Arrow of Di'aih Pari l.Hulk,
Spi derma n, Advenlirreland.
5etT['| Missicm. Sorcerer of
Claymorjiut'CasiJc, Grcmfin\
Lords nfTinif. Colossal Advrnliire
Gavin ReTTy.i? flieauvflle
Road. HucknalL. NoltingTiam,
NG 15 6PrTcM0602) 615117
between 2pm and 5pm ortly.
Red Mo<in, lonls of Time,
Advemure Qtiesi, Fnunh
Protocol, U>rds of Midnighi,
Hobbjl, Twin Kln^diim Valitv.
Cremlirix Hamp^iliad, Tower of
Dfrpalr. Empire of Kam,
Splilrrrrijin
Sanjay Keswani, 76 Girdwood
Road, Londoh, SWI8 50TTel
0lTSS7Sn not lacer than
9,0Opm.
Heroes of Kam. EmpfreofKam.
Cremlrrt*;, Hobbil. Tcrrormo linns
Kevin Murphy, li Munro
Street, Kirkcaldy, rife, KYI
IPXTelf>592 20l3A4.
HflcketH Dragon 5 world,
Hampslead, Empire of Karr.
Hemes of Karn
Lynn Leech, Tel 0942 606^00
afler 6T>ni arid Sundays.
Heroes of Kam. Voodoo Castle,
Ten Liide Indiana, The Lo^l Cily,
Wizard of Akyrz, Quesi forlhc
HoJy Grail, The Hobbil
Paul FLanasan, 6 C-orrv,
Belleck. County Fermanagh, hJ
rreland.
Zork l,3.3HHnchanier,Sorcerer,
S [a rcroE5, Suspended. Pliinelfail,
Hitch-hikers Guide lo iht- Galaxy
Nigel Morse. 1 1 Gr-ctn Leafe
Avenue, Wheailey HHIs,
Doncastcr, DNZ 1RG Tel,
Dancasler 61672 belween 6pm
and Spm, weekdays aniy.
Eureka
Andrew Frogga It, IW While
SwanRaiad, Ml Ruskill,
Auckland 4. New Zealand.
PLEASE NOTE: R«pctn vour
fellow adventurers. NevLT phone
aficr lO.OOpmJfarlKfrit
specificaify mentioned above land
ALWAVS cndoi^ea !^laniped
addressed envelope liyo^ waaii.
reply by po^l.
THE WHITE
WIZARD'S
MAILBAG
FirsT, ii's rime igcomedtan abour
[heChrislmasTop^O Advcniure'^
rhdn. DurfoaGrendltiiruhe
lypesenins maLhinc, niosi sif the
in I ne^ managed losJipdfiWn a
line, wlhcde^nprionsdtdn'i
mirth thcganTPs — ofun wjih
hilarious cesulis. Thjs wj\ drawn
(omy noltce by Margaret Auslln
nfLevel 9. who wm;? lomcjiayinji:
ihijisheihouehlthL-deMThptlonnf
Z7rkvi&s[hi:besl. 'Quiiled sl-ory
of naughny girls...'.
A i:[in^i^:eni nnie thi^ mnnih
has been ihe steady flow i»t
rrtlue^lialvmlRoiii'r Carrel's
Adven Lure fine Club. The 'phpne
number we u^d to publisJi is no
longer In iiperaiionn so plca^jc
cnnlaci Ruper by miiif only.
MdrsareiGrLfnthsconiactedme
on r-reslel. saying shal. I'm afraid
people wiCl nn^ ihe n[»mbtr you
give, -md find ir'^ a dcisd line, and
J??ume Ihai ihe Club isdefunn.
Bui li'5 very much afive and
kicking-. Delighied lo hear it,
Margarei, and if you're oul there
R&ger. apologies for any confuiion
caused.
Clher Preslel eallcrs (ah. ihe
bli!*s of modem tethnislDflv)
[nduded M J BovlH (Mbjc
OI5&a2977JwhohasL-ompfe[ed
Hompsread. CusJie iff Terror.
Termrtetolirjos, Zim ^ah Bim.njtd
Zork !. 'Please mention me In your
column as I have ^vrliien many
limes befori:,' Oh, alrie}i: ihen.
Thcre'samen[ion. Andiloniy
Eoe^i rn show how ihew c-levet
modem [hings can keep you in
louch.
Onadifferenlno-ielhadalctler
Irnm Chris Cobb (3f WellJngboro.
Willi LhefoJittwmg message to all
wizards: 'I'm jusl abogr lo itan a
club for sick Infocom Adveriiartr^
called rhelufdcom Adventurer
Club raibtruffcnnjiartew^-leriei.
hinls, lips, map?, info, and hinEline
fnrlho4e whoarrsiuck a\ [he
momenr. I wiil also, however,
need help from oihers to farm the
elub, so (f anybody ou[ Ihfrt Is
inleresledpleasewrliciomeai JO
Hacton Avenue, WellEneboro'H
Northancs, NNS 3AP. enclosing
an 5Af". Sounds like a H"nd idea,
Chris — have yuu ired lonlacling
Infocom To ask if ihey'llhcln^
FmaUy, jusi lo lei you all know
■what can happen when you vvriie
aniotiffer hclprpoihcr
■nrvemurerarniheClevpr
Coniaa^ scnion, here'ii a brief
evtraa from an epistle from Mr G
Mitchell, who featured in ihc
cofumn 5omemonlhsago. bulha^;
had 10 retire-i 'Since you first pui
my name foTward i have had
numerous phone da Us and
correspondence toanswerand
enjoyed every minuic. T have
retdved caiiiand Iccier? from all
over Europe and even oneietier
rmtnAusiralia Keepup [hegi^jwl
workl '. WcfKMrMirchelMrsno-i
me who dne^i ihogood vi-ort. \\\
all you [or oul there, so l;erp
i^riring and lei die world know
I ha[ ihcsepages are yours— and
yours alone.
WIZARD TIPS
Tbl% month's ijpshavr bcrn v<'tv
Kebwanl. Kevin Murphv
B 1 1 L _ L - ^ I . \^ '
WiLhams
lERRORMOLFNOS
Whjl Mlerproof Ihan vkiiin^
y^iur bk"el"*uulv^ft'|jir when
jjjoperly eiiuippeil and in deep
en(>M]jh waiter. Vnij riced lhi*'e
proietiiveirems heft pre g^iingio
dk- bt'neh.
"HCi a(|L'yl2(»a?/"
ADVENTURE QUEST
AM baliakvouklknuwhow idscl
iSiJ ibe rni.k '■lab MorisEeis In Ore
Tnwi-ri Jbhur expfmive jiem^.
TO>VER OF DESPAIR
AitMe[Milrtejih have lender
., To remaJn uTipci rifled.
cloH-eyesjud etbw!
GHAr4D LARCENY
Uie fhe sirfir^ iTynu're nof busy —
elimbiih'hi^hand yoii-lige-i
Aaiy\
MACBETH Z
Theaihesare your key [o Ihe
cellar. Sorncbeavy ipadewink
will be mvl^^'^i, lh^l■J^;h.
IT WILL BLOW YOUR MIND!!
ATARI
Cassette
£9.95
Disk
£14.95
CBM
64/1 28
Cassette
£9.95
Disk
£1 4.95
ASYLUM
Onte you fe corniiulteti lo ihis Asytum,"" you'l! never v/uni to leovt — -Dul"
then you moy noTget the tUance.
Hu«idre<i*oF doors ond hollwayi offer jfapoMible escape from thi* bedlom
created by Streenploy'* own inmates- Smooth, scrollin-g 3-D graphic*
creote an eerie sense of reality Q5 yoLi move through pattag€^voys in
seorch of an exit. Fellow residents may offer os^isTance, but accepting
advice is a risky businew. Muscle-bound guards block voi>r path — should
you tiptoe onound them, or ^ghT yoor woy thrcugii? Use of compiefe^
cornpiex senter^ces allows you To *eoson youf way rhn^ugh the endfess
strange predicam^r^ts which wilE frustrote your efforts to escape.
Play Asylum. All you have to be
committed to is having fun.
screenplay
All A lYie 'lean A^vaniw-rak ttm^ltd.
Unit 10, Parkway Indijklrtal C*n|r»,
Hdntnaa Straaf, aJrmlnahom 87 4i.Y.
Tal[ 03f-aS9 as St.
ZZAP! READERS TOP 30 For f|
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HFWSON CONSULTANTS. C7 ,95 cass
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rZAP" rating 65*^
2. f2) WINTER GAMES (1 1 %)
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ZZAP!raiing9^%
3. ^3; SUMMER GAMES II (11%)
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ZZAPiratinB97%
4. ^23^ COMMANDO (5%)
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2ZAPira[ing77%
5. ^5; PET PEOPLE (4%)
ACT1VIS10N,Eia95aisk
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6. ^4J ELITE (4%)
FIRFBIflD. C14,95 caas. €17.95 disk ■
2ZApiraiif>9 92%
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ZZAP! rating 98%
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YOU COULD WIN SOFTWARE BY VOTING FOR THE ZZAP!
READERS TOP 30 CHART!
Every n^oriTh we give away an amajiric^€40*orth of software to the tir^i pprgor whose ZZAP' READERS TOP 30 VOTING R
fr<jm Ihe bag Thewmner also receives s super ZZAP! 64 T-shirl Fourrur^nersupget aT-shn-lanclaZZAPi Cap Sn all you have
the form telov^, remembering Iq pui voiirname and achlreas cfown, lisE vour five fauoiiriie gameE. in dBscendirgiirdet [reniEm
be releas-ed games that you have pla/edj, stale whicJi software yni; would like (to atoialualue of C4D| should yquflji/i^dvo
<S.M,L).Then send your form in to i?}e add rpsa shown ■■'*f^' '
ZZAP! 64TOP30 VOTJNG COUPON
jPleas€hVrpte in block capiLale)
I am voting f^r ^Tne foUovtflng five gamesi
Addr&ss ,..^. , 2 ..,..-..,., .,.
/- 3
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- 5 ^
Fscftware, the games I would like are:
]ame jand soflwarc houBa)
ZZAP! TOP 30, PO BOX 10, LUDLOW,
MyT3hirtsireisS/M/L SHROPSHIRE SYS 1DB
66 ZZAPI 64 March 1986
--d
MARCH 1986
21J20}SCAHABAEUS
ARI0US0FT,C9 9BC3 3?
ZZAPTma^g 96%
22-/'2;;hypersports
IMAGlWE,E995cass
ZZA.pl rating 9T%
23. (25) f OURTH PROTOCOL
HLJTCHl^JSO^;. Ct2fl5ca55
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24. f7^;SKYF0X
ARIOLASOFT, E9 95caE5 '
£?AJ'lraHng91%
25. (14} BARRY MCGUIGAN'S BOXtNG
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ZZAP' raTfng 91 %
26. (73) ROBIN OF THE WOOD
ODIN, E9 95 CB5B
ZZAPIraUng92% «
27. ^2-?; KARATEKA
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ZZAP!raimg80%
28. M REVS
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ZZAP!ratmg96%
29. f^aj BEACH HEAD II
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CARD LihE
mt
UMTB. flftT0MftDl/5lHffll FSIAff
Til 07BJ7MTA
iiLiOTftOMies
Rate your chances on winning a Commodore 128
in this Novagen comp. Eh?
NAME THAT DOOBRIE ENTRY FORM
I'wa wDriced out what the Muan objects are, cos I'm ■ rsal gmin
Mercenary pliyor. so I've IIMed Ihsir nsmBs below:
Plav NAME THAT DOOBRIE
and win, win, win!
B
D
E
F
Only O^ce bflt^re in the annals of
ZZAPI hiBlory has a game beer
awarded 93% Overall. Whi-ch
goes !□ 3how thai Mercenary.
which Vi/eigh5 in as ihis month's
Gold Medal Game wkh a stjn-
ping 9S%, is a vfiiV high class
gameirdeed.
There's a roboi ai Novagen
HQ — SenBO'i'fi frien^J, Hedges
— andherecltonedrtwflstimalD
set you Merceuaiy players a
little challenge. He sent an Inler-
Miniori telex wvhich read:
Ardent piayera ** Me'cenarv
will know there's a host of
obi«cts depk>v^ arourtd the
plflnot — 0nd will be able to
recognise most of iheni. Tele-
faxing seven pictures Suggest
readers invited idenilfy obtei:ts
— winnar gels 128 Commo-
dora' 50 T Shivls available for
runners up. ENDMESSAGE
So there you go. Hedges has got
his mate Benson to produce
displays of some of the objects
foijnd in the game. Seven of the
more familiar objects that are
named m Ihe pros ram are pic-
tured here — but [hey have been
put in an unfamiliar setting.
They've been set floatinfl above
the planet's surface \o creaia a
view from a new angle, and
you'll hflvetpdo a bit of puzzling
to identify them.
The pictures have been mar-
ked A to G, and you need to
name Th-em all. Use the entrv
form on this page to play Name
That Ooobrie, fill In your name
and address — not forgetting
your T-shinsi?e "(Small, Medium
0?Lsrgc] — and vi'hizz your eniry
IQ ZZAP! MERCENARY. PO BOX
10, LUDLOW, SHROPSHIRE,
SYS IDB toarrive by I3[pi March.
Good Spotting, ENflCOMP
MyNam^
My Address
I
POSTCODE ft
T SHIRT SIZE iSMX) ^
COMP
OUT FOR THE COUNT
Ever heard of a sofPAfare company producing
games for the Commodore 64 in Sweden?
Wef/, neither had we untif we got a tip off
about ^ strange company called G^E\/E
GRAPHICS based in the southern Swedish
towry of Lund. Our reporter is Swedish ZZAP!
reader MIKAEL HARD, who lives in Stock-
holm.
V
Bcn^t 'tha doq' CbtdII in mn umima
ihad never heard of this games
software company so I
decided to find a ut more
about ir. Firsrol all. Grave
6raphhc& had Been evisling for
appfoiimaiefy aix months land
Ihis represeriTed 3)1 the infor-
mation ICDUld find without act-
ually talking To them). Obviously
the onlywaytoQef '^a*^^!^! ^'*'
this article was by phoning
someone a"! Greve Graphics.
( managed lo gRt their phon-e
number, b Ji was unable lo get in
COnTaci witlh any personnel.
Then tt occurred to rnff that as
Ihey are in The progrannming
businessttiey rnightbe reacn-
ahle during the evsrin^ Cor-
rect 10.38 Barne night. afellow
called Bengl ihedog'Caroli
answered. 1 asked him If ii was
passible Id make an Inten^iewai
Greve Graphics the very next
mornir^g The reply was pos-
illv«, and i got 3 shon descrip-
lionol how lo find uvhalbe
cafled (he Greve GraphJcS Soft-
AdrQ Centre buJIding-
AtfvunrBd lw*dlxh proigraniinJng
technlqun mrw bHn^ uWd
in dHlgnlng SOLDIER ONE.
Next morning: Lund ian'l a
very big Swedish town, but
dBspile this I Tail to lirkdllie
building uvi[h the lancy name.
After spending the afternoon on
Ihe telephone, F finally ^et a
more detailed deacripnon. This
time I am cold thai ii is really
Giiiina small building, bul when
(Ke house appears I g«t a shock
'It rfiustbea foke," is rny first
raaction. Can a group of peopte
possibly ^^rork in there?
I knock at ih e doof and wait-
After some seconds It swings Lip
and there appears a somewh^at
original gesta It. I teli this person
thai I am therG to inlerviow
scimeone at Greve Graphics
called 8engt Caroli,
'Yea, it's me you are lookir^g
for, I'm the boss here at Greve
Graphics,' he replres. I m^ght be
a bit old fashioned, biiT could
this man be 'the dog' boss of a
software company? He shows
me inside the Software Cerhtre
building, and I must say. It is an
evperiencelo remernber —
especially the Kitgh^n. ) will not
discuss this further, but I could
sav It represtnted shot^fc number
two.
My f^rst question to Mr Carali
concerns the name, Greve
Graphics,
Mr Caroli thinks for a long
period then hesavs, 'Hmmm,
Okay Chen, my friends at the
Computer Sci^ence Department
uSGd to make joke about that I
looked tike a modern count, and
the w&rd *£oiint' translated into
Swedish Is 'Greve'. Iihinkit't^s
well suited name., because a
count prefers quality productSn
and that's ou r business. The
word graphics has a\ so got a
special mean ing, Delicious
graphics make one llnirtf of a
game , poor g raphics are
cummon^ but nOl in Our
productSr'
'Why did you start a new
ccimpany, and in Sweden?' I ask
Mr Caroli,
'i saitt to nryafllf, it no one else
could produce a game that
enteitained nnan I had to do it
myself- And now when the
So/£//e''0/"e game is nearly com-
plete I want to share it with all
C&l users- In very near future wo
will try to establish connections
with English aofrwa re comp-
anies to market Sottfier One in
the Uk: so there is no problem
with Qur qeographical locationn'
repiies Mr Caroli, very self-
confident
My next quesIhOn concBms
how mary prop rammers ere,
There are working at Greve
Graphics-
'At the moment we are two
programmers wilting code for
SQ^oier One. In making this
game we also use musicians
and graphic designers to com-
plete it. One person can't do all
these different tvpes of work all
alone, so why not use people
who arelrai-ned in other art-
forms? H can't be denied that
most of us working her© have a
proper computer scienge educ-
ation, and ihii[ makes the Aiork-
irg environment good '
A good game — how should It
bfl?'7 ask next,
'Then-iost import art thina "a
naturally the feeling of the
game, I've seen beautiful
games, Mitfi wonderful music
and graphics appearrng on the
screen- After twx) seconds of
playing I know if Ihe game has
feeling, if not I juBl scream, and
then mv trash -can wails. A suc-
cessful game is ^ combination of
a lot of factors. Take for
exarnple, if you play a game and
there is one boring scerRthat
stops yoj for minutes, do you
play thai game every dey? In my
caselpiay iiacoupleoftimtes,
then Pi's thrown In the trash-car.
'I take aoother example to
make rt dear what I mean. A
game with mulripie functions,
can be fun, but when I want
recreation in front of my com-
puter I dan'twanuo pick up a
manual just to play it. h should
beobviouE how to play it^jvith-
out ahandbooici One rule is,
er>ough fun'Ctionstoaddreal
feelmg, not mare.
TTK Grewc Oraphla Softwara Carwtrc buNdlng., Bengt orfty Ji
Llinu erlwD tfiMt of Mn? Mlnnmfin,
Ity iiiodart mood.
' A 9Ciod game h as xo be load>
ed with action, not like those
boring puzzles. 1 lilis lo steer
powerful 0uns and cannon,
shooting at everything moving
on the screen Sound and
graphics should be first class-
And if there is some original
music, it scores high Ln my
S#BtMl on till >9«a FET 7001.
Mr Caroli holcflhtnh unlh^
merlti of tompuler g«iH4_
Opinion. I'm tired of those who
steal musHcal scores [in lack of
fantasy) lo transfonn tham into
a computer version tnr a game I'
AtlhispoinE 1 sfnp WrCsfOli in
order to get in my last question
— 'How did you sian comput-
ing?'
It all started when I iKiughian
o1bPET200r The firs: game I
ever wrote was a version of
Space Invaders- At that lime \
dkdn't think that 6503 assembly
lariguage was as easy as speak-
ing natural language CI do have
ihal opinion r^ow,' ne commenl-
Pd)-Today my PETis a bit aged,
but I still use It to develop the
most advanced routines — ores
a chair!' The las' being said with
MrCaroli'svery annoypng laugh.
I thank Qengf 'the dog' Caroli
for this interesting inlervnew,
and wjsh him all ine best in
CO mputing,
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NAME [ V
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KEERRS lit * ... REQUEST ...
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i**V... WE'RE GOING IN Iff ... **
10, Pflfkwav Industrial C«ntf«. HenQB^a Stra«t
Birhilnghflm B7 4LV. Td«phAh«: 021-2598681
y
iiir<;(L>> vr.ui A
I LEISURE GENIUS
COMPETITION
Here We go with another load of
ZZAP I Comp? vvi nn^rs, most of
the compsfrom the Christrnss
Special in taci. We kidt off with
thelucky winners ot the Leisure
Genius SCALEXTHIC
competition. T^e five winners
Bach receive Formula 1
Sea lexlric sets, vwith a further 25-
rjnners up getting copies of the
gamp.
SHvfl CoOMr, SlPmai««1 BA1 6 OLE;
JanithBO Hulm*, fUtfllM RGt BURr Stna
KiHwlH. Camba KUJKl: AMtum
RUdliia. NdiHhpH NNISeS.; PaulWynn.
a nUHNERS UP
nichflfd A lecandof , Alurdffen AO? OAX; R£
Alhn,£urr«f.GI^?14QX. Aronymwi,
8<ldtl S19 shV: ra BootdL Notn NG!?
7EM, Chrh Bniiliinl, HbtIi WDI3NH:
D*vkl C«n>«on, Eu*jc CM49Nn, HfJ
CampbolL ?Mrtliefr Inlaid DT30 3 EP:
RuflHlk C«tion, rent DAIS 9JJr Tory
OuHMt, K*m eR$ UD: winiv.>r>uxh.
ComwaB Pt14 SEN: NHrhael DawL«,
£dlfibun|hEHlfl»eC>H AMm Pwinvn, Htnta
nOXan; WJ Dowdls. Co DurhHn tiLIt
OPT. PMI Gnnt, RaddHtA HS? QRn; PhlHfl
Nal Hull HtHffTT. John Hirsc, LanuBMv
l.391Sa;J*ni»Jnhn9tan, HorrtTiSiSAlj
Swi O Hwrn. Nontwp IrtUnd BT4e TRY;
MbltOiEliBTd. DonMi STntHnPAllamw.
NUdv H*^ 1T7, Jnl P1«h*Y^ Bwluhlfa SU
7HB, Cflrlelon EKaw, London N1D 3HT;
RichBrd ABl^len, CovBrlrv CV7 SCO:
nkhb^ Wihd, Siilh>1li Nn33 mif: Mirk
Woolnch.OoncaittoDNI^NS,
HEWSON
COMPFTITION
Hewsonaskedyoufofff rhebiTs
of prog ramners Sieve Turner
and Andrew Bravb rook to the
correct faces 10 win a Christmas
pack of four games and a
Gribtifv mug. 30 winners ware
required and these following 30
got it right and got dra*n first!
Simon AmbridHB. Sufffdi IP17 UD; Jotwi
Ajchfli, DMbyiJlIn [Me 1f^, TH Briniton.
Notn NG12 iAS. P#vlC«mph«1l. NoitFwn
Inland HT703EF: Sl^phflfi CbE hurt.
Sunn GLI99AM, PVIsrCoriwri, BaRTnl,
BT^ 6PJ; P4ul A Corrw, W Suuo- P>0-rV
3QD. Oiiti-Obdiian, SiiTBvKri^tSW.
fihnun BliB, Mann DNC (H.G r Conn hhc
EvIHy. FFtpublk 0< IrMmfr T)«mit
QalAvd. KontTV 3flX: MarUn QIVMq,
□Hbv^hlra DEE 4ADjRIHeGuinm. Card [fl
CP3 lUH, Philip Hill Hull HU4 HT JB»n
Hagan, BWnkwhiim B^SOUAr ObvU
Hitdi.BHiiSGIflfRU. hntchnllHilFtH.Vkl
MMIlnJtBn BEH; CtifiB HvnpHf.
5h«ffl«kl 85 atCN: JLmn^r Hugt«, London
SwaiPL; Gftvin JDr^rtson,
^*□f1^u'■llwrlBrhdNE«39SK, UtrkJudd,
Norfalfc.PE344.:GK«nli,SurfivGUS
7HN, DamltnunftH. Stipvy CR3 lOh;
CD<mMiirNlliiidHUiiKhfnW4IDP, Ln
NTvory, AoftHothlxi 9449 «LH^ Sttv«
PiUvn.HimliphimBJTfiNa: NJpartor.
Wonanv WfK 1JJr AmhonyOuiiiHli, W
Vorio WF2 AAA : Simon StfKNan, W Torkit
HOfI 1EZ, Arvlrew WlleT, NwacHth-
tipon-Tvnv NE3 2UU
FRIDAY 13Ttl
COMP
fNasty Thing to Do
to Llddon)
Domark were offering two
nights fl1 iho Post House Hotel,
hJevucastle, Staffordshire for two
and trip lo A.IIon Towers fun park
fortheontrighl winner, being
the person who could think up
the nastiest thing lo do to Gary
Uddon. Na 111 re I iy we allowed
GarytD pick the dinner, it
seemed only fair. His choree
gave him great amusement,
allhouph the saner elements in
the office couldn't quite see ivhy
The winner, then, i& J Loach
from Orpington BR5 1 ftO, with
fh? sage advice — 'to put his
head in a liquidiser, stamp on
thsremalna of his body and feed
his head to a dog named Rover'.
ft seemed to be the bit about
Rover that got to Llddon —
Iher&'S rtOaCCOur^ting fort&Sle ,.
MELBOURNE
HOUSE BIG DADDY
COMP
Paula Byrne [iswontferfuDgolto
Bripg iivith lop wrestler Big
addy in honour ot the game
Ro-ck 'n Wrestle. She lAfanted you
to devise a caption for the photo,
with ttie outright winner getting
thecomplete wonksof
Mel&o jrne Mouse, an d 50
ruriners-up each gel a copv of
Big Daddv's Rock 'N Wrestle
Same, The winner was Chris
lair Essex CM 18 7QQ, The
runners up were:
lAchOBl Bllky, TVNE fc WEAR NES ElAA,
Jatrm Batlv, wMlDS DYB IK): HM\
B«lfltt, HOTTS SSO 4JT; Paul bM%.
LONDQN SW1 DKT, Pa vU QfiKandf m,
PRESTOn PR1 StQ: IHwkBaTham.
STOCKPORT SKe 1HZ; -GUh erQCHnTwhl,
SUHHEV GUIS sun: Piui Br«vjn, BERKS
RGl 40Ti JBHKt Bmrgwin. STAFFS WS3
3{)A;£Wi]«&u^l»,L0^POnPH3FUl Mirc
Da^dHH, GWENT NPL SDL Slen-h Dovl>,
Gwvil£Ql7fiRB, S FarPiinq, ESSEX CD12
MD; C«c<go fw. CtydabBnk G81 SJQ:
AnclniwFf»«f.STA^5ST-r4SDH:r««B
Pruw. TVNE ft WEAF< SR3 Jltj Dann^
Gnw LONDOfd fa 3AY; Anlhonv GreavH,
lfli4pgNW7 5PA;*kr"ftnH^sv.
WCILVEPHAMPTON WV1Q BEH, Paul
How to «ntef your challenge
1. Slats gimn Bid Kvm ciHrlvDrr rheloim provKMiori cMih
CVPfl VoU I4n grWD IoHHVF HlWI T WT g4Tn» fT rQV WQ h
2. Stfiltf Iffird ■d'llAVad ■! •Ola and Cf eld^ qalHf , BhlKI Hi* mm*
nuPTibe* lir posBlil^l^ rariri^ or BDina Indita lion d' hollar you Aant
inm Etic game flk>ng ^uri Ihe lime lakwi Ea carikpl^l^ Ihe game.
3. In Ih* Kpac* pravidMl AilefiKlhaf dnaila aboi/l Eha gain* ^hkh
m'ghl halp lo nrnflnn wour mrfl If ITi an arcBd* advantufs dion
Arcs iFii ppTCffiUgi mvti 4f it Ivi a tim* linm or banui ihin slili
hDrt long i^Bi Ml and whal banu? was Bwaidpd. Olhvf dprpl4
incikhiD thirvi^ \tit tUg qatPa traahirrfl utKduiD at im hLy^-araJID
ac^dwqdor whMTm the g*nie retflU ala CHtalnpalnT AnyoBw
relevarki daldlts ^iir l>B uaflliil
S PdvI f aur enlrv lo Ziap Challertga, Zzap' 69, mBo-HKLiidle^,
5rir4p|Pi|>q. aVHiPD.
Vm. I'm reMJy lo challenge the Zzap champion on the folkwing Bomaa.
Gam« .«......j.-„.-.,- ,.j...... .Scor« ...- Lmel re»ch§d..„ _.....,. Tun* taten ..^.-,.^......
Other del»ll» -.......-..^.-.....-..-.^..-..-.., ..-..-. ..-..-. ...... -„-„-.-„-,.,- -.,-..,_._„- .,-,.._
Gama — .-,_,., , Scora.
Other tMaib
LavelDeachad Tinw taken.
Gama.,,.-.,,.-...- -._..-..- ..-.-,,-.-..-^.-..Swf»..,-,w.,-,-.,-._-.lavarrMched, .-,,,-. .,-.,,-,,-,,Tfcna takan.. ..,„._„.„._,„
Ot har details, - ^ - ^
Gome. -,
Other datBils.
-.-.„-, Score LflvelieBchsd -..-.,-..-11m» taken.
IMTDuaii|ikiqinte'iHT«bMflavR»««UHiriqintJrt.uUr^iM1>W»oliUfe<an^ . . . Ilf -VtaT^ gn,* hi OvBili vn «
vparahr Dim nl pVflt.l
I promise th«a uoru tiv genuine. Sigaied —.-..-.-..-...-.-.-r^..
Na me ,„-„- - -..-
PoB( code
Telephone mjmbar lEfposal
-wl:H(^a.>™<i
^
HtimphriH. KENT lilWIOUmr: Matlfvw
Jan«. OWVNFEKt LL53 BNU, Mhchatf
Ktfnp, COflNWULTRI 3NB: Sturf
Vniqkts. BUCKS HPO ITH: KM Ln*, HBTTS
GCatOn. W l.»nl>larer CLEVElAND T(>2t
SAS; R4b«^ MuCioivra, MG3HK 5«G
lAT^KevLnMuothv. FIFE KV1 IPX: Erfward
Fteimot.S DEVON TOaOJT.UniiiO'&iin,
LONDON S«nj AOrtTftw LAMC*STER
LA1 1LA, Nigel Pameby.TYNE&WEAfl
hb4 «L. Arun Falal. W WDS DV2 B.XR;
Rot P«m' LONDON QSPl^RftAand
Pinner. TVK a WEM NEM«RG; Pltf
PiBtDcchl. W SUSSEX RH1BUL: Hark
RobaftHn. Til NEWKARK H03 5Dr- Adim
R«*r«, BRISTOL BG17 B8A; lUHrt
SanAtb. ESSEX RM17fiJZ- Paul Saundan,
BffMINGHAM 039 ZSAj tA^'k St^nd^rt.
KENT BRfl TTX: Jetf SfllFHr. CUMBRIA UA
ITT, A SlBftd. N^ WOHCS WR* MF: John
Tonilinvori. NHumb4rtUD DN4 UA. -I
Wanhling,BIRUINGH4Ma3l7Ra
AnWwftsn, DEVOPv E)(8 ?HR, John
wmmKon. wonc£STiR wns iqr,
Darrw WhHs. TVNEA WEAR WS4PT:
Paul WkkH, HA VIS GUI3 SES; 2owi
DuvpiJ*. LONDON W 13 TUi
ACnVISION PET
PERSON COMP
What's bahrnd the three doors o1
VDur avfirgae Little Computer
person's home? That's wvhaT we
warned 10 know. Outriahf
vutnner gelsa 1541 DIsk Drive
and a LCP Kit, an d 59 rur»nerB-up
g-elLCPDKsalloflheirown. The
winner was Graham Simpson of
Bexiey Heath, KENT 0A7 6DB,
The 59 runnars-up are:
D AV»tl,H0TTSN0lTHOZ Paul
AfaTBhami. LONDON EA 4BB. »<C Allan.
SURRfVGLl2140X ^arli Aaliworlh. W
SUSSEX GU29 OLA J°n BaLnt, FU* KY7
4SA: fituirf Bns. Co Durhain Sm KLQ;
Marli VhcIIh, MCRSEVSIOE LflS OBP.
AnBvw Bulloch. AvEaibur^, QUCKS; Mn
WC0ainpian,ESBEJlCl^l5EH Huual
Canon,KEhn'DA1SBLjj Pmrn'O^attt
ClavlD,n. W VMKSHFia 4^?. Nlchalai
Colaa, HATTTS SD24 HH. PaT« Conntflv.
f4ldLolhi*nEH2Q9DE.NhchDiHDtv^,
CHESHHE SKU SBN: Harvey 0«e«n,
ESSCK COa lOB.. Jflmas Dlmmnck,
PBUrlhHDuDh PEfl BSD, A Dua, 4*00:4 UBS
45E: FUEnf. OXFORD 0X3405; Glvn
Evipc. MOfUVSHIIO:; SO E wJnahini.
ESSE< RM3 MB. Tobt Rlaht MOilS WD3
ZTd; AHlrawft«¥«f, LEEI»LS17aSH;
Pirtnch Gon, rWUFOLfl NR22AD. Paul
Gordon, N IRELAND BTE3 5J»tf, Minin
Rmmas COflMWALL E V7 J hWA. AiilipMall,
HULLHIH BTT. JaaonHall. ESSEX IGS QTL .
D*v\6 HiJit, SCOTIA ND PHI! BAW.
Harvey Htftaon. W VOflK H 1. 1 BOG . Ja^rt
HaHnr,CLWVDLL12aUS. RichJonn.
KEHTCTlGZHPrlarkKBriv. WKMNWrU
8AL; &ianl^Xos«il«Li i^a-wlcliitilr*
cviaaov: nwirjA liUa. w euesex bmk
OLA; Marii Lawrano. W SEJSSEX RH14
9REj Angua Ln, Abndnn AB7 41;b.j
NichalH Lamh. MIODH TWl fBXr M
LJnl(lalFF,ClevelBrKlTS2S3AB AarF«n
Mir3h.Q|l lL!>N(>olvf-ii?r^.GBi\
Mingmn. S Clydo MLS ^B: Mlk4 Munn,
LONOmtH.KIAjrnliv.RfiKVIIDX:
Mttlhvw CWon, CHESKRE WA»T»I; I
PaJraa^ KEPflT DAB 3BII , Hicliy PelEiaan.
WITTS DNS ef«0, Lav Pn cb. N u noalon
WARWlChSHME: Robtrt Push. KEVT
HEl^flTN: Jahiufhvi Rbah. LANCS
WN6 TPP; G«rv RobliiHn, BERKS SUlCS;
|iilAFliSHir>ftara, ICENTBRaTTXlUltt
Sunaofk. Elqln IV3D JfTT. htA Tala. Nonl
H uuMt BfKi IS, Simon T laki, GLJkSdOW
G}34Ml. P*>4(lndaHuv.Cn«ihflnH.
NRKSHRE, JaaonWalhor. HANTS RG74
OAB. Sluirmnti.WLTS Sld4J8:
Andrtw W«4t. f-EVOH EVOHR; Emhn
Wkqiarm. ESSEX SSBZHJr Jonathan
WUkti, MERSEVSIDE WA1? ma, Mafk
Annlrich. DONCASIEH DN 1 2hB
■tVHVpOi flLVHWt iWD^
We'll be r^rawing the winners for
the CRL Space Doutit
Comrpeirtron and the Subbia
Bus Competition nem monfti,
2ZAPI64 March 1986 73
s. -,
^.
w
Ik^"
p'
<^
«»^
Ind cults Qo.d'^n<vo.,|,e
ago, ^'^^,'^^^Jrcomn^odore and
screen o| V°^; "- ^, d,sk you
send ^s!rV5ou could hflV«a
could m «"° " „ _ not w"^ a
,.„VIAHNWGY0U1
Goodteba9sajeo^° ri
Tor Max ^°i;^?e away ^^ V^^^ ^
Sovou doodle avy^i,ogcroa&
some paP«;^4?s Evf^-^ =^^^^ ^
video It '^*"r;L,TV aiation.
Whatever vc^ do ^^^g„ght
lAX
iDB.OooHorgeno ,^
a.eBlucWwmnet.
ftBOUmWETOOl
COMP
to fly through. Llddonn however,
well and truly amazed me by his
nuinimahst approach to the
whole prcblerHr Cdleding only
one erergv bomb, the mindless
ectop-lesm bubble had develo-
ped a method f^yirg throjgh the
gap created by this hole. Surely
this tmasterfy Idea could not
have evolved from one so jn-
evolved? The only logical con-
clusion to draw was Ihat a freak
ahowrer of cosrriic rays had sa-
turaled Ihe imbecile's head and
agitated the small numbsr of
neurons he possesses into an
idea.
f a\\ The bad luck, auimhfing
bfickwards in despair I tried
desperately fo calm myself by
injecting an emergencv dose of
molten oven pads. I prayed to
The great goo Lever for some
son of much needed help. Look-
ng back to the screen the
spiteful Uddon was already onto
Ihe third screen leaving my
champion tar behind, ye-t lo
progress from Ihe first screen.
An, fin.ally Kevin made it onto
the second screen having ccsHec-
led and used ttnee energy
fid it -eifiremely hard to
believe but there was a defimie
S m I f k of srI f con fide nee clumsi I y
plastered across his wobbling
jowls.
bombs, but quickly scanning
back to Liddon my eyes were
gi'e^red try a ^ni^ cfii^tsiriirig a
giupldiiy preciously unaiainied
by any llvinq creature. He had
gotonto,and^BS battling irout
on the fourth screen already. By
now my champion had scraped
his vi/ay onto level Ih^ee bot was
Still using his infer! or method of
biasiing away a large hole be-
fofe wsrpjumping to anc^thfir
screen.
Liddon was noi^ in posses-
sion of six energy bombs and
was W3<itjng for the Fatty Agg-
ressor to appear, To destroy the
final nasty, five tumbs need to
be unle-ashed in the vicinity of
Fatty. Fatty appeared and a sim-
ply bahyhk^ qilii';^!^ of delight
issued fronn Mr Liddon. I sighed
and then he cried. His reptile like
reflexes had failed totally and
Fatty whizzed over the ship kill-
ing Mr Liddon, With two lives
left rhe same thing happened
again and to my unbeliovabia
pieaauroH yet again By thi&rln-ie
Kevin had got omo the final
Game One
Settling his shanks onto the
inacteqjste chair, Liddon bro-
ught up s flabby and atrophied
hand to his joystick and dared
once more to smile. Even tho-
ugh this Mras purely a simple
gesture of mare instinct (Lid-
dons are not truly sentient
creatures such as you and I) it
annoyed me furmusly and it was
only utmost restrdinttbat seved
him from a blast of absolut-e zero
Domes) OS,
With s release of awe inspir-
ing ethereal light I sigralled for
the game to begin. Instantly,
showing his considerable ar-
76 22API64 March 19&6
cade trairiing, my champion
went straight into the C|an-iewith
a barely perceptable pajse.
Liddon, nowever, seemed ign-
orant of the fact that the game
hard started and it took several
seconds of severe poking in the
ribs from Mr Penn before he
managed to drag a lethargic
digit orio the ifire burton.
My face ached as it$ muscles
went throijgh the motions of a
smile, an exercise it has not
experienced in long lime. Kev-
in's strategy was simple and
straightforward. He collected
energy bombs from the holders
until he had enough to blast a
sizable enough hole for his ship
r
I
screen and was happify colled
intj bnmbs tor the final conlljct- 1
was so h^hppy. True. Uddc-n
could win Jr ha could claw hi$
way to ihe final barrlef once
morfl and manage to kJM Farty
before Kevin did out ttnat would
be n-ear impoHsibIa to achieve,
My charnpjon was having dlffi-
ciJlU»in col l»cIJr»g energy bombs
and fool that Liddon Is, he had
decided lo aHempi at sEBiiirg
another game and catchup with
my chflinpion.
Worry crept across rny being,
Liddon ^as progressing awfully
fast and Kevin vwasrvt. After
some exceedingly lucfcy breaks
on the Spineless one's pan he
managed to get back to the
fotiffh ae^eer whfl^ rny cham-
eion was In possession of only 3
3mbs. To this day I swear r hat?
must have had aoma son of
affection for that retarded fnver-
tebrale, for with soma ircrediCile
flukes Liddon the missing link
managed to collect five bombs,
l-eaving my champion behif^d
with on4v fcur. NO THIS CAW
NOT HAPPEN!
Desperate situations rtRmand
desperate measures L-eaning
across the challenge table \
whispered the word Teacosy'
into his ear just as Farry app-
eared, Tt^e ward permeMed hie
jellv like mind and duly ram-
indod him of his Domart days.
ObvioEiafv this badly effected hfs
Chances uyfth Fatty aid though
five energy bombs were d-es-
patched by his ship only four hEt
true. Fatty trounced all over him
and sent the lower order subllfe
back to co^l^^c[i1g bombs. My
champion In the meantime kill-
ed his own opponent artd was
now waiting to pley another
Barne. I laughed, Rronail and
enn cowered and Liddon ate a
packet of crisps.
Game Two
Though I know lower organisms
such as Liddon are truly devoid
of any kind of sentient trails, but
when the second game started
I'm sure I could detect some sort
of determiraTlon trom him. No,
It n*iu3t have beert &orne son of
fault within my own deiectiori
circuits but he did seem to be
doing awfully well suddenly.
Without any loss of life and m a
v&ry short lime he reached the
final stage His two coFJeaques
must have noticed my previous
ploy as there was now some
cotton wool jammed Inio his
ears, N-ormally this son of
protect ionary measure would
not have slowed me down a joi,
usually a letepalhic blast would
be enough to ruin auCh a being's
concentration. Liddon though
has no mind alallandi$ immune
to any kind of psychic inter-
CHALLENGE
are of the highest calibre and
would never u^ any kind of
diversionary tactics'. Not so I.
The game commerced and,
as I hoped, Kevin had not fin-
ished his tea. Logically he
carried ft overto th e monitor and
placed the cup next Id it. A look
of sudden petrification emerged
on Liddor's face, FeebleprO'
testations cam-e from the ZZAPI
corner. I growled and Ihsy sil-
enced. Power is SO nice. Surely
this would ruin any chance he
may ha^e had of winning' But
my champion was doing badly, I
think he had realised rny tsclice
ll's over, <evm my brave c+iall-
I, over which base crea-
ture's face comes a look of de-
feat and despair.
ference. With a sorrow tfiat
pould destroy wQdciB, I watched
Lfddan destroy Porky leaving
Kevin with thre-e bombs and
only a bout to get onto level four.
The new game is vital.
Who Will win?
GanM Three
Whife Liddon gorged his face
once on another brand ot
denatureied potato slices and
Penn and Rignall congratulated
his pathetic achlevemenis, I
gflve my champion a pep talk
and a cup of tea. My champions
and was feeling bad atioutit. Oh
dear. U^ing his minlmaJist tactic
once more, Liddon ploughed
through to the last screen and
was waiting for The Large Mister
to appear.1 had realised this is
where his main weakness was,
30 r sat and prayed,
Liddon unleashed lour bom&s
only to be Icllled by fgtty as he
was about unleash the fifth. He
got five bombs once more hut
liad to wail for ages and whan
Porky finally appeared the poor
phiOng had no chance of read-
ing in time at all and yel another
life was lost. Meanwhile Kevin
2ZAPI 64 March 1986 77
wascihe third screen,
Liddon once more wailed for
an exceetlinglv long time -foT
Falman !□ appear but was killed
as soon as he did. Ha, mv
champjon viia^ an th? last Jevel
and doing well Liddon w9s now
panicking and desperately try-
irig (o gel back to the poslrion he
hatJ prevjojsiv held. He goi to
level three, K^m killed ^is final
Fatty and the challenge w^^
over!
My champion had won I
Pleasure flows through my
very system circuits and I won-
der 'Who will they pit against me
ne>it month?'
THE SCORELORD
SPEAKETH
chalfenge.s. Who ^t^f^T^VX^J^, I'o wa^t" "* "" ""-^^
was t IJirl'llf"? ^^?^ "^^^ ^'^"^^^ '" ^V atler.tfon thjs month
have'bee^Jarne^^^
returnB.'^^*^ '^°'"^' ""^^^ ""^ s'^i'-tillatina speech section
IdeSCMa^nrDnlc]
2:2,982 Neil Rails, Wemer^rielcj,
?C 579 Jsson Puifer, Sury St Eds,
SuWolk
19 250 Sfcphon Sherlock. Wirra<,
ACE |Cau^u(a}
3 .^50 L/CPL John Psget. Lad Reme
1,Q?0 David Charles, Leiceslar
ACTION aiKEH/CLUMSVCOUN
lMatt«rironie)
2 ea.462 Adrian Webberley,
Qowbof jgh, ESuswx
267,139 CclfoeoM.BTBmplon,
Cumbria
?B6,133 C RobBTEs, Mic9lesbra\
Ci«u«itand
BATALYX jAriDlascft)
566.7-03.430 D^viil Weaver,
Stourpon -on -Severn, Worcs
a2,483.150AnaGlLflrtienca. Port
Taihoi, West Giam
20,77 MIO Robin Levy, W»i (plan,
BOl/IWER{GremFinGraphia|
233.433 riHirvPtfi-iii TZAP'
M2,303JulFanRiflnflll, ZZAP!
Shu I out cTrOid ^ James Smith,
Chingford. London
SiTui out d'oid 9 Richard Tanerton.
MolgaTe, Vorfc
Shu I cur droid 9 Uahain
Sl%amsha<l, Newaome,
Hudde<5field
BLliEMAXIU'SIGofaJI
33.820 Stephen Roberts, Alton,
Hams
^3.730 Marlirt Beaver, Swindark,
WiJis
?7,0&0 Ml lie Woodman,
Llanaamle(, Svbartsed
BEACH HEAD {US GoM)
838, ?on Mirhiiel Chiippeli, Kenr
836,-20D Sleven Jones. Formbv
808,000 Paler Mason, I nveriea^
eiADE RUNNER (CRU
4,72^0Gdrvt.iddon,ZZAPi
6EACH HEAD It (US Gokll
1,872,300 Robert Henwood.
Sri iJge water, Somarsel
1 ,833,01 Jchhn Yates, Buicton.
Darby^hlrf
1,477,500 Richard Cozens. BoBlon.
Lmcs
eoupirvflOBEusGoU}
8,&SE,600 Knstin Kei-gan,
Ki I Frlfi FJiOtli , Ayrshiie
1 , 083,0 1 She n ff S alama
4M,30Q Alan Pic^diSugh, SaHburn.
Cleveland
BLACKWVCm lUhimBla}
Finished 0,25 Colin May. HoUflslsv-
SuffoH
Ffnishpd 0,3B C J Pelher, A;fbridge,
Somerset
Ftnl&hed Q W Martin Royl«,
Lrwe-roool
BAHRYMCGUFGAN'S BOXING
(ActfvlilDn)
$12. 131,000 R Andreiiva, Per«Elee,
Co Durham
CAl^CAlviWARnton rraskMTt]
171, 0*h3 M A'-: Childe r h □ use
A&hmanhaugh, Norwich
1 7.999 SiEian Mine, Tylers Gre«ri,
8uch2
11,0 IS Richard Chelu , Norwich,
Norfolk
CRAZY COMETS |Mart«h)
213,944 Martin Keevec.
Birmmqham
61,4.77 Teriy Dibderi, London W6
BPS
78 ZZAPI64 March 19&6
COMMANDO [EIHvt
7 Or") \}D0 Julian Biyanl. ReBding,
Berkshire
1856. ?00 J immy Thomas,
Lieresler
112'1, ' 6? J usrin Wlkiiecek,
Ed inbu rgh
CONRJZION nnMntiv*>
49.3^5 Orivifi Friruiw. Messle. hJ
H Limbs
44,700 Andrew Macdand1(],Y/drc.
Herts
3 J .Ids Colin Box, Bf amplon,
Cumhria
CAULDHDft IPfiloce]
1,11 3,^75 Si man Anforlh, LiJndp n
160 DOO DSTren Smirk Suffolk
3t,?5Q'Gflr>PeniiHS*Pl
CHICKEN CHASE IRfabirdI
3691,180 Coin fiijB Biamplon,
17i,imbna
1 ,266,433 David Weal, CradJ-ehal I,
InvGfneaa
1 , ??6."'95 Karl Deni , Somercolea,
Derby
CTSOTflOW lAnlroql
3 66? 500 Ricliarcf Barker, Leeds
],?50,DmSiephBn Qiidgeorn.
436, ?00 Jd mea Tho m as , Fiatigua rd,
Dvfsd
DEFENDER ^AtaiSBoft)
3,1 I5,350lanCdrFe-l, Lang Et one
Hania
3 0DS,€7SCaieih Barort, Tyne and
Wear
3, QQO, 100 Julian Rignal I, ZZAPI
DIGDUGjUSGold}
3.3&B,89Q Phplic Hoganti, Do^^ol,
Liverpool
999,400 Shenr Safania, Cairo,
fgyt'i
y 1 3,240 S Br^wstgr, Middle ion,
Manchester
DAVID'S MIDNIGHT MAGIC
lArlolJSofll
1 34?.3IOMWfl[lims,MewpOrl,
QAPnf
1 ,^32,210 Malcolrri Sfretlon.
@erhM;^nt^rQad,Hfins
930,WO PaiH Tabe=ner, Aatley,
Manchester
DROPZONE{UKGold|
2 ?4e.gaD MOiwall.Bc-gnor Regis,
?,028.?80 Peter Mcarttiy, Wes-Ion-
5 M a T^H Avon
1 ,862.780 KBvir> Fairbrothei,
Siflplefoid, Notts
EVIi, DEAD [Palaca Video)
963,2 005 Jai;ksun, No rtKwjch,
{^riealnire
ENTOMBEOruniinate]
F-in D 36 Mart Wilbon, Duihsm
Fin D.38 Gary Penr, ZZAPf
Fm,U 40 JiiliariRicinairzZAPi
ENCOUNTER ENovfloan)
?56,1 00 S(^ufii?n Bhdpeon,
Wylhenshawe, Wanch.*sTer
6J30QOVinayNarayan, London E7
6S2,O0OJulianyerius,Winthester
FRANKIE GOES TO HOLLYWOOD
London
G7.CO0 Darren Mui]d,Middl^s£ira',
Cleveland
87,000 Liam Jeffnes, Penvimynvrlfi
FINDCRS KEEPERS (MislewlrOnic
f d?e*l RO Dauid Sortden, Goole. N
Humba
H031.9TMflrkLeHch, Norwich,
Nortclk
£3, 1 BS,55 Keilh Poachy Sucton
■ Colli ne Id. WMidlarids
RGHT1NG WARRIOR (Melbourne
4,23& Jasorf Roberts, CrOsbv.
LiverpoEjl
GUAHDLAn (AlligalB}
1 ,02Cl.%C» Julran Rignall, ZZAPi
755 ^50 Sfephen Woddins.
UchNcId, Siafts
59?,fi00Andy Mosa, Cflventrv
GHOSTBUSTCRS fAlitlv^lon}
£S3.^a Rachel Wsl^^^n,
Abery5tvuyl(l, Dyfcd
E5?,O0OCi-3ig Diljliie. Droitwich
£45,000 Warcen Minion, Lulon.
Herts
THE GOOMES {US Gold]
T34,3B0 Elliot Bflrrie-ThaH-ord,
No- folk
92H0S6T'erfy Tow/nshendj Gl
YarmDU(h,NOffolk
56, 1 B6 J u lla n Bryan), ReadI ng.
Berks
GRIBBLV^SDAYOUT IHeA^un
ConauHantaj
56,926 Bradley Cole, Bristol
32,306 Colin Bo]>, Brampton,
Cum bria
17,550 leuan Edv^ards, Ramgate.
Keni
HUMTER PATROL {MBaterlrDnic]
inaaOOHii-haidLaufe, Wew/lon
Mearns, Glaagow
HVPERSP*OflTS llmoairtft)
lB(^,ini A'rorDore Sr^nham,
Devon
175,B12HonnanSleverit.
Stra(tonl-Oi^-Avon, Warlf5
T 53,936 Julian Pi^nalL £ZAP1
JUMPMAN (Epyx)
166JO0 Paul Campbefl, N Ireland
104,550 I Final, LeighJon Buzzard,
Beds
KOfriG STRIKES BACK {Oaani
?,d?l, 700 Steven Marr, Dundea,
Scotland
2,07 1,2 10 Drew Hocia',
CiinbanonshLre, Scoiland
2 , 030 ,79S Jo n aiK.a t\ S mjlh,
Ni^wpon, GMveni
KORONIS FUFT [Activsion)
B5,S1 R Mann. Co^e ntry. W Mids
LODE RUNNER (Arlolaaoft}
1,3Ze,4ZSTpny 5mirh,Erizflberh
Vale>, 5 Austialia
MRDOIUSGokl)
7,566,250 Claris Jo nea, Eneter.
Devon
7.036,050 Bradley Cole. [>awnend.
Bristol
5,28^,400 Arron Dore, Sri j< ham,
Devon
MOWTY ON THl RUN jGremlin
Grap>i»c5)
7,000 Nigel Frouri. Farncombe,
Surrey
B,300 Uohain Shamshad,
Neuvbomt?, HErddei^ifield
3,BB0 Dan Williams. Lonrtfin
NIGHT MISSION PtMQALL LSub
■ ■ 1
leilfy, RishWn,
Lanes
10,783 460 Julra^i RignalL& Gary
Penn,ZZAPi
3,5B6,5S0 Gary Pann. ZZAPI
OITTIAWS (Llltimalel
1 f| ,350 Julia n flignal I, ZZAPI
PITFALL II lAclivisionl
199,000 Marlt Hardy. ^iDrwjch.
PJorfoll.
1 99.000 Maih Bishop, Hemel
Hpriipstead. Herts
CHALLENGE
PASTT1NDER rAcHvislanR
999,990 Colin 8i>ii, Bramplon.
Cunibna
360,130 Jon^ih^n Bathell. Eaton
Bishop, HereloTdshirs
366,740 Michael Con, Glen Parva,
Leicester
POLf PQ^mOti {U£ GoM}
134,650 Julkan Rio na,l I, Z2API
1^5,700 NicholasWahaH,
Tunbrldoe Wells, Kent
l:f^nfiitr!i!iEniilii
PAHADHO(D[Hewson
ConsuHantfil
9ii,33SRoLitfrl Orchard, Essex
85.340 Andrew Braybrook fwcf
durinil]
73.341 Andi4>A Mchay, LIvarpDol
QUO V ALMS IThB Edae)
6,556.750 ManinSpeighiSairburr
by- Sea. Cleveland
3,000, TOO John Ydle5, Buxton,
Derbv*^''^
2,970,4M D Oavies, Ahnncham,
Traffond
ROLAND'S RAT RACE {Ocflan}
1 J7, 710 Wayne Atkinson, W&ileyp
WMids
94,^BD Geverlfly Turnbuil,
Colchester, Es^&m
47.400 Mark Taylar, Stanford I fl
Hope. Easeu
ROBIN OF THE xA/OOD lOdlnl
es Lee Ellcr-^ha^, Blackpool, Lance
&4 Gaielh Trotter, Edgeuvare.
MiddleseH
ROCK 'N' BOLT [Activlskwl
Sr044,207 75G3viriHeffv,
Nottingham
Buj^lon, Defby^hire
El36,905.2BJai/Gs?[reLay), ZZAPi
RESCUE ON FRACTALUS
j Act I vision]
3n;j,7flD Nick Marshall. Tunbfidge
Wells, Ke Ml
396,499 T N Bramilon, Cfop*ell
Butler, T^orfls
256,89V MatihsMv Clark, Sutton,
Surrey
ROCKFOBD'S WOT IWonolithJ
112,065 Colin Bfl A Brarragtun.
Cumbria
73,399 Craig Narris.Saaingstokep
Hants
«.744 MerTrti HftwSfln, WrtneVn
Oifon
RASKElCBi " ■ '
593,100 Nelll Cam, Stanlord-le-
21 0,eOO Julian Rignall, ZZAPI
RAIDON BUNGELING BAY
[Ariolaaatt]
259,650 George Hams, Kirrimuir.
' " " s
i505imor> Parry, Wnkirkg,
Surrey
146.200GlBnnVy5e,lrnham,Lirics
RAMBO (Ocear^l
5, MO , 1 97 And r e^v Gnfo , Wa llidai
Wor^lpy, Manchester
1,109,700 Royer Louison,
Wembley, ^^iddh
E*i9 ,000 Robert Tro^ightWi,
KBighley^ V\J Vorke
SCARABAEUS lAriflLHallt
70,fii3 Jan^es Robb, DufnfemiinR.
Fife
67 OOO Dtan Pyall, SituThaniplon
59, BOO Julian RignnH. ZZAP«
STAR WARS jPar^cfir Bm)
l?6,642,ieomthar^CchS9rove,
Nctlirvgham
100,366,474 M WoollDr<i, Veadon,
Leeds
50,074,963 Paul Ba ker, Swmdon ,
Wilts
_ *-\
■ff ■ _
SUPER ZAXXON | US G aid I
59,000 MSlublj5,C lev? I cind
55,900 Julian Rignall, ZZAPI
SKYfOX (Ariolasurtr
660,500 Creig Sdunders, Grays.
Esacx
^5^000 John Bell, Deneon,
Menchesfer
2:^,BO0M Smith, CheiTenham
SABRCWtJLFIFire^irdJ
35,545 Mark Wheeler, Skegness,
Lints
5PELUNKER lArwIasoflj
410,275 Jason Roberts. Crosby,
Li verpool
SPACfPlLOTIKAnirog)
7S, aOD N I c ho las M ar sh all,
Tuntiiidoe Wfalli, Ki?nf
1 Rinnan, ZZAPI
S-UPER PIPEUNE II iTa^set]
JOB, 920 Paul Adams, Huntingdon,
Cambs
1 60.420 GaryPenn,
THING ON A SPRING |<>Tein1rrt
3 1,796 Darren BiOJd, Bromley,
Kcnl
26,102 Andy Williams, SWIrral,
Cheshire
1 3.257 Andrew Grilo, Worsley,
Manchester
THAMSFQRMERS lOc^in)
i.964. Slaw/art 61 adel , Wil le nha 1 1 , W
Mid5
TOY QLfAHRE {ActivlHon)
G03,760J Mclean, Rhandda, Mid
Glam
599,ZO0Phrlip Wilson, Bellast
206,100 Adam Long, II tonl^Essei
WIZARD'S LAIH 1 Bubble Bus]
18B.6e5Phi|ipAlJer=,0Ji,
Scarborough
1€A,^^ Marc hodge, Selby, N
Yorks
9E.540 Dan Williams, London
WIZARD Of WAR ICamrTkodoie)
515,600 Jon Baker, Mu'etOifThamQ
400,1DODav,dScDtf,\^al5all,W;
Midtand^
356,300 Simon Hayland.
Shapperton, hliddle&e-
WHO DARES WINS H lAlligala]
302,160 D Gauden, Bridgnorth.
Shrops
1 2^,dl D Ross Cairns, Scone,
Perrhshire
1l2,650JuliaFiE[rvarLE. Beading,
Berk?i
WIZARDRY iTTie Ed^e}
1 5,600 MnnhQw Ward, lllord.E55RJt
1?,800 Aridr&rt Grito, Walkdern,
Woisley
7,100 Jul Ian Rignall ZZAPI
ZIRhirw]
211,100 Gary Liddon, ZZAPI
20e,800 Kevin ^airbrother.
Steplelord, MoHa
94, ODN J Jawetl,Solihuti,WMida
ZZAPI64 March 1986 79
Alllgata, £7.95 cass fslnce deleted ), Joystick with keys or keys
Right then, no hpaling aboui
ihe bush, Gtmrifian is ai
excelient version of
Ejgeno Jarvis' cLa&£ic arcade
^aiu^Defender Formoseofyou
wfio haver 'I seen Defender \Q\\
come on you must have sflen it,
everyond s been lo Ibe fittle
■arcade at Sojlhend, You krovj,
the-one nextto the gift 5hnp thai
sellsthosefunnvsliaped bars ot
soap and the cuTe battery
fDwered puppies) I will explain,
ou plav ■'^^ goody and t Fie Idea
is to &avB Ihe irnocerit people
from the b-addies. The baddies'
aim is to captumana destroy all
the humanoids on the planet
surface. Each hjrriaroid cap-
tured boosts the aliens' sun-i
energy and with all the humgr-
oids in tlieir possession ihe
enemv is strong enough lo
desiroy The plenet and concen-
trate on attacking you
Your \'eliic3e of vendetta is a
Biarship — and a versotile heast
\X IS loo, a^ it IS capable of some
quick rnanoeuvring and very
rap>d gunfire. The ship is able to
move up, down, left and right by
Lising thrust In the right direc-
tion. The weapons system is
quite comprehensive. First there
is the rapid fire laser cannon
which destroys any aliens in
Siglit. Then there's Ihe smart
bomb Ahich isleihaland rsonfy
meant to be used in emergen-
cieH, A lap cn th^ relevant key
results In all alien life currently
on screen vapouri^ing instantly
with a blaze that'd bring a learto
the eye of any pyrotechnician.
Ho^fBver, you onl^y have a lim-
ited supply of smart bOmbs, an
extra one E>eing tjained every ten
thousand points along with an
extra lifen so ihey mu^t h? used
wisely r Firally, hype rsp ace is
another emer^jency-only piece
of equiprnent that IrangporTs
you fo another pari Of The planet,
!^
t hale gmnp a/y-
Thmg 3 GL S iyou
know the thumbs
],f"i- w i/pspectlaH th&pic-
/"^^ ^f Fare looks so tacky.
- Life MOijfd be so
nice if everything
coutd be gi^en the
finger choking
good GL 1. With Guardian
th&re 's no option — b gotrnfess
g/in spEcisI GL S rusJ hos fa be
useft. Though games flow in and
ot/t ai theofifco, Giraiitiaii is the
giiiy Qne f can sW gQ i>Bch to 9"^
that's after W^Q anii et he/fysers'
Ti}st's real veii/e for money,
Technically it's st'lf umati'ig^
i/sinff very c/evtir spnte sharing
foulines lo get tors cl things on
scree/i oe on£e This ts a iraly
exceUent game thai deserves
the time antf money of an/ 64
owner. Buy it /loiv.
but may well plonk the ship In
the middle of an alien. Risky
Stuff,
As Q Guerdf an your reason for
living la to protect the human-
oidstplhedeath and destroy the
alien aggressors. The aliens
attack in waves a nd al the end of
each wave a bonus is awarded
for every humenoid alive. At The
start of the game eight hgman-
oidsliveontneplanclbulif alEof
them are kablammed by landers-
the end of the world happens.
Gu&rdi^n Ch&llengea the player
by rnaVing fde different aliens-
more frantic as you progress so
ttitey tight harder and faster.
Your ship benefits from no such
performance improvement so
things can get pretty lough.
There are a number of diffe-
rent breeds in the alien troops
that &<:o>ur the planet, <^0«h
Eerforming a special task,
anders are Ih« ntain attBC<(
force and their prime task is id
capture, airlift anO destroy the
humanoids. Other baddies in
the cast are mostly concerned
with hindering your attempt !a
protect the humanoflds.
Quite prolific are the Bombflrv
— these gleefully dispatch sta-
tionary air bombs as they tra-
verse the skyline- Pods 0re
seemmgly harrnless creatures
but, as the name [mplie^H they
carry a load — in the form of a
host ot Swarn^arSn which home
fn on the ship, continually firing
furiously. Nastiest of aJI are the
Barters, which materialise in the
vicinity if your efforts to cleanse
the wodd of all alien i|fe fom>5
take (oo long. Moving at a truly
furious pace. Barters head afrg.
ighl for your craft Onlv a quick
eya and a deft hand ran save you
from death from a Baiters body
blow.
There are two different Types
of screen to keep track of the
nnayhem, The largest is placed
on the base of the display is the
main scanner showing the
pFanet ground and your ship.
Whife the ground scrolls let! and
rrghl the shjp stays relatively
Steady. The scenery Itself Is
none to exciting — it s a moun-
tamous terrain represented by
zig-zag line^ and is where the
hum.anDids live and from where
the Landers, snatch them. Lan-
ders wander along the land-
scape until they find a htjmanoid
and than swoop to carry their
pray to Ihe top of the screen.
Once at the lop the energy libe-
rated from the consumed hu-
m^ngid c^ust^a the Lender to
Turn into an e:*tfemely vicious
Mutant — a nasty that fights and
dies hard.
The other scerrsr sits at the
top of the screen and shows all
off-screen activity such as the
location of the enamy and the
humanoids. Use of the scanner
to good effeci i& an important
part of the garne as it's Qossihle
to see the landers packing up
humane Ids. If you're quick
Da tender i^ my&ll-
lime favourite
vid^o game anri
, nsrura/ty I wel-
%canie flrty ton of
' conversion or deri-
'varive w/fh glee,
especially one as
Qood as this. Guar
dean IS at>oOr rhe-best conver-
sion around on any micro and
CQirtSfns nearly ever/ feature o*
the arcade game There are a
COifpfe of th'Ogs v^hfch are sli-
ghtiy inaccurate but siiey are
pretty /ninor and afon'l detract
from the aame. It you want s
rtefimWw Defender done then
look no further than th'S t ^
afthough ofd it's not showing its
ageat&ll,
Guardian is one of
it>e feiv games I
come back to pl»y
tifn&^hef tirt)6snd
has been a per-
^ sanal favourite
" ^^jfc Since its release
^^^f ^sy hack in earfy
'*'' r9&4. Though the
graphics and soured are of fl
simplistic nature, vher are very
effective and the game wot/tdn 7
be the same without them. It's a
shame Guardian didn't elicit
much enihusiBsm from tfra
gamgsplaying public as it is
certainly an s!i time cfassic and
makes a vuorthy addition to the
softnare Irbrary of anyone who
lusls alter a supartative shoot
em up.
enough in getting to the scans ot
the cnmetne Lander can be shot
and the humanoid caught as it
plummets groundwards. Five
hundred points gel thrown your
way for this piece ot Trick flying.
If all The humanoids are des-
troyed then The ground disinte-
grates and every Lander mu-
tates. This makes things very
hard Indeed bul the humanoids
are replaced every fifth sheet
T And despite being 'deleted',
you can still obTain a copy of
Guardian, thanks to the special
ZZAPI/Allmata offer. See page
99,
Pmentatlon 78%
No oplJons but there are a JdIoI
'nice lDLJchE&tam.dke upforihis
deticiency'.
Sirnole, buLveryelfective.
Sound 6S%
Aaam, Simple but used to good
Hool(abillty95%
Ahhaugh The keyboard layoul
may prove fnilialfy auvkwafd lo
aon^e. ihe game is. very easy To
g?[ into and grear fun lo play
LafUbFIKy96%
The fuqhly dddictivs nature nt
The qa me ensures pler>ty ol
lasiing inreresr
VAlue For Mt>nvv 94%
uid.bui
even better value if pii rchaspc'
^^partultheHctfutofFun
package.
Overall 95%
A dassicaamelhatshouldn'i tk?
oi^eilooked Dy Those e-ven
vaguely interested m rliegenip
30 ZZAPT G4 March 1986
'*rt'i>OUL^UfiV£fe£>iB
TIPS
Hmm. HoM shall I start this month's iniro? 'Greetings IbIIow
ZZAPIersr \ali. How about 'Hi there tipsteisT? Nope.
"Welcome to this month'sZZAP! tipsI'Diat'snoltoobad — I
know 'Here's this month thumper bundle ol pL3ymg lips,
Indudlag some smaif ing J^^mhu PQKE^ and maps of ihe first
Xwole^ehoi Bouftifer' There, that's gat the niggly brts outof
the way Next month HI waffle on a bit about mv 'Amenf^an
cousin' brmging iibt new aoltMArA tO my f^^f^ ^t some
ridiculous lime of the morning, jyst as I'm getting an
-smszirLg high score on one of the three arcade machines that
f own Or maybe I'lJ tflll you about the Cimesome incredibly
famous programmer rang nt-e up Id tet\ me of his new game.
Better still. Ml stop plagiarising and not write an intro at all
But for now,on with tfie tips.,.
2 (Rfnol
If you're having problems
dksposjng of the Controt
Ship on level four, try this
shorttip from Jeffrey Minter
(his n am« sounds familiar) ol
Tddley. Hants. Simply collect
five bombs and wait for the
Control Ship to appear
When it does, release the
bombs and they will hom« in
— there's no need to aim
them.
Also, a quickie from our
very own Gary T Liddon.
Shooting a pprox innately ten
aliens causes the Energy
Pods to appear, SO it'sbest
to keep firing.
Oh, one other th ing — you
only really need to shoot one
hole in the barrier protecting
the transporter un rt, as with
I a bit of practice you can get
through wrth very little
problem.
RAMBO (Ocean)
Remembet the tip for
Hyperspon^ where if you
Stop the cassette player
whtle the game is loading
youi^n hear the music all
the way through? No7 Oh
well . . . Anyway, if you stop
the cassette player once the
picture of Rambo has been
drawn, you can hear the
loading mu:£ic for fiambo ell
the way through, CDr_
THE YOUNG ONES
(Orpheus)
Those kind young chappies
ait Orpheus have provided a
f«w hdpful hints for anyone
having drffJcuKy with their
letest release . - ,
The object of the game is to
move out of th« house. To do
Ihifivofi must collect the
eight or nine objects
belonging 1o the character
you are pTaying and place
them irtside the appropriate
container. V/vyan needs the
bin Ltnern Mike the suitcase,
Neil the wheelbarrow and
flick the rucksatk.
Use the radio and TV to listen
for hints.
The TALK icon incites your
character to tali you what he
wouidliketodo.somakeuse
of it
Here ana some individual
hints r
Vyvyan. SPG needs
tempting before he can be
puiinhiscage Tl»e radio hint
about salnnonetia tells you
where to put the kebab and
the lager
Mike. Phone up Colonel
Gadaf^ to s^H nim the bomb
(you'll need tOpforthe
EhoneL Tt»e kitty likes peas,
ul not frozen so try using a
blowtorch.
Nell- Cook the lentils before
putiino them in the thermos
flas'k. Plant the seeds in the
tirave, but mgke the Tea first.
Rick, There is s special book
to hold the girly dress. Don't
forget to wash the dirty
undies.
In general, grab the ftay to
Narnia whenever vou see it
Watch what The otner
characters do wiCh the
Once again Gary Penn delva^ deep Into his malDbag and
rumm«ic|e^ around a bit until he finds an assort mefit q\ tips
worthy of vour attention, then throws them all up in the air,
lets ihem fall to the ground m skjw motion and prints them i n
the order he comes across them as they lie embedded deep
in the luscious pile of the ZZAPF Towers carpet {it's really
threadbare - please note lnlan<d Revenue} .
objects. Remember that the
pa me J s based heavily on the
TV series, so/rostof the
gameplay and objects have
appeareo in one or more o1
the episodes Waichoutfor
red herrings. Vour score is
based on elapsed lime so
use the speaKing clock To see
how long you havetaken.
If you have any Further
problems write to Orpheua
at the following address . . .
Onpiwus Ltd, DeptTVO,
Unit 1 , Church Farm
Eft«te, Hatlcy St George,
Nr Sanc^, B«ti, SGI 9 3HP
. . . and don't forget to
include an SAE-
BARRV
MCGUIGAN'S
BOXING
(ActlvlslonI
A very small tip from Philip
Em be rson of G r i msby ,
South H umbers ide. Devote
757o of training time to
roadvi/ork and the other 25%
to weighb Artd spax time for
mas^ve endurance^
MONTY ON THE
RUNIGremlln)
One more for the high score
table ,. Enter A rlhuT Scak^m
for a somewhat bernusing
response-
MERCENARY
INovagenJ
Now you're not going to
believe this Ikit tTie cheefl«
ca n be flown. Yep, just board
it as you would any normal
craft (although this is a
different Kind of Kraft
{groan) as Novagan's Bruce
Jordan pointed out) and
you're free to take off at your
foisu re. Andrew Grifo of
Walkden, VUorsely found
that out. Don't know hovv.
but he did. Thank you Andy.
An extra challenge from
Novagen for Mercenary
freaks . . .
The facihty to arrange these
unusual picturesof objects is
present witb in the published
game, ^f ever you workout
for yourself how it is done,
do let me know. Novagen
Will also be very pleased to
hear from you, and v^ho
knows, they may reveal
someofthe Other weird
facets of Mercenar/ that
remain undiscovered.'
FIGHT NIGKTIUS
Gold|
Jdm99 Fish of Grimsby,
South Humberside offers
advice on howtolackJethe
five boxers ...
Dip Stich. Move in close and
tepeaiedly punch him ur^til
he adjusts his guard. When
he does, change your punch .
accordingly.
Kid Kastro. Punch him m the
5(omach until he lowers his
guard, step back and then let
mm have it with a walking
eiinch to the cigar.
u Him. Has a strong
tendency to keep his guard
up but has a rather weak
stomach, so keep throwing
body blows, If his guard
drops, one or two labswill
nnafeehim raise it
British Bulldog. Walking
punches work best but must
March 1986 81
.^
be executed quickly if they
are to prove effective. Be
careful not to get involved in
an exchange of blows,
BnMix Bomber, Watch out
for his highly (jeadty
superb low. although at the
startflMhe round it has little
effect. The best technique is
to perform walkmg punches
and retreat if they are
blocked.
BALLBLAZER
(ActlvJslonI
Matthew Hodgson of
Bechenham. Kent has
managed to shut out Druid
nine in 34.2 seconds —
impressWe. eh? Here's how
he manages to s£ore so
qukhfy - . .
Just before ihe plasmorb
isejBcted into the playfield,
move rig fit end stoq dead
when YOU are about four
squares away from the edge
Push \h^ joystick forward
and when iheplasniofb
entGFS the grid, go for it.
Keep moving forward for a
coupfe of seconds once you
have possession of Itie
plasrnorb. then veer Teft
towards the goalbearnS.
With practice you should be
able to score every tirne.
Poke
Poke
You're something or ajoke
Poke
Making programmef^
Choke
Poke
Ukettikk, bladi imoke
When you get pft the
doa fc
Of pi>oicci]oii
COMMANDO
Al ex Hopcroft of Tamwrorth,
Staffs has some whizzo
POKES for this disappointing
arcade Gonversnn Rrstlv.
revf ind the tap« to the
beginning and type LOAD
(RfrUBN), When the READY
prompt appears enter the¥«
POKEs^
POKE 1010J6 (RETURN)
POKE 10n.24& (RETURN)
POKE 1012.25Z (RETURN)
Now type RUN jRETURN) to
kiad the fir^ part of the
program. When the
computer resets enter the
following . . .
POKE 81 6 J 67 (RETURN)
POKE 817.2 (RETURN)
POKE 2086,343 [RETURN)
POKE 2087,252 [RETURN I
SYS 2061 [RETURf^) to kiad
the remaining parts of the
game^ Ttie computer will
reset allowing you to type ir>
these POKES...
POKE 14631.0 (RETURN) for
unlimited lives
POKE 2456,69 (RETURN) for
unlimited grenades
SYS 2128 (RETURN) starts
the game. Oh yes, while
we're on the subject of
CofTiinando here are some
smartMKEs liom 'Forest' of
SouthflekJs, London. Bolore
you start the g ame with SYS
21 28, type in the foTtowing . ,
POKE 2 198,96 (RETURN)
SYS 24426 (RETURN)
SYS31S3mETUHN)
To fioar the tune played
during the game,
or. , ,
POKE 2194,1 (RETURN)
SYS 24426 (RFTURN)
SYS2193(RETURN)
To hear the high score tune.
RAMBO (Oceiinl
The fonowing routine was
also supplied by 'f ore^i. h
doesn't give you anything a$
trivial as infinite laves —
what it does is turn Rambo
the 'qame' into Ramiio the
'music system'. ConfusedT
Don't be — typeinlhis
listing first and HI explain
after,
10Pw^^^c^fRS(147}
20 FOR A=3MTO 31 7flEAD
B:POKEA,B:NEXTA
30FORC=3276BTO
32855: READ D:POKE
QDiNEXTC
40POKE632aO,0
50 SYS 32768
100 DATA 173,0. 160.141,0,
64,169
110DATA55, 133.1,76,226.
252,0
120 DATA 169, 128, 133, 1S7,
160,1, 152
130 DATA 170, 32, 186, 255,
169,0,133
140 DATA 183, 32. 213, 36S,
169,31,141
150 DATA 150, 3. 169, 128.
141,151,3
160 DATA 76, 99, 3, 32. 76.
128.169
170 DATA 54, 141, 235. 65.
162.0,189
180 DATA 55, 128, 157. 238,
65.232,224
1 90 DATA 32. 208. 245, 76, 0,
64, 173
20O DATA 0,64, 141,0,160,
169,11
210 DATA 141, 17.208,76.
84, 164,70
220 DATA 79, 82, 69, 83, B4,
33.169
230 DATA48, 141. 60,66,
169,1.141
240 DATA61. 65.96. 234.
234, 234, 234
Check through It thoroughlv
to make sure there are no
errors and save it out to tape
for future use. Put your
provtousty rewound Rsmbo
tape into the cassette
recofder, type RUN
(RETU RN ) and press pley
wtien instructed. /?d/7i/^o will
nowr load as normal, but rt
wor>'t run. When the
computet resets type SYS
16863 [RETURN) lo start the
K>grAm. The screen sfKHiM
ve a wtirte band acn»ss it
— don't despair as thb b
correct Yoo can now listen
to all of the cuoes and sound
effects from the game hy
simply pressing certain keysi
There ^te^ two ^ets of music
and sound effects. Pre&& 1 to
access the ^rst set and then
any of the following keys . . .
Q — Soured effect
E — JingJe
R — Sound effect
T — Sound effect
Y— Sound effect
— Sournl effect
P— Sound effect
S — Sound effect
— Music
F — Music
G — Short tune
H — Short tune
J — Short tune
K — Short rune
L — Short tune
X— Sound effect
N — Sound effect
M — Piece of music played
during gams
fVess 2 to access the socoftd
set, tften ?nv of these keys „
E — Sound affect
D — Drums
B— Short tune
t
82 ZZAPI64 March 1986
Pressing the SPACE BAR
'kills' the tuna or sound
effect plav'"9 '
Pr^^fng 'up arrow'
advances the tun e playing —
a sort of 'fast lorward
fadlitv-
Pressing RETURN
determines which voices are
-on or off. For example, you
can have voice one, two or
three plav'"g <?" rtsflwn.oc
voices one and two, Two and
three or one and three
pJaying together. Some
weird sounds- can be
obtained with this function
and it's besHo experiment
tosee. or rather hear, what's
possible. It ends up being »
bit like a computet
'scratching' device I
ROCKET ROGER
(Alllgata)
Gary Saunders o1
Colchester* Essen sent in
some POKES 1o make this
game a bit easier to play —
and vou don't need a reset
switch to enter thern! Load
the InstTuctionSn stapthe
cassette deck and turn off
the computer Now enter
this short listing . . .
10FORA=OT034:READ
C^PDKE 52224-A,C:NEXTA
20 SYS 52227
30 DATA 76,174,2,169,1.
170,168,32
40 DATAlSe, 255,169,0,
133, 183,32,213
SO DATA255, 169,76,141,
209,3, 169,248
60 DATA141, 210,3,169,
252,141,211,3
70 DATA 76, 0,204
Make sure there are no
errors end if evervthing
seems hunkv dory, type
RUN{RETUHfM)and press
play on tape when
prompted. The gam-ewill
now load es normal. When
the computer has reset you
can enter these POKEs to
remove all nasties from the
game,,-
FOR A= B704 TO S3 1 6; POKE
A,0:NE>n" A (RETURN)
FORA=940aT0 9472:POKE
A,0:NEXTA{RETURN)
FORA=972eTO
12416: POKE A,0:NEXT A
(RETURN)
FOR A= 12800 TO 14272:
POKEA,0:NE>:TAIRETURN)
Abo.,.
POKE 21291, number ol lives
{1to255f(RrrURN)
Type SYS 5600 (RETURN) to
siert the game.
HYPERCIRCUIT
(Alllgatal
Vet more POKEa from Gary
Saunders (such taste in
Christiarii names). Rewind
your HypercJrciJ'l tape to the
beginning andtypem the
listing below.
10FOflA=0TO34:READ
C;POKE52224-hA<C:NEXTA
20 SYS 52227
30DATA76, 174,2, 169, 1.
170,168,32
40 DATA 136,255-169,0,
133,183,32,213
50DATA255, 169,76,141,
209,3,169.248
60 DATA 141,210,3, 169,
252,141,211,3
70 DATA 76, 0,304
Now check for any errors.
Everything OK? OK, type
RUN iRERJRN) and press
play on tape to load the
game-. The computer will
reset some time later,
allowing you to enter this
POKE . . ,
POKE 31352. number of lives
(1l0 255}(RETURNf
To start the game typo SVS
26624 (RETURN)
GHOSTBUSTERS
(ActlvlslonI
Last Issue I printed some
POKEs for this ageing
Acti vision bestseller, but
unfortuo'ateiytihe person
who sent them In didn't say
how to start the game.
However, Slephen Griggs of
Maidstone, Kent has come
totho rescue and says that
typing SYS 245.76 (RETURN)
Starts the game, but it does
affect the speech on the title
screen somewhat.
Right Something you've ell
been waiting for. . . How to
make your very own reset
switch! Vay! Cneersl High
pitched whistles and
screams 1 Rapturous
applause! Break open a
bottle q' Champeffi chapsi K
L Andrews of Wootton
Sassett, Nr Swindon,
Wiltshire andTobv
McKensie of
Midd if^sborough, Clevela nd
both sent in the following
idea - , -
You will need:
TIPS
1 joftelswhrch
1 (one) 6 {six) pin din plug
Some wire
A soldering iron
Some solder
1 (one) adult TO helpyou
with the soldering [it^you
ArtE an eduh, better find
anotlheroneiustincase) ..,
Solder wires to the switch
connections and pins 2 (twoji
and 6 (six) of tlte din plug
(consuh your User Guide for
details on the dJn pins] . Slick
the din plug In the serial port
fthafstWonethediskdrive
lead goes iirto) and now you
can reset by simply pressing
the switch.
WelLnotquhe,s{nceMr
Liddon informs me that this
won't workonall
Commodores. He suggests
usinqthe 'wire thingy
woisit' that sticks out of
most cassette decks.. Touch
it against pin Ihre© of the
user port ffor more posftive
information aisoutthe user
port, consult the User Guide
or even the Programmers
Reference Guide should you
possess such a luxury).
Unfortunately the sands of time have finaHy runout like the
contents of my n^allbag- Ni>ver mind t'|> see you n*Ki month
wtlli some more juicy tips and tipette^ (^ouncf^ like a
corre^ionMuid) Atleast I hope so. Please keep the hints and
POKEs coming in, bec3usa without your conlributkm there
wouldn't be a tips section. And thsn where would we bs?
Tipless.
Sendallcheats, POKEs, tips, hints, fan mafi, money — intact
anythingbut SAE« — fA Z21APITlPt, £EAI>f MAGAZINE.
POBOX 10. LUDLOW, SHROPSHIRE, SVS tDB.
Oh yes— make sure ZZAP! MAGAZINE isin (headdress, 'cos
the poor post sorting persons get territHlyhas&led Otherwise.
Why spend almost
£300 when yon can
solve your problem
for fil4.98
You naed 80 characters to use
software in the 128 mode and
your existing RGB monitor
only gives 40.
It costs almost £300 for a new
mooitor ^Mt our lUOIC
HOBITOB raTEBTAOB will
give you 60 columns at a co5t
o[ £14.95 and you can swltcli
between 40 and 60 characters
by pressin| a switch
For more information contact:-
ROBTEK
ROBTBK LIS.
(FOHlflERLY HfOWM Afl ROBCOU)
TEL 01-209 0118
ZZAP!64 March 1986 83
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Sd
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(£
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an
•B-B-e-BO^ND Th BE ^ A7 IT
"10 levels of fun make this torture excellent value
for money. Nova rating. Definitely one of those
'Ju$t another 90' games. Game of the month
February" - Computer Gamer
"The most compulsive game I'v? ^v^r
played- If you don't buy it you 'II never
know what you've missed, " says Gary
Penn, Zzap! 64. Gold Medal Award,
97% overall
£9.95
cassette disc
Free with Bounder Metaboils.
Is it a man. is it a bird?
(Commodore 64/1 2& version only)
-ER
^;;;;r;:;;;,;s/.»««H,rn/cAPs/B.NP.K^
n Please send me ^ -^j ^ ^3 95 e«ch.
r, Please send mfl ^ Binderlst at £4,50 each.
D Please sanoTne ""
Name ■
Address
^Postcode ll^Aoi'
ggS^HlRHSYfllDB
I099
tfavid cr«n«*s pitfall
ac ttvlxtcin inc .
y •dAPt**! bu d«n hitch»n
vcvne 1 is junflii
t*t A - 071
print on bot*»
print ftt row Dl coiuHn 03
print color* OS on 07
pr^mt lOOn
print -At ro
print ao ^
■0« b - 00
coiunn
Thfttdnor GAMtMAKER's auAmhlv line, whew all ihwarinus
elements cDn>e logel her.
fll*
^uit
undo I
drav
X or an
blAc
oroon
ctfon
c\»ar
AHIL'^iDhr
^oorningin tHii«cilonafTreeinScBiieMeher
Actlvhion, £14.99 cau, £19.99 dl&k, Joyrtlck or keyi
Mii'.tctflakot the makings of a ma$rer|]lK:e^ my lir&l ever
CDmpoartior in progreaa.
NOW you can create your
own ^nimared computer
grsphjcs and gameg }U5t
like the oesr pro'essional desfg^
nefs Wiith Gante Maker by Garry
Kiichen,' boasts rha opening
paragraph of the manual supp-
iiedi with the program. RealFy?
Gary Penn p<jrs the package
through its paces and comes ro a
conclusion . .,
So you want Id write a game and
don 'I kr>ow where to siart? Why
not try programming your fast
action shooi em up in BASIC?
No? A compiler wouJd speed
Ihings up wouldn't it?Notniich.
Ob well, iooks Nike you'll have lo
fearn machine code., .
Then aa^in if you find the
ihought □' programming flolally
repuJsive. you rt:ould always use
one of those garret designer
Ihingies — Mirrorsoff's Game
Creator tor en^mple? Hmm,
Wrinen by Davjd and Richaird
Darling {authors af manv earJy
Maslertronic classics^ Gstnes
Creator was a progTam thai
enabled the user to buiid'
games by means o* simple 'bu il-
ing blocks'. In other words the
BBseniial e^&menls of a game,
SiiQh as graphics, aoufid and in
'act the basics of the program
it^eff, cojicf all be defined sep-
arately with indjvrdual udlifi^s
and braMghllogethgrlo give the
finished' pjQduct. Unfortunately
whife the idea was, and indeed
is, quile strong, the results ware
on the Ahole, rsTharwsak and il
wasn't really possible to pro-
duce a game of any substance
due to little neKibiliiy wpthin the
system Still itwasa stari.
So now where does that leave
you? What about Aclivision's
G&me Maker'' Although it's vary
much in the same vein as fAtr-
rof soft's Garner Creator, it
adopts a different, less reainc-
tiveaoproach More importantly
you can create siand afone pro-
grams, thai IS programs whfch
run independently of Gsnis
Msk&r. Programming know
ledge isn't required, but you do
have to program as such. Don't
be put oft though — roi $ single
command or listing needs to be
typed in. No, Game Makei has
its own 'programming' lang-
uage and makes full use of an
ur>usual 'jcon' sysiem Those of
you famniar with Garfy Kit-
chen's previous offering, The
Designer's P&ncif, will recogniae
this System and knoA how e^^y
i I is to use and hoi^ well it works
Down the rfghT sjde ot the
screen there is a list of master
commands flrtd any one can be
eicflcuted by simply selecting il
with the joy&lick and pressing
the fiFB ouiton Copious pro-
gramming commands are sto-
red behind ihe command win-
dow in the centre ol Ihe screen
and are acce-ssed rn a similar
manner. Despite ihe unusual
nature of a najodty of the^
commands, the language is as a
whole, relatively easy to use —
mainly due to the friendly app-
David t:raFi0's ttostic PITFALL. Mlapted lo th» CAhlE MAKER hv
Dan Krl<:hen, Garry's brolher
W4V?
OOO reptjts
I
- - - ( iliUtvt I
O OOO equal ifer ■ — — --- — i
__ ' aia aisu t
O OOO CIO OO OD
~ m
Sound Mdkar adirEibingn>ljcer'«dr«Bm.fad«FSdndbunaniqA|drc
(o play AKh
88 ZZAPf64 March 1986
I
reach 0-f The comp"? he naive
manual, although ihe fad thgi a
niajorHv pf the commands are
SHjnicienily saH-eiicplonatDrY
does help.
Tq ansblB yov to- create gra-
phicG and sound for use wilhin
your Ga/ne Maker gama Ihete
5re four easy to use programs
provided. The first I5 Scsne
Maher, AfhJch is used to produc-e
de la i led ba ckg ra u nd seer ery .
This drawing ulllily is one of ihe
best I have saon and coniaro'S
some superbly implemented
features, such as an excellent
£Oi>m fficilnry and The undo
coiVbfriend The former gives a
iTiflBrified viei^ of what v^u'^e
drawing and is handy fo' app-
lying fine detail, white the latter
proves very useful should yoj
mal(e5n]V errors, For InBtancBn if
^ou find you've unJnlBntionally
drawn a line straight throug<ln
vour otherwise perlecl picture,
you can rectify the situation by
selecting |he undo commanci
which prorrnprly erases the mis-
taken leaving your picture mtact.
The clrclflH dok arid Ime com-
mands draw Iheir respective
shapes on screen, but il yoLi feel
confiOent tnouQh you can al-
Mvays draw free-hand. Any out-
etanding a rrisTic endeavours can
besavedouiTD disk for recall at a
later date.
Sprite Maker is 9 highly com-
petent program that lets you
desion any sprites you might
rieea for your game. Til ey can be
Single or muUi -co loured, eai-
panded in either ot both riirec-
tioiis, overiflyod or 'stuck' to-
Srther and so ori. There is also
e facility to animate the sprite
IhfOijglh 3 aehes of frames.
A sprite Is actually drawn with
a joystick on the sprite drawing
board, vwhich dominates the left
hand side of the screen end
shows each dot dose jp as you
draw it. To the I'ightot this there
Istheaprlte positioning window,
which ia where The sprue you are
working on is displayed along
with! any others yoj wish To
attech to it. Sprite Maker has
many useful editing commands
and ia simple to jse — resjlt^
car be obtained quickly with
mmimal fuss and saved to disk
for future use-
Sound in a Game Maker pro-
gram can take two forms. —
sound effecTs or music. Sound
Mahei' is usped to create any
necessary noises, while Mmic
Maker is tor those with s rnu steal
bent. The former is a wonderful
piece of sotrware Arhiicl-i takes
the form of a sort of soonfl
A gnphic eicdmple — ihe CJir^vniu Card
AnnT^er demo qamE — DRAW POKE^f
A notlier graphic enarnBle — HflupvBiThtJflv Billy!
effecls 'mixing desk'. There are
tots of si iders arid knobs lo f iddt e
with and after a little evperi-
meniation some interesting re-
sults can be achieved. AH the
various aspects of a sound effect
can be adjusted or affected, such
aa [he wavefornn and its proper-
ties, and filters can be used if so
desired. Th« grear thing about
Sound Maker ib fhai you don'i
need loknOw what yfiu' re ddingn
&o long as The e:rkdresLilTs sound
^ood. And thankfully most of the
time they do.
FinaMy, there's fbflusic Maker
which is used la create ba^^k-
gromnd or title screen music for
3 game. All three voices are at
your disposal along with a
number of Ollfferenl Instru-
ments, Notes are input on a
music sheet which takes up
mosi of the screen. As the notes
are entered they are played on a
representation o< a keyboard et
the top ol the screen, ao you
Icnow roughly how your tune is
sounding when you're happy
wfth your compoailion it can ae
played bacic in full end saved to
disk If you so desire. Even those
iacking Inmuslcal talent, such ae
myself, can achieve reasonable
results with relative ease and
speed.
Once all the necessBry decora-
tive elements of a game have
been finalisedH they car be
brought toQether and used with
vi:iur pr'Qgr'am. Supplied with the
paclcage there are some ejicel-
lent examples of what can be
achieved with Geme Maker ar»d
a litfle thought. For enampae the
Aclivi&ion classics Pirfasff and
Mega Mania have been faith-
fully reproduced, especially the
former. Other demonstrations
include an animated birthday
greeting card, a draw poker
game, a couple of animated
ChhsTmas cards and some nifty
raphics displays with balls artd
ines.
CONCLUSIONS . . .
As a programming lool G6fn^
Maker isn't overly Impressive
and if you want to write best
selling blockbusters, then defin-
itely sleer wetl clear, since the
faciiilies fusi don't ejiist. How-
ever, If you afe after a piece 0<
software to entertain then Game
Maker is certainly worthy of
consideration. It isn't 100 hafd to
use and some pleasing and
often surprising results can be
Obt^i"?^ quite quickly, Ifound it
mare useful for drawing pic-
tures with 5cene Maker and
vtf riling demonsr ration pro-
grams rather Than, ^anies, and
would recommend it purely on
that hasl«. The fact that simple
games can also be written is en
added bonus. The title Game
Maker is perhaps a bit: mislead-
ang, but nevertheless this \% a
excellent package and an en-
joy^tt'^ ""^y of messing around
Vi/ilh your Commodore ^ capab-
ilities without the hassle
ZZAPI64 March 1986 89
i
(
l.\'-
<^.
m
ROBIN O' THE W
?^^-- from Odin
• !• i
25 copies on offer fpr f ucceffful Difference Spotters
NO. Lincoln Green is NOT the ?n
Dolour for Designer Bogiss m
1986. H's The cfilourthat flobin ot
St>efWOO'J and hrs band of
merry omlaws used lo db iHeJr
cossies before Itiey vuenl on Ehc
rampage across film seta and TV
Studiaa, robbing the pour to pay
ihe rich. Or Eoniethiing IfkethdT.
Being an Omiawcar tiea lotaf
fun. FeasTing on venison, chat-
ting Jjp prefTv maids and Oufffri^
in far, rich old bishops. All this
fuss about Jnner City Crime
nowadays is really a bit daft —
Robin and hiis \a\ were bUEily
mugging folks humdrsda of
ya^rs ago Only problem they
n&^, was Ehac no one had bjilE
any Inner Ciiies anti ihey had to
sproing arajnd foresiy bits ail
the lims.
Replace the SPG with rhe
ShierrfTs Norman soldiers, end
there vou hare il. A crime acen-
Bria which is as old as the hilla,
Or tree? if you like.
Mind you, Robin &i>d his lot
were e bit more ^Jirui&Thc Th^
didn't }ust rob folks for amuse-
menl or personar gair — oh no.
they gave it all away. OuciaASin
osFdays had lo take the pTaee
of Ihe DHSS. QuiTe an inleresi-
ing little Bet of theories I've
suddenly corneupwPth here. I'm
off to ihethe Minion's Universrty
TO get approval for my PhD in
The Roots of Urban Crime and
{he Foundation of the Social
Security System in Medieaval
England' white ^ou try end win
one of the twenty five copies of
Robin 0' the Wood that Odin
Compuier Grephics have slum-
ped upas prices in this comp.
OFJ's drawn a couple at vets-
Fons ol a woodland scene faa-
ti/ringthebandofMerhe fulen —
ring round the differences In the
secofifl Ofie, CotViijIbIo the cou-
pon underneath wiTh your name
and address and whmThelotofl
to ROBIN COMP, ZZAPf, PO BOX
ia LUDLOW, SHROPSHIRE.
SYBTDBtQarrivebv 13th March.
Right now how exactly do
you spell 'mediae^/ail' . . . ?
hmmm.
COMP
SPOT 'e*l ■pilTt'^hiC^f -
Nainfi
AddrB6«
EVERYTHING UNDER THE SUN
□f B -wargamB to saan u ■ if ohklfl fm tha Kcursta
sJmulHtkin of BwitB. il novdi to Bflsimitola
certpln dataJIs. In a gama Mtiara artil^aiY pldv^ *
aaa\. ralB of firs [ROF)„ nnd burBt radius have to
n acGurattIv irwuurad If thi canaaquMCM of
bairtg caugM bi -tfia baatan lana an to ba
raftJtotk^ On ■ mora gaiMral loviL comldM
tofltfltk*. Soktiari canncrt march vnthout food or
fight wHiioui immunnkfri. All itiMa factnrt
ilhould b« cOrHMarad in a good wargarrw. But
wtthoui tba powAT of a malnfruTia. thM« aIu
havfltoba limttatfDna.
Ifow likely fa h that a Scorp4on Rtain v«hlcla
wouM iota hA iraciiA whan doing ovar AOmfih?
What would tha con^aquancas for tfia com-
mand&r be if ha had th« lurral hatch op^n? Bv^
Oiings invajiably hapfMn in large motaiitoatlaiu
otrorc*BfllmplYb*CBu»DfthBpTobflbllrtylwob
and occasJonaHy the can>aquanc»t tfran:> tbeaa Inehtonti wlH hawa
consldBrabla vffact. Bui «v«n with a garrw niiwilng over half a doi«n
disks, if t^a scala of the warganu mad company or iargar sizod
units, such camputatkona wduU malce Iha garm unwieldv and
unlwarabliir stow to play-
Evan in tha faluasi sln^ul^on«, Ih^re tat EnaccurMia* Or vagua
areas thai wouulead ma to doubt Iheirmftdusionf to vome extant.
TTiV Sovivt anntes aro plagired by disciplliia problenis and ira
umaftain astohowtartoineof tfiair'Bill«tt'wnai^iF>Dr1iham.Tha
MATOForcflslacfifrandarclEsation In s« many impoTtartlareaft, such
as smmunKion AHKough tl-^ critics are dbmlaahfa abom Iha
abilities ol China'acortvonlkmBl torcAi, bOwwalF wvuWthay (igtit
undar preA^ur^ — «nd on wvh?'? »Wa, if anybody's?
What happens when tbfl tarrorista gal hold odtfianukoa?
AlttNHign no slngto- garrw pcouM d«al with all tha pouJUa d^
uatkmi, a aarias of garnev couki handle mofll of them. Fortunately,
SO many warsamfls are brought out. tha wi rgamar ahmyi hn B
chotca of uanarifis lo wimine Iha effects of certakn ihnttsd
possJbilrtin. SSL Amwican ttratagkcts Mtmrrlirura, havB er««tfld a
series of apiaodlc qamva daaUng with Iha Bub>act' of nuctoar war In
Iha Northam hemofiliere eafled When Supetpowers CoJfide. Thto
month I'm going to \ook at part of diis rmnga. And show you juat
yg^at Domputar warguning can otfar. But fh«t . . .
Kaiser invo-ives from one to
nine pi ever* compel fng
against fate or each other
to become Fmperof of leth
century Germanv. fach piayier
begmslif«asaFegent«qjfpped
witK assets and an estate, whjch
muSlg'Ow Snd pro-sperin order
to bring success. The ultfmatB
fioal is to build five towns
Doi>sistinp of five markets anri
three grarn ntiils}. possess -at
ieast 2&o0o hectares of land and
h^ve cash assets of 1IH10DO
Talers. Lastly, a pa i ace and
calhedrai mustbebuill. Notoniy
names but gender are required
as this becomes reieuant lo the
player's Irtla. The flame takes
piece in a series of pfiaees which
combine lo meke' a yearly turn
During the turn, all options and
re^porise^ ere n-iede via the
joyst Jc k.
DurJng (he first phase, a har-
vest report arrives and must be
deal) with, tf the crop h^as been
poorthen extra supplies ofgrarn
need to be purcWed uniesa
you want the papufation to die. if
the herve$t has beer a bumper
one, surplus m-^in may be sold
off a! a profit. The option to buy
or sali land is also there for
consideration. Selling iand can
brinq extra ir»come{if salepriges
are ludged wei!)- Buying land is
al so necessary in order Id build a
palace and cathedral — both of
which are required as status
symbols during the gan-ie.
The ne)ii stage of the gamB is
simply a status screen allowing
VOJ to study data on birth rale,
death rate, revenue from rriar-
kets and grain mills, army coals
and how many people emigr-
ated over the past year, it is
purely informative and the
gsme jlseif continues on the
next screen.
This IS where you set The tai^
QT^dduty rates. Displav&d areali
the current levels of duty and
Income from each area (such as
VAT) over the previous year.
These may be ch anged by uae d*
the joystick as on all the other
scree nSr Ai&o, the level □! justice
can be alipred lo increase in-
come but this can have adverse
effects such Eis emigrations by
Victims of itie atate."
Play then proceeds to another
information display. A map of
Vour esiaie is drawn each year
showing how many markets
exist how many milJs are pro-
ducing corn, how far building of
the palace and cathedral have
frogreased and si?e of the army,
he map may be sere lied, rather
crudely across rhe screen. The
diflfframaiic information dis-
played on the map is cfear and
usoihii but rather unarfibiiious
Dn the visual side. Agaia after
study the next stage of the flame
may be accessed.
With this year's revenue dis-
played at the lop of the screen,
there ia now the option to tfecide
hovir to Spend iL New miil^ and
markera are the cheapest form
of evpenffiture as they brnng in
an income from the next Turn
onwards. On the other hand a
start could be made building The
palace (the instructions suggesl
the palace is built before the
cathedral). Alternatively, money
could be spent on the miliiary. If
a solo game is beln^ played. This
area is apparently iriaccessibl^,
so you can't fight a war with the
computer. However, if a game
does have more than ore player,
Chen armies can be bought (with
Che option of readily trained but
expensive mercenaries availa-
bioh sent out on manoeuvres
and of course, sent to war with
another nation No marier how
many players are involved, an
army always has To be main-
tained at some level and con-
SJK COMEROK or PRtUSSEM
51555 SS5335SS&S$5iS55$S$SSS5SSSSSSSSfl:$',
Z9X of uoiu' com reseri'cs hov-e rotted
Good wettther l^ioh crop
Coi'ii reserve 3193a (itiu^e^
needed com I1S80 GAii^e
coriiprice 100 Toler
Lnndpnce |> Tnler
Cstnte IODO& (teres
■n*eo3m-y 19000 itoler
QV fhriKtmuni,
or minlnnuh,
or TlYt required omi
or Oeoooo
92 ZZAPI64 March 1986
sequenily, fs always a finfincial
burden.
Once an army goes lo war, a
whole new -dame appears.
Again ii isToialEvPV^'ii^l^ oJ'ier-
ted and throEigh a series of
Erompts, forces may be dep-
}yed or put into action —
whatever you require. Through-
out s battle and at the end -ot the
war^ details of losses are made
available. Fighting svars is def-
irriEely a costly business in ^erms
of manpower bul it will dreBti'
cally increase the- amount of
landowner if successful.
After militarv matTers have
beeri resolved, the game returns
to the firsr phase one year on.
Howe^'er, if the turn has been a
particuFarly good one, a new
rank in Ihe aristocracy will be
gi ve n to you with the Irapp ing of
extra land thai com eswFlh it On
a more sombre note, the com-
puteJ* may decide you have
gracefully passed away due to
□Id age. This is the singular
major random factor in the
game, Ajlomaticalfy set at the
start of the game, ft is the same
lor all players but there isnoway
The only thing that can aid you
10 a l-ons li^ is the speed at
which each turn is dealt with.
The game contains a monitoring
syEtefn v^ich calculates how
SuicHv different matters are
ealt with and then detarmloes
your health.
The game is more like a com-
puter version of diplomacy in
mmiature than a simulation bjt
there is a gre-at deal of strategy
involved. \i could prove lo be
frjstrating however. More than
once I tho'ught my pfiogross was
good — only to be stopped in my
Ir&cks by the grim r-eapor him-
self. Bur fnayfio I was just un-
lucky. The war game is rather
Simple in terms of complexity
but adds satisfying depth to an
already subtlely demanding
game. One good feature is the
abiHty To accoss a status screen
to examine how good your per-
formance Is. My only real gripe
iies in the inability to fight wars
against ilie computer. Definitely
the J^ind 01 game that gets better
with more players.
Presentation 687o
Npjttv prickagpd with wbII
defined options.
Graphics 45%
Simplu Ouleffective.
Instructloni 60%
A fiitv mart dimosphere wasn't
gfrneraied here. It might have
madeplayirkg the game morQ
interesting.
Authenticity 40%
The garne isn't really a
sjmulati on bul Ihe eilecls of a
bad harvest s^e fairly well
handted.
Once you gel iniu Ihe moltons
it's quile dddictrve More
playable wirh n^ore people.
Value for money
72%
Atlracliuely prfced compared to
olher offerings.
Overall 61%
NgI bad at all. But unless there
.art! CI Ihe r people ground Millir>(|
TO play, you're going to ^intl
interest slacking — eveniuaifv
Producer; Mind Games (Argus Press Software). £9.99, joy^tck and keys
If you missed I s£t rnontti's pre-
view then never fear — the
real thing ia here. The £vt!
Cfown Is a one player game
about running a Barony ir
leudal medieval England, Ws ar
icon driven game whtch allows
the modification of vanous
factors 5(1 rrounding The running
Of yojr esTaie. Apsii from the
now fashionable use of icons,
the game employs some &nim-
eied sequences (to depict
batrles and revolts) and a re-
designed character ^ot adds
atmosphere to Ihe game.
The rnain screen \5 split into
two halves. On the lert is an
overhead view of the fields
vuorked onby ihepeasaniTy.The
cultivdied areas are hrghliahted
against tha forest region. If ihe
harvests are not too good, it's
possible to select new areas for
farming, using an arrow ctirsor.
To the right of the screen are
nine main icons which allow you
lo alTer the Ea>t rate, alter the toll
rate for passing tracers; pay
scutaga to the king (to avoid
having to send your militia into
battle for hjmh modify the si^e
of the militia; give food hand
outs (if Ihe peasants are partic-
ularly poor}: spend money on
tournaments; check your prog-
ress; contifiue to the next stage
of the game and quit. These
icons have beengreatly improv-
ed on the fina] version. They are
now colourful and detailed.
The idea is that from the first
year (1156), the estate has to be
managed in yearly turr^s. By
maintaming the right balance of
laves and forces and proving
yourseff in ttie annjal tourn-
aments. The main stratecy
elements are apparent in trie
first pan of the ^ame where Ihe
allocation of available resouroes
is planned. The option to con-
tinue is then selected.
The first part of this section
Shows 3 fepetitive sequence of
ariimals wandering through the
forasi. The more creatures, the
less efficient the use of latK^ur
and land. A go away' Icon
allows [he scene to change to
the tournament sequence. This
is the only part of the game thai
requires physical deitterityr The
player taites part in a Joust, and
the top half of the screen d-is-
plays the riders approaching
each other. The bottom half has
the jousting score on the left,
and a view of the oncoming
knighl on the right. The cursor
now becomes the point of a
lance, icseff ma de I o move ierk ily
to simulate the effects of the gal-
loping horsBr By the time the
two riders meet in the centre of
the screen, Ihe point of tha lance
/'V
^
ZZAPI64 March 1936 93
STRATEGY
musl have been guided into a
position Thalwi II re:sijlt In a strike
e^ain^t th& of>ponerr. Enough
successful passes and the tour n-
ament will be vuon. Thisseclion
is particularly difficult to mastern
liOAever, so praclica will be
necessary.
Whfllever the outcome of the
tournarrenl, the next stage of
the game deals with any battles
and/or revOlTs by the peasanrry
that hdve to be resotvad.
Another option, to pay the mil-
itie for their participation in
these events. Is provided. A
aimplified graphic sequence
showing a couple of figures in
combat is used to convey the
result The colour of the figures
d\&o T'efi^cts how large the battle
iSr Assuming you are rot totally
defeated &t this point, the next
screen shows the harvest resuEt.
The greater The harvest the more
efficient The latiour force and use
■of land. Random elements lilto
the effecis of weather are acc-
ounted for by animet-ed clouds
covering the sun. it all is wdl at
this point, the -game progresses
to the next year and the cycle
begins again,
Lasr month, I said it was too
early to tell whether the final
implementation on the Com-
modore would beany good as I
had only seen a finished Spec-
trum version. The Cominodore
version has improved graphics
which add greatly to Ihe
aesthetic appeal of the game-
In fact the game is quite erjoy-
atile. What it doesn't provide is
aik accurate simulation of run-
ning a medieval barony. On the
other hand, it does provide an
interesting vehicle for siraiegy
with a small arcade element in
the jousting sequence. The por-
trayal of uprisings and wsrs are
probably xuq bipgesr i^ down.
The simple graphics disptay of a
couple of sprites trying to chase
each other off the edge of the
screen is reafly unnecessary and
unimpressive. But there is
enough game material there to
provide the player with a
refreshing change from the
uSual offerings.
Presentation 77%
The icons workquicHy and
rn^ke inler^ction qjile fasl.
Graphics 76%
Colourful with limiied bui raas-
onable animation.
Inxtructlons 61 %
Nol as good as ihoy cauid have
been. £«aniples of play are use.
ful torthiskindof game Therp
wi-ren't any.
Authenticity 51%
Thprp -ire some rough
4]iJ^dRli>kRS Joustirg IS irichy
311(1 painful.,,
PlayabriJtyMH
Very EaBVt** g^r inio.
Value for mcn«y 79%
A good price for a aibTi designed
game.
Overall 80%
An inhiguinff andenioyable
game.
DatHfrft, C9.95 »», C14.9S disk, Joy stlcli and heyi
4
AiteriMte Reality — The
City is the title of Data-
soft's 'uUiTtate role plav
ing garne' if you are to believe
the immoiJe^t label ori the front
of the package, it certainly is big.
Two double aided disks c:antain
all the data necessary to play. If
thai isn't enough, another tjish
jyours, of course] can be used to
sto'e a character perrnai^ently.
Once beyond the packagirig and
the disks there are othergoodies
to whet you' appetite. Apart
from an exceilenTly printed
guidebooltttithegame, itiere'sa
rour page summary street of
available commands an a map
of (he city. Thie latter has been
left largely blank so that you can
add to it information gathered
whilst adventuring.
Loading up Ihs gamp is rather
like watching the opening crefl-
its tot a major film. The imp-
ression is one of rooming thr-
ough a starfield St incredible
speeds while the titles {and full
credits^ laboriously go where
none have gone before. The
character set is superbn starfield
effective an^ silfince Irrkpos-ing
but There should really have
been an option to get past this
seotion rather than M forced to
ait through the pfetentious afl-
auence over and Oiver again,
nee the title sequer^ce has fin-
ished, there's a feast forthe eyes
in the form of some very de-
tailed and immaculately drawn
opening graphics. Finally you
stand beforG the gateway To The
City of Xebec's Demise. The
vidw is rgaily ^Tunning. Above
the doorvi^ay, a series of coun-
ters spin numbers at varving
speeds. These correspond to the
physical and mental character-
istics that will determine your
limitatiorks and strengths irk the
game tocome. TherDoment yoj
pass through the doorvyay, the
numbers freeze and you're stuck
with what you'vG got.
The idea is that you hav? been
kidnaf^pedbyan alien spaceship
and left to fend for yourse-lf in
this nnysterious city. The safest
areas of this city are those
closest to the gateway but of
course if you risk mors distant
travels, the rewards will be
greater. A few areas will be
inaccessible no matter how hard
Sou tiv to enter. Thfs is because
ataaofl intend to release future
expansions to the gamer I'm
dubious about the wisdom of
this. The nature of the game is
evidently comple)t right from
the beginning. If their is a plot to
get into, rather than just a set-
ting for free form adventuring,
then it's going ta be hard to ^nd.
This means that there's really
very FIttle way of telling "whether
there is a complete scenario or
only a beginning to a bigger
adventure. Only lime will IbIL be
they say.
To beg in with, you have a little
money. This should be used
^jvlsely Ui equip yourself for
fikely ad^'entures. The city has
be^n well designed and there
are good and bad dealers so
shopping around and haggling
Bfe useful. If and when success
comes your way, new atlire
could be bought to fit your
station^ as the rule book sug-
gests. It won't help you corn-
plete the game but it's an atm-
ospheric touch. Currency is
handled in gold silver and cop-
per, ^t's also The only form of
treasure which cannot be c-ursed
or magical. There areoems and
othar Treasures to be found but
they could either be worth more
than they seem or be fatal lures,
Ericounte-rs are frequent also.
The rules booklet lists Ihe diff-
erent type of characters and
^re^tures likely to be encoun-
tered. These range from differ-
ent dasses of ciTiiBn who may
be benign or otherwise or even
legendary creatures of the night
who are best avoided.
Tdv&i'ns and inns also abo-
und. They have more uses than
supplying refreshment. Clues to
fOtenti^l adventures may lie
idden in the lyrics of an over-
heard song, for instance. On the
other tiand, it is possible to gal
merrily drunk and this does
actually have an adverse affect
on the character's abilities
whilst he is under Ihe infiuence.
Another place to go for help and
■clues is a Guild bujtdinq. The city
has various aullds to support the
varyina adventurers' profes-
sions. For a fee, you could be rid
of 3 nur^wanied, cursed weapon.
Healers are also useful. Many of
the claws and teeth of mord
vicious creatures are coaled in
strong poisons which only Hea-
lers cancu^^,
A-s tar as e«plor&tion goes, the
cily is riddled with secret: pass-
age-s and 'one way walls' lead-
ing tounltnown locations. When
(or if) the expa nsions ere added,
there wiLI be dungeon comp-
lexes, a palace, an arsna and a
wllejemess to ex pi ore.
Earning money is going to be
necessary for a character to
survive and this is possible in
several ways. Money may be
found as the resultof afighl.the
result of an advenlure or by
placing money already posses-
sed into a bank account. There Is
plenty ofvsristion in the interest
rates offered by different banks.
However, the higher the interest
rale, the rnore dangerous it is to
invest the money. The choice is
yours.
Many of the best role playing
conventions are employed in
this game but it definitely has
drawbacks. The frpquency of
disJf changes whilsi playing and
the waiting they cause, not only
make the whole process long
winded and frustrating I y slow.
Sometimes the reasons for
these disk changes cannot ba
fathomed out, leaving you to
wonder whether the program is
as Meil designed as it could have
been. The disk changes cripple
the atmosphere and playability
severely. Otherwise this could
have twen a fascinacinq game.
Il'& as if presentation tooK pre-
cedence over game design — it
Shows
Presentation Sd%
Thcnpenmg isroially 07T — bui
beautiful I v ilesignad
nonetheless
Graphics 86%
The griiphics HOD have been
|h □irq fitfully dcsignsd and
exquisitely drawn.
Vnftmct Jons 59%
Look wor^clErful bul supply litile
fTfcore than I he mo6t basic
information.
Authenticity 66%
Would have made an excellent
RPGifirvuerenollorThefaclThaT
ntost of the game's true strong
poinTslie in me aesthetics raihpr
Ihan I n good game play.
PlayabliJty33%
Crippled hy the inefficieni layniir
of the game over Ihe disks.
Value foi- money 77%
fifiasonablypricedfoMtiE size nf
Ihe game — the q ualily is
questionable.
Overall 4S%
D-espiLe inilial attracTiors. Ihe
game is utlinkalelv unplayable
94 ZZAPI64 March 7986
FROM A MEDIEVAL MILIEU
TO APOCALYPSE NOW
TTiis pan of tha column Ik devoiiBdia a couple oHrnpeniiing releases
hDnt US Gald Ovor th« next CDUpte dI months a total □( 1bi> role
playing and war gamH vAU be revlvwBd. However, ar the Tfme of
writing Ihflr«B Httis Informdtronpftrtilfn'ing lotliaprln^foimBtflnd
r«leaM data of these games Stay (uned All Ihfl ralevant
info-nnatnn will appear In iFvte-poaes lust e^ wwn as ii is avHllabto,
For several V^atS o6w. StiaAMgic S^muJutiora IncorporglBd Kave
domlnalMl Mb slrHtegy marliet In the USA- Until now, their gemet
haveoAtv^''BnAvaiLHbl«HflK|)«<iGiv0 imports from a few suppliers.
IVovv US Gald un Mi <□ rvlvu s«v«rgl or thvH sUIb of tha ul
gvRisa in iha UK A'ter a gr>od deal of tkne apanl phoning tfw
powers that be. a bat tulT of games amvoc] ot ZZAP1 tawen on ■
mlBvmbJeamdwelThurBdsv morning n wa^llhe Cfvrifirrias all over
again — «iDugh ElratDgy and role plAving gomei to keep me busy
for mu'tlhal IcQukI »ea'1h« n^iri few day^ being vairybuty indead.
Hmh are the ragults of myfifldlns?.
PHAMTASIE
Several compenras have
role plflV'^0 sagas tor
home micros. The Uinma series
constitutes ore of the success
stories. In a more limiTed ^ay. ^
game whJchi successfullv em-
Sloys a lot of role pJayjng
laturesis The Temple otApshai
trilogV' SSI's Phant3sie uses a
fantasy world caNed the lale o1
Gelnor. From an old storyteller,
you hear of the evil Black
Knights and their terrible leader,
the sorcsrar Nikademus. Decid-
ing thai defa^Bling l^is evil Force
would be a good way id earn
fame and fortune, you aet out to
pul EogethsT & party of like
mind ed adv entu rers .
Tha garns has mixed graphic
and tejiCdisplaysforflvefyihinp.
All The opTions ere accessible via
the ioystich or kevboard. The
firsT thing (o do after the Qame
has loaded i£ \ft cr&ata a band of
adventurers To aid you on vour
quest. This entails going to tkie
local inn — the TradiTional rec-
ruiting ^ound in role playing
games, The game allows the
generation of practically any
Kind of party you require. The
first stade in this process l9 to
decide the race of the character
Co be developed. These include
Human. Elf. Dwarf. HalfNn-g and
Gnome, Then the class of pro-
fesspon of the character can be
decided. This can be Thief,
I Fiohtar, flsnger. Monk, Priest or
f Wfcard.
Each character afso has a
series of mental and physical
cheractan sties expressed as
numerical vdJues which affed
the probabilitiy of success by
that character in various activi-
X\GS,. Therefor? a Thief wovid cjg
Mfell tc have a l^igh dexienty
level if he or she is to be
successful when picking locks or
even someone else's pocket.
Naturally each character can
dSrry an certain niumber of
weapons to defend itself. These
are obtained by moving the
group to armourv and hfoTiligh-
' ling the character you wish to do
tha 'Shopping'. Once you feel a
charaoter is well enoughs equip-
ped VOL) can use the another
shopper' command Id fit out
anotiier character. There are
plenty of -weapons at the arm-
oury including swords, flails,
spears, maces and pitchforks.
Once your merry band are fulty
geared you ^an teke them \^ACk
to the inn.
The inrk plays ar^ irripoiidnf
Eait in the game and apail trom
eing a place where characters
can rest is the only Focation
where those characters may
distribute and sell items. The
town also has a bank where you
can withdraw or deposit pold
pieces — useful, gold's heavy
atiiff and not really the sort of
Thing thai should be carried
around a rathar violent land. If
you Vtfant to gel your score
nightighted, select The 'mystic'
option and it will be shown.
lUOR
EASIOROW
ROGER
OFRE V
GPENN
-TIALFL
HUMAN
HUMAN
DWARF
ELF
SPRITE
THIEF
THIEF
RAWfER
FIGHTER
WIZARD
THIEF
OKAV
OKAV
OKAV
OKAV
OKAV
QKAV
USE ITEI45
GAME SAVE
PRINTOUT
ARMORY
PEtHOR
< * )
Selecting myatfc also Qiives the
overall strength of the party.
When the party is equipped
and ready ta go on their travels
an option lo leave The city Is
selected. The screen display
changes to a pictorial view of a
wilderness area. ThiS area Is
several times larger than the
screen itself and a small display
in the botlorr right corner of the
screen reveals lA^hereabouts in
the overall world the paity ja
situated. There are occasional
random encounters in the wild-
erness, another feature lifred
straight from conventional
RPGs, Some of these encoun
ters involve none too pleasant
creatures, othe'r timt^s None
player characters may be
encountered for better or worse.
Whilst moving through the
countryside, a fcind of sparse
narration takes place in a small
window at the top of the screen .
Eventually, the party is likely to
come across a dungeon and
more often than not will want to
explore it. Entering and leaving
dungeons are the only times
when the disk needs to be
changed over. Once the dung-
eon has been entered, The
screen becomes a solid grey
area containing e hidden map.
The more the party ekperimem
and explore^, the more of the
map is r-evealed lo the group.
Again the narration' appears at
the top of tha map. Should the
pJayer want to oxaiTiinB some-
thing they anco^nter, thai
option is open to them — but
more often than not it's just
scenery.
This js where t^haractera'
abilities really come Into their
own. Thieves can help spot and
diffuse traps, although one of
ZZAPI64 Marcti1996 95
cFi«ir best abililies in convert'
riorifil rols playing i^ the't
usefulness s% advanced scouts
forthsparty Thia is nQi pos&ible
due to The inherent complexrtiee
invoTved but this \s no great
shame. II anv fflther nssty crea-
tures are encouniered (and thov
have a tendency io ejci&T in the
plural^ the parry can tle«, fighr
Df attempt to communicate-
Normally flghTing wlH be The
only fruitful caurae of action.
interestinglV' each member of
the party can choose his own
fighting strategy. Combat Is
handled in turns during which
hjfs Jnlllctdd on crea1ur«s or
adventurers are moniilored. At
the end ai each tun either the
Mhale party or iridlvidual t^ern-
bera thereof may .ado-pt a n&vv
strategy.
The only pioblem with thie
system is that tt Is qulTe po-^sibl?
Co continue lighting, end ever
be wounded by a dead creature
On winning a hght ^pamst 3
nasty. I sccidentailv sekcted the
fight option and was immedis-
tely plungpd rnto a battle wrih
the corpse ot a gianl 5nake This
did not stop the compuTer fi'om
killing off my party's only mag-
icianlHs was fairly useless as I
could not gel him to use spells in
combat but it's still 6 pretty
mean thing to dO- 1 suppose SSI
are iu&T poor losers , , .
On the^ubieci oldead magic-
iflfis, afthiiugh ZZAP, my parfrs
iilusionist extrordinalre, had
been so cruelly killed off, when I
eventual J/ returned lolheinn to
distribute the wealth accun^ul-
aled during the firsi adventure, 1
was asked how much I would
like to give to him. These ar«
unfortunately dumsy and un-
wanted features of an otherwise
imaginative and highly piByabie
gane. If care is taken, they
should cause no probie'^s but
that's no excu se for them.
After e fight, assuming the
parly 5 sdll in one piece, the
computer ^how£ how many
eMperience points have been
earned by each character as a
result of Ills actions. This way,
^henthe party return loth&citv,
they may opt to be trained. If
they have earned enough expe-
rience points and pay a fee,
experts in their field will teach
them skills which wfll make the
characters more powerful and
useful in their next adventures,
Probablv s good doat of points
wKI have to be esrn^ betarsthe
party are ready for the" greatest
ctiallenge — but that should
provrde sorne good adventures
m the meanilmo.
It's so unfortunate that a
couple of nasty bugs had to be
preseni in the combar system.
Games of this type do "have
liimited appeal but this emulates
solitary role playing so well, it
really deserved to be neatened
up more than it has beerk. It's
impossible toteBI just how much
work wilB be required hEfore the
party can take on Nikademus.
No doubt, if vou'f^ea mie piayinc
addict, it will be worth ihe wart.
^ph(o B2^
r«f cttv 87*.
PltyMhiiHyB^K
GERMANY 1 985
/_--_
TERH
TVPE
HOOE
1 URN
e —
UILLf^GE : SH*MH»HC
TANK : EF 7 HUL 25
TRAHS : DU 2 SIN i8
1 : HQ 2 RAH 2
4 "■ " fc. <tb-
7 \oo
-«*- Nii"\ rf»«
BRDG
: ROftt)
~~**~
This is the first in SSI's
episodic When Sup-er-
powers Collide merles.
Each module in the series eta-
minss in detail a hypothetical
conflict between US and Sovret
forces. lnGerrr7enK 'M5 The idea
IS that Soviet forces have made
their fiirst hoslilo act against the
NATO forces in WeBl Germany's
Southern Central region where
American units constitute the
ma in defensive force.
There are two scenarios. The
first, Advance to Combat in-
volves Russian efid US forces of
comparable strength as the race
to Bstabhsha cohesivefroniUne.
Invasion is the second acenaria
which begins with Soviet air-
borne divisions landing behind
NATO fines. Their mission is to
block key roads and capture
towns to prepare for the main
advancing force. 1n both scen-
arios, the victory conditions are
the same: the player cont rati I ng
the greatest number of towns
^ft^ir a certain numl>er ol game
turns is the winner.
One featjre about SSI games
Is that they usually contain just
about e^rery play option you
could possibly require. One or
two player games are pOSSifllfi
with the computer playing either
side during solitaire play. &iffe-
renl levels of diflieuHy may be
sele<:ted. The terrain features
may be randomised. A hex
system jscale: one mile per hex]
i« om ployed for movement.
Movement speed of a given unit
IS inversely proponional to the
number of enerny units that c^n
see it. Smoke screens may be
generated to cover either attacks
or retreats Air strikes and air
superiority are taken into ac-
count and units may be hidden
for lim.ited inteNigence at the
p I aver' s option.
Controlling different units 19
aimplicitvitself. Pressing FT puts
the cursor on the nearest unit
under your commandr The unJt
may then be moved up to its full
movement point allocstion in
any direction (barnng the pre-
ser»ce of naturaf obstacles) by
further movement Of the cursor.
in the bottom right hand corner
Of the screen, markers, are set up
in a hexagori to show which
directions the vehicle currently
under the cursor can move. Also
displayed inside the hexagon is
the number of enemy units
which have spotted vou along
With the enemy units sighted tiy
you.
Units have several possible
modes. Transport mode makes
a unit eesily end quicSdy
movable but only over road or
clear terrai n and it also inc reases
a unit's vulnerability. E>eferise
mode means a unit is dug in to
offer the most resistance and
therefore cannot he moved.
0th e^ n^bdea include Supoorl,
meaning the unit will assist any
units pnvolved in combat within
thrcie hexes; Normal^ a unit's
sta n d a rd de p toy ment mode ;
Ri^er, allowing units to crass
water obstacles; Attack, en-
hanced combBl mode which
96 ZZAPI64 March 1986
f
STRATEGY
alBO ircreases vulnerabilitv to
losseSn FJre, whicFi bIIows \\te
ernployrnent ol ranged «;eapon-
ry arcJ Reor, which allows the
unit to refil to regain sirengrh
and efficJen'Cv. Changing mode
IS possible al ar>y lime during
Ihe rnovement phase bul cosBs
moverneni points to do so.
The order phase offers a wide
variary of orders vvliich mav be
given to a jniT ranging fmm
strategic movements to lake
advantage of lerralr \o delayed
combat and opportunity tire at
enemy targets. Artilferv orders
□pen up a whole range of
possibilfly also. NATO Torces
have have self propelled artillery
battalions whereas the Soviets
have traditional artillerv en-
hanced with KstvuBha rocket
launchers Direct fire, support
flrt arid OppOrluriKr fire arfl all
possible and the diTferent kinds
of round are also selectable.
Air pow?r plays 9 m^jgr p&it i n
the gan-ke. Air strikes may be
called in to attack enemy LiniTs
on their own or lo assist a
ground unii In its attack. Air
suparforitv isdelermtned bylbe
computer based on the current
scenano and each side's aJr
activity during previous turns.
Coimbfltis effecteiJb/asrnanv
factors as possible. This rnakes
[^G L:ambat sequences the most
realistic I've come across fn e
tactical wargan^e Vet the whole
procedure is handled e-Ktremely
Quickly and it reveals the care.
!_• ■-•
4^^
-iz^
'1*1
dedication and skill of the pro-
grammers responsibie. The
amount of info rmaiion available
on a gfven unit is really incred-
ible. The qame designers have
packed in pusi ebout everv con-
ceivable consider&tion for a
game tvn th is scale, ait hough the
s[:eriarios are both non-nuclear,
provision is meda for the use of
\«t
UICTORV TABLE
TILLAGES
TOMHS
AIRFIELDS
OPEN
22
*fRUS*t
10
^eHATOM
33
nuclear weapons in future scen-
arios using the same system.
Victory is difficult to achieve
no mscieiT whichi side you play.
The logic used by the computer
is verv CDinplBX indeed. Al-
though both sides are of com-
parable sti-fihcrfh the different
difficulty levels combined witFk
the options on llrmited [rttelli-
gence and differeni scenarios
make this an extremely challen-
ginggame.
Once the basic rules have
been assimilated. It is compara-
liveiy easy Id play rapidly. There
h of Course, the option to save a
game at any stage as the twenty
three turns the game can last
make playing it to a conclusion a
rather lengthy process. I felt my
flftorTa rewarded simply by
aokrrowledgmg Ihat if I lost at
least [he game itself wasn't at
fault. It's excellently designed
and highly playable. Advanced
lo Contact is a limited scenario
in that it assumes neither side
has any distinct advanta9e Over
the other for simplicity. It does
serve as an excellent vehhcte for
testing the parameters of the
game howeyer Invasion is the
scenario you Should aim to play
as achieving a substantial vic-
tory here is entremely diflicuft.
And the scenario itself fS more
realistic.
Next month. I'll be t eking »■
dose look at both Ncnnr^y t965
and fIDF 1985. Time did not
permit playing either of them
thoroughly enough for their
inclusion this issue. If you are
m^erested in the Superpowers-
series, remerrber that Germany
t93S rr\u St be bought before the
others at it's the only game
which contains alf the rules
necesfiflry for playu The others
are only supplementary games.
As an eKample of the confidence
The game designers have in the
S^ridS. all Ihe tables and combat
mles are jn-cluded In luil in an
appendix. It would not take
nnuch to convert them to a high-
ly playable set of conventional
rules, All In all an excel ienr
game.
PfttMntatlon 95%
TtiB best rult]s L^Gok, snap, and
selecnon nt ptav opiions I'v-f
seen en siiategv game
GraphJcx87%
f've seen better (graphics but
these are s|i|l neat and dear.
Instructions 46%
linpyi;i;.'ibk-?
Airthwftklty 844b
The chances of having two
□vanly matched lorcoE m any
ares of West Germanv e>e
relatively low.
Playablll^ 96%
Tlie [Complex ruiea are
suf^iCkenity wen ehGlair>e[l lo
allnw rapid imprem^nlaliDn
Over3H97%
Anicjjicj&rthe best ever SSI
releases
The limJts of available space and time prevent me
from examining the other role playing games this
monith. but be prepared tor more in depth coverage
next issue ^ - -
Z2API64 March 1986 97
Q: How can VO" 9^
Okay, let's come cleanT YoucaRsa\/e£3.(>5l>y usin-g
the coupon at1he bottom of the page. Alfigata's twin
pack compilation containing ten oHheir best known
arcade gamesbyTonyCrowttierand Sieve Evans
normallv retaila at £10, but ZZAPI readers can get
thefrs for only £6.95. (ft's true, though, thai at their
orlQJnaT prices, the collection would have set you back
£79.50 — so we weren't really fibbing)!
LOCO
In^pirsd by bh dr-cads gamQ
Tnny Crowther ores &avb m
Spfli"*, mis wa? dofltinwl lo
bftcorrie a clBaaic ham the
momenl itflrrivBd Bccompan-
ed t>v 3 '^s^ri Michel hrre
arienlSlEd H>L]nd irdch and
SONOFBLAGGER
rhe even ulaasker saqufll la
CrowthBi'E classic pW-
foimer, Gld^Qer Thiailmelhe
ddion's fssler, morB furious
a nd scrolling Ed boor
QUAflPMN
Wfi won't wa^lespacaTierB —
read iha Pai^i Sld-;i&r revicvu
an page SO of Ih 15 vsry issuel
AZTEC TOMB JTIVIimD
Arcade acB Oowther, deftly
lums hia har^d la a sraphk^l
adverEuTB
HAUNTED House
Anoiher early Crouvihergame
Aith loads Qt Ghculiea in fi
and all Ihe id^c^os ihsi
rr>a)ia3 Alllgaia arcsda games
what they a'e on ( he W,
ZZAP/AL LIGATA ARCADE
COfWIPILATION OFFER
Please send me the Alligata Ten-game Twin Pack,
Ffstfuf of Fun & Cliartbustfirs. \ enclose £6^95< cheque/
postal order made payable to 'Z2AP MAIL ORDER'
I^wItIv rill iriiii iipii ■■■ ■■■ ■■■■■■ ■■■ iiHiiBi^ ■■■4ii
Address
Postcode
ZZAP MAIL ORDER, PO BOX 10, UJDLOW^
SHROPSHIRE SYS 1 DB
BUUGeh
Tony CroviiThBr'G classic; plai-
lormgama in which you must
guide s Bl-aqger (Burglar id
youl around ^ screen; ol
Isa'pin^ action collBCling keys
and avoiding nasries alonQ
Ihe way.
lAHUilMnifE
Sieve Evans' neaf faulTleaG
varsiDn at ihai a re at aitade
ahoot am uo, Phaen>ic K\i\
everylhing Inac moves, and
dodge BVflrythlng Ihdl ins-
wflrsb^chr
MLUntWATT
Another Crowther clflssic, s
■wo- way scroll! nq ahoot e^n
up ba^ed on a reslly wei'd
Ecanario Feaiureslighi bulbs,
SQQ5. dolphins, ^bIs«, dufk«
and juBt About ev&ryrh'ng
eifcepr simple gameplav.
PAMIC nAHWT
Sievp Evan?' excellent VBr-
^lOn o1 the ever popular ar-
cade game, Space F'anio. has
VDU njnouBlv dicjping holes
and bonking aliens on the
hea^ with yoLir shoval In
Order to survive. Great'
UMBLAimi
whiHo adspatJoj^ of the
^mrrtal art^ade game, Cenii-
pede, which can anlv h» des-
cribed as early Crovyther
mayhamat ilsbesll
All this for only £6.95. probably the best value around
at the moment, and yours because you're a ZZAPI
reacferf
A CUNNING FOE WHO KNOWS NO FEAR
CBMfe4/128
Ihc LunnJii^ b^^^crt V<%it, Ihi: wUy Kummd, K i>n (he rdiiipdrji:, sw^uplny
tfcritas tht desf^rl Siirids. laying luw Uie iilNi^d lurtc^ ^nd ^kVrSTTfiliti^
through iiIlK:!] tL'irllory. M i^ini yitui st%"U\iiii'^ I.-l>iii: WoII, Io hiill EIil
jKugicaa u( thk^ ■JWG:iomt ftii; and r(;<icut thi^ north Alrir-d uiiikpdjgn jrt>m
Eit^ yid^. SLep ttirward wkth Ihc LDiiragf: ill a l«:drli:ss Itadt^r in iaLt: lit
Uce LunfliU with hi^ i^ruiind ilnd- dlr dlL^tk^, bv a^ wKi: dnd ^^ CAiiliuii^ db
Ihi.- iiit.>^l biitllL' hardened ^vncra I ^n pliiinifii^ y«jur slrdl^i^y dndi«ikuldllii>y
yi>iir UUK.s trt ivaan' yiHir supply d>up('lSr liisliorl Ujno Wi^ll, II yiiu Itill rn
y^iur tJcMinyasthi^cimiplctcwirrkir, thi.' linal toMllIU -o liEaOli] hvad
tdiih d.iit'1 wills Lhe nilijhly Uc^crl ^'cl;l hiinsi:ll will be yiiJjr LdsL,
REALISTIC VOICE SinULATION
Listen in on tmemy radio messages, plan your tactics to combat their manoeuvres.
MbU tlllMllI Ili;<:|k4ii|4nr I'^i'
ii|Lk'o»i r-Mliii if 1 1 ■^iTTly ■iiiiKliiu
■In qnnLiii r ^EukH flUrtiJt^
1.Unif|l|i| t'|till.[ L yiHI4 LLMH^Nft*
I hi '1 1 1 •1.4UI [>^Hh»hEiJldI»itlll -H nil
LiPil^ t-lUihJul UiilJ ^U^IhbLkA i<na
ctE|jijl^ nlJI IdlJ bul III yiuii
k ,1^4. 1 1 ii.>« hviM'h Liiir Tlii ihL- f4III>h|
^d|i: Hi mIU: In >riur IJiiiliJIUh
vIijIliji |j jiiltL L IIh'^e ilL-|Hri'i ill
> llrJ^LPuwir ■■iM'^iiioM
<ih biiihLiKhT irrm
|lk»''««|
I nil ^IeiJ L"Jlti Liii I'ly Fiiiif ■
iFLii imIKp ii'ikih Uir olhtr
^idL' tmu inual liiih^d luili *|id
ri.bp|i1 ^NiMillrJi]
U.S. Gold LJinited. Unit 1D, Parkway Induslnal Centre. Heneage Street. Qirmingtiam B7 4Ly. Telephone: 02^359 Q&BI
i
E/Tjergerrcy . . . Fleet of
fifteen ffnemy Super-
D/eadncugMs sightert . . .
£ir(eri/tg this Galactic Sector . , .
Novj orbiting our planet . .
Omining pianemry core of alf
mrneraT resorjrces . . . Request
assistance . . . We sre ur^d^r
arrack ...'
Oric© again our Sofar Svalem
is under ihe thraat of extincTfon
from an Linhnown *?remv and
ofice again ii'g up \o vou to
prevent fiajch a cataclysm. Urid-
lum, the foffGM up to Amfrew
Bra^brook's previous offering
Parsdroid. puis yoxi in rhe pilot
seat ol The laTesl Manta class
Sfjace Fighter and sJlraight into
the aciJQp wilh d press oflfie fire
button. Your objective is lo
deslToy allfittsen Dreadnoughts
by disrupting Their inlerEtelfar
power units, thus causing a
chain reaction whtch eventuailv
vapojrises them. Hov^pver,
Things are no^ so easy {are they
ever?) sirtce Ihe enemy's de-
f^rtca Qv^tems must be success-
fuiry avoided, or disposed of if
the aitufltion arises, before you
can land on the Dreadnought's
master runwaVn enter The- engine
room and prime the ship desT^
ruction sequence.
Each Dreadnought ifl viavvsd
What an absoiuteiy brrftiant
sfioot iffn upf Uridnjm is ,
SureJy the besf arcade
garneyf^rfotifrif>eS4. The
g^mepiays excelienity,
Snci tb^ Qi/y /ixgg/jng point
IS tbe fact tf^ar ihe playing
ered on each screen is a
fittf^ small. The superfative
grapfifcs set rtew
standards, and are tfuly
arcade quality — some of
the alien craft are
superlative. If you want to
tiring 3 mini arcade
nyachine to your 64 then
trundfe down to the sf}ops,
boy this aridsmare
yourself.
IRIDIUM
100 ZZAP! 64 March 1986
through a horijorTally acrO'llJng
window which follows rhe
movements of your era Ft feft and
ri-ght. Aliens afvai^ii^g dB^Crlp-
tron attack In s variety of dilfe-
rent formalions and should you
prove compaient enoiigh To
completely annihila'e a wave, a
bonus is awarded after success -
'ully landJngj. Points are basic-
ally acQUired by simpJy killing
Ihe naslies, -but vour score can
be further increased by taking
Oil I certain ground targets.
Some scenery- such as meTeor
■ihiplds and communications
iierials, canriot be shoi though,
and Dust be nown drojnd as
th&y are too high to fly over. The
heiQh[ of an obfecl can be de-
lermmed by the length of the
$hadow it casts,
Honiin-g Mines are occasion-
al\\ urile^shed front The Dread-
nought? flashing gerterator
pons and some dpft manoeuvr-
ing is requirt^d To avoid them as
they cannot be shot. ThgrltljMy
[hey seFt-desfruct after ^ur
sflcor>ds.
If you akiilfully survive a aet
nurnber of alien attack waves
the message 'Land Now' flashes
up to indicate that ycu should
land on tSe runway a) ihe far
right end of the ship. Failure to
heed this warning re'sults in a
high spBB^J atlecR from even
deadlier alien craflj which gel
progressrvelv rneaner the
longer you recuse to land On
docking w\lh the Dreadnoughl
the display aplit^and is replaced
by a representation oF the fud
rod charrkber — a sort of futur-
istic truir machine. Here y-ou
determine the ms of the bonus
yoiiare to receive for deslroying
Ihe banleship and this must be
done wiihin a short time limit or
a life is lost.
As the attacking alien battle-
ships require specific merats to
be converted inio energy for
their jrtersleilar power units
they are identified accord ingily.
For example, the first ship is
called Zinc, the second Lead, the
third Copper and so or, rl^ht up
t<> Ih6 fifteenJh ship which is
cail^ed - . , Well Iliat would tie
Telling, wouldn't It,
Ur'idium is trufy an
imp rsssive ga me,
immacufate in both its
executron end concepfion.
The lot&Uy smaiing
graphics are thp fitst thing
to strike yosy. they rsBlty are
exce/Ient The g^me 'Isett is
impressive ffs weHand
sventh ou^h not e great fen
ofsht/ot'efjiupsUnliiwnis
stiff great fun to pfay. The
Msnta IS very responsive
indeed and IS pleasure fo
c<>nrrol, skilfftil handtmg
pfOvidJnp a simtis/'sort of
JOY to /nar on Defender.
Ostng software sprites for
the ship's laser fire means B
lot of buliets. Even so the
game stays si//)er slick and
smooth throughout. Some
ottite effects i/sed srs very
clever indeed especial fy the
hQriing Bw^y oi the ship Ai
the end of the wP ve.
Despite U ridium hemg a
shoot &m up It's not ai!
mindi&ss violence,
knowiitg rhe rnaf>s of the
various Dfeadnoaghts ts
esseniis! so get anywhere
of note. Overalfan
exceitent game that should
be on every 64 owfjer's
software shelf
Presentation 99%
Slfck rn every a sped and
msftv uselu! options.
Graphf<:s99%
IncreajbEi! hiyli upHed,
smooth scrolling
baekgrounfls, superlative
sprites and except ional usff
of colour.
Sound 94%
G^p^^T tiTlif liciSBn Tune and
highly effective FX.
Hool(abJNty98%
High I V addiciive due lo
breatK Taking graphics and
simple hui rewarding
garneplay
Laxtabtllty92%
i^hlsrnay
prove morolonousra
CQTtipleiedue lo little
varfati<jn i n pfay, but si ill an
enjoyable game lo come
backtc lirre after time.
Valu« For Money
92%
Slighlly iriDrE! expensive
ihan previous Hewaon
releases bui defiJULelv ntsi
as worthy.
Overall 94%
Visually aweMme,
sonicaifv sound,
tochnicaHy slunnmgandfl
briNianrshoatem up id
tiaot
"SHRpti 0? -Soor
ZZAPI64 March 1986 101
I «■ ii^ =
I =
irilv
^
■ ,v
t »
ST'^
r
4
...Bum ircad on ihc lireeti !
iPftClUttMUk
AMIIIUII
.^ WDOUVDfnM WMSMMIt 0^~^
I SfriMlplHll It'll (jn Mtt\ .ill >f/Jtx1 vjIiwpIii- 4b^jl<'l\
ocecn
r">i('.ifi Vi^w-irr'
I (>(.uili-p^' '. ' 1 fclSiM-i'i
H'iW'S ftasH"
ELEKTRA GLIDE
BREAKDOWN
little nffw« snippet from our
speedy rac Ing corieapDndent
EngMsh Software ^een-i to be
havinij sojiie prablEms wiih
l^ejrnew, 'ulrr^fsst' raring
aame Elftrrra Glt'tie. Remember
[hal waa done la&r yea Flo give
VOLi a TasfEr' li migJii have been
a fast gairiG, bul Ihe process of
conversion is slo-o-ow and The
Comiriodore version seBms
r(?^[|y laid back, in Jt3at1itudeii>
rf^ching yon Moimubv^ f\i\
iliere
Oh well, here ara a couple of
i:.reen shols foryou Ic stare at
during ;he longjongvwair As
vnu car see, rl ^11 looks jolly
gnppjrifl Stuff and {|jdging Iror'i
the photos English Software
sent lis) drove Iheir playtesters,
compleiely bananas when ihey
had CO plav il for hours' i^Tho
Atari versronhashada rniwed
recepli fin here, we'll just have 1"j
see hoiAT Ihe Conimodoie
version fsr-es nexl month.
THE NEVER
ENDING STORY...
Ocoincgntinii^lo advertise
more games— Ihs latest being
Superbowf. an American
football game. IT features plenty
of a nlmarion and the two teams
which have made it lo
SuperbowF XX. It should beoui
by t'hetimeyou read ttilSr , .
V, based around rhe smash fiit
USieiiy senesn sounds liks it
could be pretty Interesting. The
game is set in the Viairors' gort
spaceship and you play the haro
who haslo run around and kill
off all Those nasty iizards before
they make Ivinch of you,
According 10 Ocean rhe graphics
are 'very, very good indeed' and
consist of large a nimaled
characters. This welook forward
to seeing sometime in the not-
too-dTstant future?
Knjqht fiider Ccmfc Bakery
arid Daley's Supertest sho\j\ti ba
Out about now wq were s&sured
. . , }eepers creepers, cou Id this
be reahyrrue. do word ers ever
cease , will my nos? ever stop
growing?
EVERYONE'S A
WINNER BABE,
THAT3 TH E TRUTH
From Qur wetl hungaver
correspondent.
At the riotous InDin (read
Shadowspiet for more
informatJOnUhe 1985 Newsfielfl
awards were given. These are
Ihe awards chosen by Ifie
Commodore, Spectrum and
Amstrad en^i^lovees of
NewsJield, and there was much
controversy and fighting when
they were chosen -
Here are the
Commodore awards;
Best arcade game: Paradrold
iHcwson). Best adventure:
Hitch Hikers Guide to the GalaKy
ilnfocornf; Best strategy eame;
Thaatre Europe ^P5S^^ Best
sports SI mulj^hcn: Winter
Games ^US Gnid): Besl music:
Monty on tlie Run LGremlin
Graphics); Best a rt^rn alive
software: Lhtla Coitiptiter
People fActlvlsion): fviost
underrated game: PastHnder
CActJvisron); Best
adveflisement' Nodes otYe»Kl
and Robin of the Wond (Odin).
We'll just have to see liow you
readers react in the readers
awards Of 19S5,
ULTTMATE PIA
THE MAAKEnNG
^REEMENT
Al fast, after many rumours and
speculations, ^Jhpmfltflhave
nowcDofirmed Ttiat they havn
finalised a marketing deal with
no other than US Gold, Ybe rest
flBSV euys n -gala. US Gold will
be hardling all ihe marketing
and 5Qle5 and also have the
rights (0 convert Ultimate tittes
to Other campuiers. couidth**
mean \haiKmghr Lorew>U ^
appearonthesa? ■
- - n
Froin our very owE^fHrnous
Greek software ejipart
Reflltime are at This very
moment speed Hy programming
Argonsuiii^a, a game baaed
around the m/thicaleHploits of
those Grecian hen^esofold.
The 9&me is a m ultirrharecter
flrcedc adv^nlure played over
severef scenes of scrolling
locationei and involuas some
'incredibly detailed
backgrounds'. Realtimaare
having Qig prohlema fn
cramrflir*^ the whole thing into
the 64' s memorv end it coutd
well end up being a two ca&sette
game Better get your Chitons
readv metoy.
ZZAPf 64 March 1986
THE fUTuRB
$i0
The Shadov* recenllv received a
v»5i( Prom Steve Wiko)*, Big
Chei?se al Eirte, lo sho^oft pre-
p rod II ciion copies offionJ^/ai:*,
El^te'S FiQtl relBBseftjrthe 64. Il's
COf>verted from thB ever popular
arcade qBmoffomh/^c* {a bit
surprisrngthflt) Thoughslifldue
for<]ijite a few changes rhe
versiiun sho^rtr was quite
prDmiaing, Also revealB'dwflre
Elite's plan for their neifiarcada
conversion, Gfios^s anrf
GobFins. Though no-t as famous
as Boffibjiitk. Gftosfs s^tf
Goij/'nsTiaa buiPcupquilea Cult
following. Look lo fulure issues-
of ^ZAPRor full reviews by our
expe>i {snigger f panel of
game&iars.
After last year's SOFTAID the irdusir^
^eemstofiflve found aroUier pet charity
and this time il sOff the Hook. Wilh all the
proceGds going lowardsihc fight aQainst
drug abuse, a n jrv be f of software
companies have pulFod together 10 create
acampilalton tape for both Cominodore
and SpBclrurn,The S ha dijw agrees that all
IhiSabusingOffjT^H? IS terrible and Tram
now OTi everyone should rnako The effort
to Ireai them wilt* care. If acompiilation
tape is to be launched what better than to
adopl JBff Minler's Ysk's Progress Ar rha
very Isast I foof the collection of games
should include PsychedeHa It breaks my
heari t d rh ink of al I thoae poor drugs beln^
badly treated and it should be universally
ftgreed ihst evetythhrag possible shoujid L^e
do-ne to help ttiem.
Ofl the H<H>k was recently launched atthfe lnduaTi\
Djnofir 4lnDin to the initiaiBd}alB Park Lane hotel and few
weeks ago The Shadow found himselfattheGrosvenof
HouseHotelrijbbirgshoulfler5withttieinniieniialand
efflueniial. U was here that the annual software industry
back slappmg awards waie bemg held wiih variouFi
comparias and peisooftvyingforthe honour ofaCliue to
be bestoMred upon them. The liite InDinGeemed
approprfate considering most of those attending were
cowbov^
An inlerestinghishlightHn the evening was the
preseniationoftheacronymlcatly named Biggest Officl el
(jtjgOus La>^su it Involving Computer Subjects dward
whfch went to EWAPforrts legal action against CRASH
magazine The award was collected for EMAP by Bfll
Scolding, editor of 5i/?£/ajr^serniagazme. Mr Scolding
W3£ invited along but since EMAP hadn't purchased a
CtODO table the pooman had nowhere to sit Unable to
let a fellow colleague have lo stand when mosl people
werehavingrhegfGatestd'flicully staying vertical, a seat
wasoffereaattheZZAPi table and ft wasfrom tharetliai
Bin Scolding revived the sward for EMAP. How very
iroT»ic.
BReAKWaouTIWE
Anolher 1 me re-sling event althslrnDln was the auctioning
off ofa yirlagcbaitteofcliampagne. Themo-Fiey raised
to be used to launch Off the Hook In a baitleto discover
wh>o had the largest wsl lei vBrious campames bid
against each other for the honour ol having their picture
on !the f roni p&ge ofComp-uterTrftde Wtekly supping the
said champagne. The trouble was that when it came to
everyone getting their wallets out they aJ Hooked a bit
puny When the Ocean Syndicaie slapped iheir'sonto the
table, In the end everyone dec uled to bid together iivith 14
software houses each giving a Thousand pounds.
j:-^^
^£S MI9S l«nHlN&
Last month's meid demonstrated the true power of Tlie Shadow. True TrulhBoekafsare likely to
rsmeinber tt»e short slor^ on CCT Aclion Man reporter, Francis "FoliM' Jago. Various mmions havi
reponcd an mterestingconwariatlon between No vagen supremo Bruce Jordan and FJ
Apparently the intreDldiDurnaliatwasphonmg Nov agen for someinfor mat ion on MejTertfljy and
was put through lo BrucS. Upon discovering who the caller was Bruce is reported to have
BXclBirnE?d How's Felix? You're nearly famous now aren't you?'. Obviously Mr Jordar» 15 a trulh
seeksrthrough and through and Is deservedly awarded honourary membership of the Junior
ShadHiw Petrol.
This month's RuOberFi3h of Sluprdityia
awarded to Pod Cousens and GOSH, cd
arrangersof the InDiu Though hdppy to
hand out Cliveslo various undeserving
candidates, in a display of shocking
insenshlivity TonyTakouBhi was totally
overlooked. The situation is somewhat
anaiagOuS'otheGovernmEni's shock
decision to leave Bob Geldof unrewarded
In The New Years honour's FiM, It's likely
thatMrTakoushi is a personality we"
known to yo^ through his releniless wort
against piracy over the last v^^r or so.
Piracy is a terrible thing that can stBrvfl
software producers n' niuch needed
piotils. Tony Tflhoushi has seerTkingiy
dedicated his lif? to batiling the
malnutrilion and despair currently beinfl
experieffcced in many leadif^g companies.
Though his case is certainly as tragic as.
Geldof's it seems unlikely that the public
outcry will t3e as great so The Shadow ha!
decided to start a campaign tO r^iak^ sure
Ihat people gef what they deserve,
sianingwrthTonyTakoushi,
t
V
104 2ZAPI 64 March 1986
Ontub murfitK lusTicef
Being arninofmorethan
meagre fairness. The ShDifow
finds It herd to tolet'aie iny
being mistrealing others of an
nfenor nature to themselves A
pe-rsom who is prone to such
tandencies i^ Andrew Wright of
Activisiofi. The constant
torment of people fikenfng his
appearance lo Communard's
sfnger Jimmy SommpervillE has
mstarfiofphiisieri Acli vision's
chief of Press Public Relalions
(PPRJ into a cra^eri psychopath.
To ease the tension his fatesr
hobby js beating hia VTS game
tellers Mnrtrn dysh and John
Doivey. Oria recent aocasion the
two hap pv-go- fuck V lads were
browing smoke into Andrew's
hairtomakB it seem to be on fire.
Just a Simple pmnk keeping in
tune to Aciivision'sgenerBr
devil -mavCH'e aniiude. Sadly
Mr Wrighf did not see it This way
and se] upon the pranksTera
shouting 'Gefoff you fiUle {\^ord
meaning 'cutturf^^Wlhvs man is
dangerous and rnust n&t go-
unp jnished. Any fniing
suggestions would begratefuHv
received. Any pi-nishmenta
fitling the crime will tie printed
in this column.
More BstuRb
Ttiv Shadow was recent [y
vrewpng The Tffrminator a film
starring Arnold
Schwarisnegger as a nasty
robot baddre of ana bender of
carnage and mHyhem. At the
end ofihe film there's a scene
shoeing a view Ihrouph the
eVBsofihe robot With all sorts of
computer type text rolHngjpthe
sidesofthaacf^etns Using h;s
power of pause The Shadow
worked line rernoie controt and
noticed that the text rolling up
tite sides of the screen was, in
fact, 650? assemblv code. I
suppose Mr Schwa rzerteogsr
was having a quiet thought
about the good old days.
'//
Talk fng of metal ic meanies. Thor
BreaeitorHeaae The iiqu/dato/,
a story about a raaiy robot
badcJieon 3 bender of carnage
end mavhem {sound farnilJar?),
AsThehfi^O your jab isle
restrain ihecyborpflndgjvehiFn
a good talking too. Also in the
offing fromThoris/C.Uf 5m fl
space shoot em jp in trua
arcaflB Blyia-. Wjith three ZZAP'
Sizjl ars behind thpm any new
gam a from Thor/OdJn shou Id he
worth looking forward co
Mopstuily there wiir be a review
:5 next Issue,
This month scei ihf start of
The Shadow's Software Cut les
seciioTi and this month's hot
selection ^oes the appearance
OfMastertromcEgorgpoiis,
pouting Alison Beeslev and
Activismn's very own CJara
Hirsch nee Trotter, 3 vvoman
whose marriage broke a
mllfion hearts.
Well that's it for this mor^th truth seekers as the bonds of
rr^elding thai form Tiro Shadow fa J1. nemembet. a shadow
canriotexistwithouthghtandlKESHADOWiscasl by the light
of trulh. Any information 10 further The quest for knowledge
should be senttO/,,
2ZAPT64 March 1986 705
L^
coMP HO HO
♦
i
Win your very own Hologram in the Lord of the Rings Comp
30 copies of the Adventure Game up for Grabs too!
I
a
Hobbils and Competition Mln-
tons have -a loit in common. We
both lilie )he quiel life ^ much
preferring the confines of our
nice uvarm bjrrows t-a frenzied
activity out Ihere in the great
wide world. In mv case, the
burrow is the ZZAPi broom
cupboard {which does n'T exactly
boast hor and cold riming
water, but with a bit of effort a
welf comfy nest can be ma-de
from bog rofis and dusters).
Melboums House have bro-
ught the cast of characters nvho
live in JRR TalVien's Lofff of ehe
fl/n^s trtlogv onto the computer
screen in |>aji one oi the Lord of
the Rinas trilogy which should
be avai fabl e on the Commodore
any day now.
visitors to the Uel^grne
House stand at the Personal
Compufter World Show last
September can't have failed lo
notice the striking holofirams
they ^ed on display. Made by
Holografix — the firm founded
by Mark Eyies and Caroline
HaytcKn of Ou icks ilva fame — the
hologramsdepict a Ring Wraith,
or Najgul, INow the Show is
over, the rrice lacfy at 'Melbourne
Hojse, Paula Byrne, is offecing
one of trtese holograms as top
prire in this competition. Thirty
runners up will also cofiecl a
copy of lord of the Rings, the
computer game.
Many happy hours of adven-
luirirg ar& guar^nTeed if you win
one of ih^se gannes — and one
lucky adventurer will be able To
get into Che mood, playing the
game while his or her vsry own
Nazgul stares down from the
well.
Whet you got to do7 Easy,
Irnagine you're a hobbrt trans-
fioned TO- the twentieth century
ihat's like, now. Todayl. Once
you goi over the initial bewild-
erment of molon/i/ays, jug^er-
fiSutd, television, space snips,
telephones end the like, what
would be the first thing you'd
do? Would you "ng Directory
Enquiries to see if Gandalf was
on the 'phone? Would you try
and hitch a lift on Concorde?
Maybe you'd get a CommodoTe
and start playing games with a
vengeance.
Decide what your fkst priority
as a modern hobbiT would be
and then drsw the scene- Send
your painting, drawing, etching.
wHtercolour or photograph To
ZOth CEr^URV HOBBIT, ZZAPI
TOWERS, PO BOX 10, LUDLOW,
SHROPSHIRE, SVa IDBto arrive
by 13lh March which is the day
ofjudgennent Themost irnagln-
ative piece of artwork (with The
beste&i hobbit piciufe) will win
Its creator iheNazgul Ho log ram,
and the next thirty in Mr^e. in rhe
opinion of this M\n\an, will
colled copies of the Melbourne
House game.
106 ZZAP! 64 March 1986
f
Organised by
Dalabose PubUcatians
The event every Commodore
user is waiting for . . .
This is YOUR chance
to see the veiv latest
developments in
Commodore computins.
On display will be all
the new hardware and
software releases from
Britain and the USA
that keep Commodore
in the forefront in
business, education and
home computing.
Champagne Suite and
Exhibition Centre, Novotel,
Hammersmith, London W6
Sec the
AMIGA
in action!
How to get there:
Novotel London is righl byTheM/M^ and isonlyhuo
irlnures Erom hUrninersTnith undergrguFKl SfAtlOIl {lol itle
Wen End, City and alrporl] For [how bringing IheLr own
car, there g a largp underground car park a! the Hold
Saw £1
a ht'tui
- atid miss
the queues!
- h\' sending
ft)i \;aur
tickets
now!
please «upp^
n AJulcitlwiiftTDtMwElJ „£
Tabic
Ck commodprv
Advance
ticket order
I I Chequd fnchBeii rr>«Je pdyobJe to
Nbi«._
Addn»
i-"i"<^r " <' I ' ■ "— — ^T
ActflK ^-
^^»
Slgf«d.,.
£3 fodufis;, JS fundET ]«■>
PHONE ORDERS^ RING SHOW HQ1UN£: Obl-429 7931
FTejHqbErfecT«J/r Kin^ number □Tiv//b0ad4^mi.
t
f
s
i
e
■J
AIRWOLF
Elite
The game of ihe papular heli-
copter series cerlamlv caught
the eye of our kaer e^flct, spotty
and then-yourig reviewers. The
idQe gf the game is Eo enier the
caverns of The evil General
Zaranov in Aiiwolf and seek oui
and pick up The scientists being
held prisonpr. Poor old Jaz had
to be 'forced awav from my 64
with this dub' whilst Gary cared
not i^\&t\t was a fori Apocs/ypse
derivative, and observed that
'what we have h«re is an en-
tremely addictive shoot aud pick
em jp". Sob Wade, than soft-
ware editor, sun^rri&d up ths
whole ihing in his usual devil-
mav-care verbose way- 'a great
game'.
i remeinber pfaying 9nd pf0ying
this and not gemng very fai at e!l
— it's certainty a tough little
game. The graphics BrestrU nice,
even 6y today's standards, and
atthoughth&Fiiayir^§Ar6& fSoniy
9x9 screens it has bean wo/l
planned so it seems twice that
size. It's stilt quite a good game
fe&iiy^ and about the test offer-
ing from fWe.
AbouT the only thing I remember
about Ai/wiiit is that it came in
108 ZZAPI64 March 198G
late and we only just squeezed II
(n the first isstie. After Kokotoni
LVr'/^l expected the worst bjt was
pleasarllv surprised by a very
good game - although that was
men and this is now. And now
don't think so highly otAifwo/t.
GP
Uqz) I Think perhaps The Dvorail
msrk should be in the touveigti-
(ios, but ell the other marks
seem quite fair
{Ga^l The presentation wee-
underated by about 20% while-
The graphiics should be lowered
ty about 15%. tn fact both
haokabilfty and lastabilitv would
look better ^0% or so lower as
would the value -for money
raTing .
BOUNTY
BOB STRIKES
BACK
us Gold
The Atari verGion o^ Bouflty Sob
arrived long before the Commo-
It's not quite a year since ZZAP! 64 was bom.
but it's over a year since the games in Issue 1
were conceived and programmecf. so rt
seemed a good idea to us to take a look back
at some of those first reviews and see how
not only they but the games in question have
survived the test of time. Have the games
aged or been superceded by better prodtjct?
Are they stiH worth the ratings they were
given, and H not why not? Gaz and Jaz, sole
survivors of the original ZZAP! learn, have
only examined the top reviewed games
which, in the case of Issue 1, numbered ten.
dore version so we thought
'wh@l The hell, both versions are
identical, let's review it'. Ii's an
excel lent 2b screen platform
game which apart from being
DrillianMy conceived has heaps
of minute featureE still undis-
coverfid. Our rev.i ewers fairly
burbled with delight anci iha
light of The Yeovil was seen to
burn brightly l[?ng in^o the night
as a result ot iT$ honffically
addictive qualities According to
our -youthM gamers if seems to
come with its own built-in dis-
eases — Gary said that 'once
struck by this -game vou won't
recover' and Julian, who's never
beer known to exaggerate, suf-
fered horribly with 'not and cold
flushes, shaking limbs and hal-
lucinations'. Bob, on the olhef
hand seemed immune to its side
effects and oniv commented on
its 'excellence' and 'complexity'-
Aht My fsvouritsst tiiarftirm
game ever, tstiflga back to this a
year after it wbs reiaased. The
wickedness of some of t/te traps
and puvies and the jmmenss
amount of features reaiiy makes
this one of the classic S4 game^-
ff it doesn't arace your coliaction
then you should trudge out to
your neare.st software retailer
and buy it nowt
JR
I didn't think ihm much of
Bounty Bob at firsi and it took
quite a whiie for me 1o change
my mind, unlike Bob and JuNar
Who were hooked from the start.
I still find ft as ai^dictive as ever
and it's still the best platform
gam-e aval la ble on the 64.
Uaz) I Ihrnk that tt was uiidei
rated if anything. HookaOililv
ant} lastabillTy should be mrned
up a notch and overall should
have been well into the ni net kes.
[Ga^) Perhaps the presertation
Should be a bit higher — but not
much. Otherwise the ratings are
fine, although ualue far money
would benefit from a slight
boost.
CAULDRON
Palace
At the Time Cauldron was re-
leased, decent arcade adven-
tures on the 64 were few end Par
between, or so the review clai-
med. \t than went on to de&critjc
what is es-'senfiaNy a 180 scrMn
arcade game combining plat-
form ardshoot emuperemenfs
with a wiTch in the TiTle role and
adventure ovenanes — or a
'man/elloiiia cross between De-
fender and a plalformi game', as
Bob Wade succinctly puiii Gary
was af a similar opinion and said
that PdlaCe Software's Slzzler
was 'definite ly an enjoyable
chsilenQB to novice and profpc-
lent arcade adventurer alike.'
Julian hovuever. thought it wise
I
to offer the somewhat sardonic
naming 'Don't play it af^er
midnigmi' instead.
ft worked w&lf on graptiics antf
content, but on reflection if was
/ust too diffhuft to pJay to fTtak&
it B papufsr h it. How^v^r. ! tiked
its mix of game rdeas snd f sri/f
think it stands up.
JR
C&uldran was one of the first
arcade adventures on the 64 and
4T it WiBs a lime easier ta play *^
could be cfassed as one of the
best. Looking back on the review
iThinlf we Dverrarecfthegameas
it is too hard and stnould have
be«n marked down for tts
unplayabilily.
furfhor strengthened — the gra-
phics are horrible snd ffickery
and the game- plays so-o-o-o
Stowty it's awfuf. Oh wet!. ZZAPI
readers seemed to like ft, al-
though I never really enjoyed
th^ e?iperience.
JR
On seeing this bo ca fled 'game of
a lifetime' for Ibe first time I
laughed, A lot, Tben I cried,
again a lot, but not physically,
more inwardly — at the otivio^s
mistake, f can't b^heve Sob
raled this gsrne so highly. While
the BBC version was e-nioyable
to play Ihe 64 conversion was
n-fost certainly nol. I didn't like it
when it was first reileased and f
like il even less now,
GP
Ua;} We slighMy overrated (he
9Bme. Looking at it now I think
most ratings (except graphics]
Should drop 5 10 7%.
(Gw) Presentafion needs a
boost of J0% and both hooka-
biliiyand lastability should drop
by 10%, maybe 15%, as Itie
game was far loo hard Overall
— 10*^ leas sounds a Ixjut righi.
ELITE
Fir«binl
Elite caused plenty of conTrov-
ersy fn tha ZZAP! offices. Fife-
bird bought the game up during
a weekend when Ga^zaja^
weren't in Yeovil and ihe only
membarof the team who saw it
was Sob Wade. Ha reved over it
and it was duly awarded a shiny
nflw Gold Medal, rather jnfsirly
and against the awesorne ZZAPI
reviewing polfcies. Neverthe-
lesa the reviev* went ahead and
Bob USmg his cornplete diclion-
ary of superlatives described
f>/W as 'brilliant', 'terriffic' and
'truly a mega-g^rne', The geme
offers massive depth as you
eifpiore a galaity of over 2,000
planets and pita you against
pirates, the police and other
Iraderaasyouiryto become one
of the Eiite. it was severei
months fdue to the massive
delays in prodjctlonl before the
terri ble Twe in saw the game, and
when they did they didn't
aeemedl as impressed as Bob
was . , .
My first impressions Vi^heti I sew
Elite was 'Oh no. this shouldn't
have beens gold medal game'.
On playing it those tears were
Ust] AT 95% tf^e game Is tre-
mendously overrated — lovi/
eighties would make me fee
happier The other ratings
should be lowered by at least
10% apart from Ihe Bound,
which WBS massively
underrated.
(Gar) ThB graphics should de
finitely tte lowered by about
30% along with hookability.
lastability and value for money
by around 20%, However, the
sound fs very good and should
be in the high eighties.
LORDS OF
MIDNIGHT
Beyomf
This classic graphic adventure
which has no less than 4,000
locations and a picture for each
cerlamiy tickled the fancy of the
team and ahow/ed that contrary
to common belief, Tfiey do have '
enough grey matter to cope with
complicated games. Bob (bo-
ught tha game to be 'truly an
epic' ana J no Is reckoned it
would 'have 64 owners up untU
the dawn chor^J5'. Gary loo
though it was rather good end
recommerOed it to 'adventurers
and strategists sVike'. Apparen-
tly the ZZAPI readers didn't
seem id agree ar»d Beyond
announced that They weren't
going to convert the other two
titles in the trilogy Since then
due tc popular aemanij' they
have decided to release Doom-
dark's ffevenge and it should be
out very soon,
/ reai/y enjoyed pJaying the
game when It first came out. but
regrettably never really had the
time to return to it and have a
l>^sh at solving the thing. The
amount of locations and the^
FOR A YEAR'S
WORTH
OF GAMES INFO
AND FUN
flsfl lubscriber to ZZAP'. yoir quaiitv for lar^e future discouni;,
on selected garner, AfVD'bvusintj VoursubsfrrbprcadenirmbeF
you also qufllTfv Id' Ihe rcgui;»t. ^itandinij ^Jiscounl on hnflware
purchased Ih.'oughZZAP tVJAILOflDERM
ZZAP! 64 SUBSCRIPTION
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Address
Postcode
I eficlose a cheque/postal order for £14.50
made payable to NEWSFIELD LTD.
ZZAPI SUBSCRIPTIONS, 1-2 King Stroat,
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THWfr,^ I4n^-^ i^/i
ZZAPT64 March 1986 109
massive nufyiter of pictures
rrtahe (his a real winner — /'m
fooking forwarri to Dooim^ark' 5.
JH
While I found Lords ofMidnrght
enjoyable lo pLay when il was
first released^ t\ isn't The case
now. It's &tjl| d very good game
bur not something I wautd go
back TO vetv often.
GP
|Jaz) I'm quite happy wiTh Ihe
ratfngs . . ,
(Ga^) I'd knock down ^e haok-
abililv and IssiablliEy by a few
Krceni, mavbe more on ihe
\e\. and the overall rating
would be in the low eighties
PASTFINDER
Activision
This Aas recenTly awartJed the
title of The Most Underrated
Game of the Year' by the ZIAP\
team. It's a vertical shciot eti up
with a difference which has you
leapmg across a very surreal
landscape in a manceuverable
and oddly shaped craft In
att'empt lo pick up and deliver
artifacts- Everyone seemed well
captivated by this oddity and
they all wenton tDBJ<plain that a
book shuuldn'T b? judged by its
cover and that thfs ona was a
classic case of what might just
happen , . .
ThJs was one of r/te best games
of itte year in my eyes, snd one
which was sad/y overfaoket/ by
many. The graphics aie encEf/-
enT and (fie deprh of gameplay
superb. It's stiff area! byioday's
standards end it yot/'re fooking
for Sn i/nusuai artd bntirAM
shoot em up their have a search
aroond for this.
JR
I would say thdl at the time we
underrated f^atfinder qu iie a bit
as did mo5t people. It doesn't
seem as impressive as it did this
time last year, but it's slill an
excellent shoot em up all the
same and isworthv of attention.
OP
in my opinion' Nineties if any-
thing for The overall percentage,
grapnics up a lew marks and
hook and lasiabilitv lespeciaNy
hook] up a fair bit.
(Gaz}As1he game stands today r
would loBve the ratings roughly
ss [hey are, although hooka bility
could do with a small boost and
SO could overall.
SHADOW-
FIRE
Beyond
This icon drrven adventure wbs
arother garrie which tested the
brains ofour intrepid reviewers.
Gary was seen mooning about
for several days pricir th« review
trvfng to work out how to tackle
Ihe encyclopedia 5\2&i instruc-
tions sent to him . . . poof lad,
he'd only been in the reviewing
bu8ii>ess for a week or sol Stilf,
cope with it he did and the team
MCmed to €Fijoy tiying to rescue
the ambassador Krymx by con-
trolling the five members of The
Enigma Force (?ith©r that orlhey
cDultfn't tinrTe4'stand it and only
pretended That they did),
/ did iike piaying ihis, but in
retrospect t thmk that it was the
superb graphics which seduced
rrte — the game ilseif fs rather
boring.
jn
Although I never solved Sha-
dawfire. I enjoyed pLaying it a
gfeat deal. I found the graphics
and sound very impressive and
would say we underrated the
latter at the lime.
(Ja?l This is stl» vervjjnderrated
110 ZZAPI64 March 1986
iJai) I think that the ratings
should have been more in the
eight les< especially lastabi I ity.
(Gaz^ I would knocl( ali of the
radngs down by 10% f^shl.
SPY HUNTER
us Gold
This arcade conversion pro-
duced many fruity outpourings
from the taam. The game is
quite pimple — drive along a
SWiicalJy scrollir>g road and
shoot or bump the many hostile
cars travelling the same route.
'A fantastic Conversion' quolh
Robert Wade wliiisi Gary chose
Gompelting ^luff' to sum up his
feelings. Julian called It a 'su-
perb arcade blast em. bump em.
crash em all action shoot em up'
which, oddly enojgh, seems to
descritw The game reasonably
wetl.
t realty enjoyed playing this, but
like most arcade games it's
bookable effect is only vgty
shortterm. The other niggie wbs
that it was too easy (a play,
especially \A/hen compared with
the Dfcade version.
JH
On reflection I think we over-
rated Spy fiunter. Whiie il was
fun to piay initiallyH Ihe novelty
soon wore thfn and I didr^'t find
myself playing ft too often. And
then there was that awful bug. ,.
GP
iJai) Hmmm. Hook^biltty
shoufd be about 10% less ard
last^ability down hy^r \p^5*20%.
The same goes for the nver^ll
rating — the game seems quite
primitive when iooking at it
again.
tGaz) The sound rating should
be a lot lower, say 20% or so, as
should hookabiiity and lasiabl-
iiry ai 15% and 2B% less res-
pectively Overall would be
around ?0^ less.
SUPER HUEY
US Gold
This excellent helicopter tlfght
simulation really ca-ught the
fancy ortheguys'p and flockford
too. The simulatian has Three
different flight missions Icom-
bat, rescue and eNplnretior) and
a fifght instruction course to
help you through any initial
difncultios. Gary told readers
that 'this is undoubtedly one of
The best flight simulators on the
&4 for under £30' and Bob cam-
mentedonthe 'wonderful action
sequences'. 'Superb and inouet'
was Julian's thoughts whnle
Rocktord squeaked h&y, it's a lot
better than Co-mbat Lynx' from
the confines of his margin.
There's a distinctrve feeling of
sxhjiaration every time i play
this — it's shit one of my fav-
ourite simulators. The grsphfcs
are great and the sound of tfye
helicopter engine superb. We
failed to spot some of the bugs
Jn the program, but (hey don't
really detra cr the gsine.
•XK
i thought this was a brilliani
IlighT simulation when f firgi
Klayed It, but my enthusias-m
as diminished somewhat
since Thesound FXarestll
good though.
I
{JazJ The game has stood the
test of time and in my eyes the
ratings should stay as they are.
MayOe the sound was under-
rated — it is excel lent.
fGazI The graphics I would lower
by 1B%, the sound i^ab^jut right
but hookabiiity and lastabilily
should be lowered by .ground
5% and 15% respectively.
Overall — about 10% less.
TIR NA NOG
Gargoyle Gamas
This arcade adventure with a
difference puts you into the
moccasins of Culchamn on his
guest to re-unite and then acti-
vate the Seal of Calum. The main
chflfai^fr r? h^jge arrd superbly
anrmatedasheplods around the
landscape. JtiFian called it 'a
REAL arcade adventure' and
Gary said that it was a 'true
compuler movie'. Bob's rather
arrtbiguouB comment was sum-
med up 'e delightful delve into
mythoiogv'-
Lookirtg back on Tir Na Nog I
have 3 strong ieeJing thai it was
a case of nice graphics^ shame
about the game The whot&
tbi/tg li terrib/y slow to p/ay and
gets fsth&r baring, even after a
short period of lifie.
JR
The graphics haven't aged a bit
although ihe game hss and
probably wouldn't appeal ss
much. I think we rated ii fairly on
The whole, apart from lastabillty
which should have been a hit
less. Otherwise no complaints.
Of
IJai] I don't like rhe hookabiiity
and laslabilrty ratings — They
should both be about 2Q^2€%
lower and the game ^eems only
worth about 70% These days,
(Gaz) The graphics mark Is stilC
valid but hookabiiity needs lobe
lowered by a few percenl and
lastsbility ov a bit more — say
15% less. The overall ratin
should be about T0% leas.
UPCUTE.
CFc«a had sirjck a b^gai n \o deliuof a wrfirking
Vucfi vassal Id U^Iqqifg Mhglaitod Vilqafe
would HIFEhefiurviviny p^aLJ^gerso< Cima a
Stup. ll WauXeodBfT, Uitgan^viiLildlaks Ute
gfip and hill ^nyuiit ^ifivay - injh lehaclly e
m^y Mure, The piesen was paetly bad nxj-
iBKiing B stHpon i dacBdBnl wDrU dI a
decaying Dyvm Syslerr rrtsde needles in
Itoyi^dA boti vQfv easy.
ITHEi
TERMINAL MANM
TfcLL mt IP
IT GETS cuosear
lAlE MUST REHCH
T^E SOURCE OF
RRPlCTTiOSJ, PluC"
Pino THE FUEL
ZZAPI64 March 1936 111
STORVBY KELVIN GOSNELL*.
DRAWN BY OLIVER FREYo
1T2 ZZAPi64 March 1936
2ZAPI64 March 1986 113
II
^
Next: The Blind Death
114 Z2AP! 64 March 1986
L
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. Spectrum-E:
Amsuad/Sch,
Officially licenced from top
Japanese arcade house
'Tehkan', This enormously
succesful worldwide hit
features stunningly realistii
graphics, combified with
sJmpleH addictive and totally
absorbing gameplay.
'^.W^-i^^'ito^^'
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fclite systems Ltd., Anchor HousSAnchoV RoaF^ldnd^e, Walsall, West Midlands,
Tai: Consumer Hotline <0 92 2) 55852. H